[MOD] Some Ships

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Marvin Martian
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Post by Marvin Martian » Tue, 2. Feb 16, 18:37

Required compatibility update for Carrier 2.0 at Basic and Split package

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sat, 6. Feb 16, 18:51

I just remembered an ideal for a new Xenon Capital from last November in case it is feasible and of interest:
Sparky Sparkycorp wrote:Hi BR/R,

When it comes to Maelstrom, I was wondering if there was any chance of turning a station model into a ship? (gulp!)

Although not so bug-like*, the smaller Xenon station in Cryptic Heart/Sable Vortex always struck me as pretty cool-looking. It even seems to have a front, a spiny-engine-thingy at the back :)

https://drive.google.com/file/d/0ByP1Gu ... sp=sharing

Maybe a couple of JET/MAs on each globe hehe

Dunno if working, but it seems to have docks for drones and S/M ships. Would be cool if it could launch wings of Xenon Ps but maybe I'm getting a little carried away =D

*More classic Xenon, I guess.
w.evans wrote:
Sparky Sparkycorp wrote:I was wondering if thre was any chance of turning a station model into a ship? (gulp!)
Marvin Martian made a mobile shipyard once. (Shipyard that flies around like a ship. Or maybe it was a different station model. I forget.) So it's possible.
http://forum.egosoft.com/viewtopic.php? ... 16#4564916

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Post by Reaperxvii » Sun, 7. Feb 16, 08:14

From the little I know it would be kinda possible assuming you could make the station model a construction set for the ship to use, how you would about doing that I'm not really sure but it could in theory work.

Though as of now most of marvins and Mines work has been using existing construction pieces (though marvin knows alot more about coding then me so if anyone can figure out it would be him)

On an unrelated note is it possible to add shields to a station? not forcefields I mean I full fledged capital shield module?
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w.evans
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Post by w.evans » Sun, 7. Feb 16, 08:29

Flying stations! Sounds familiar...

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Marvin Martian
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Post by Marvin Martian » Wed, 10. Feb 16, 19:30

new Ship and little adjustments for RC1

@Sparky Sparkycorp
will maybe take a look, but flying stations mostly unhandy and in case as a ship-oviparous Bossxenon there is no AI that manage them to collect ressources and build ships from :roll:

trading (ship park at ship instead of station) is for a moving object hardly impossible

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mr.WHO
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Post by mr.WHO » Mon, 22. Feb 16, 13:16

I have and idea for Sul/Heavy Sul usage - Super Sul


this is Heavy Sul (two dots - that's bottom gondola :) )
/=\
''


This is Light Sul
/=\


We have two posibilities to combine wo hulls:

One Heavy in the center two light (top-sided and attached to both sides of heavy):

\=//=\\=/
''

One light in the center (tosided, two heavy on the side):

/=\\=//=\
'' ''



First could be super carrier and the second one could be battle carrier.

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Post by player1 » Tue, 23. Feb 16, 17:58

Hi , I wanted to take a look at the new ship but i think Player can not build it in the Shipyard.

Is it possible that you forget to write the Ship Lyramekron Mk2, i think its


Code: Select all

units_size_xl_cs_omicron_ship_04_mk2_macro
in the buildmodule_ships_omicron_xl_macro.xml? :roll:

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Marvin Martian
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Post by Marvin Martian » Sat, 27. Feb 16, 22:39

yes, you are right, thanks - will fix it soon

i'm working on an (X3)Aran inspired Vessel that will be in combination with Carriers-Mod able to pick up capitals


Edit:
have a update with Ayosana, with latest Carrier 2.1.1 you can dock Capitals, also in case the to-dock Ship haven't Engines or a Captain, in that case the Carrier will pick them up

And i have a new Pirate Carrier, this will be now in Albion on Marodeur raid

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Post by swatti » Thu, 3. Mar 16, 18:22

HUGE thx for the "custom job" - The perfect fly-swatter!

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Post by antoniut » Fri, 4. Mar 16, 14:45

Marvin, maybe I'm wrong but I can't find Ayosana macro inside your mod

Thanks a lot for your mods, they are great!

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Marvin Martian
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Post by Marvin Martian » Fri, 4. Mar 16, 14:55

based on L-class ship the macro is units_size_l_kit_repairship_macro and in size_l folder

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Post by antoniut » Fri, 4. Mar 16, 15:37

Oh thanks I was thinking it was XL!

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Post by antoniut » Tue, 8. Mar 16, 19:30

Marvin, I found this in debug.log:

Code: Select all

[=ERROR=] 30406.50 File I/O: Could not find file '.\extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 XLib::XMLInputOpenCallback(): Failed to open the file: extensions/mm_shippack/assets/props/surfaceelements/macros/props_surf_ar_docks_size_m_inv_2_msp_macro
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 MacroDB::FindMacro(): Error loading from XML file 'extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'. Check the log for further information.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 Macro::ImportConnection(): Macro 'props_surf_ar_docks_size_m_inv_2_msp_macro' referenced in macro 'units_size_xl_kit_destroyer_01_macro' does not exist. Macro connection 'connection_dock_m01' not created.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 File I/O: Could not find file '.\extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 XLib::XMLInputOpenCallback(): Failed to open the file: extensions/mm_shippack/assets/props/surfaceelements/macros/props_surf_ar_docks_size_m_inv_2_msp_macro
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 MacroDB::FindMacro(): Error loading from XML file 'extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'. Check the log for further information.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 Macro::ImportConnection(): Macro 'props_surf_ar_docks_size_m_inv_2_msp_macro' referenced in macro 'units_size_xl_kit_destroyer_01_macro' does not exist. Macro connection 'connection_dock_m02' not created.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 File I/O: Could not find file '.\extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 XLib::XMLInputOpenCallback(): Failed to open the file: extensions/mm_shippack/assets/props/surfaceelements/macros/props_surf_ar_docks_size_m_inv_2_msp_macro
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 MacroDB::FindMacro(): Error loading from XML file 'extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'. Check the log for further information.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 Macro::ImportConnection(): Macro 'props_surf_ar_docks_size_m_inv_2_msp_macro' referenced in macro 'units_size_xl_kit_destroyer_01_macro' does not exist. Macro connection 'connection_dock_m03' not created.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 File I/O: Could not find file '.\extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 XLib::XMLInputOpenCallback(): Failed to open the file: extensions/mm_shippack/assets/props/surfaceelements/macros/props_surf_ar_docks_size_m_inv_2_msp_macro
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 MacroDB::FindMacro(): Error loading from XML file 'extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'. Check the log for further information.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 Macro::ImportConnection(): Macro 'props_surf_ar_docks_size_m_inv_2_msp_macro' referenced in macro 'units_size_xl_kit_destroyer_01_macro' does not exist. Macro connection 'connection_dock_m04' not created.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
I've been fighting agains xenon and Fulmekron MK2 and Olmekron Mk2, are absolutly winners! :D

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Marvin Martian
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Post by Marvin Martian » Tue, 8. Mar 16, 21:37

sorry, added already the necessary entrys for the dockes but forgot to copy the files, package fixed

antoniut
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Post by antoniut » Tue, 8. Mar 16, 21:46

Don't sorry please! Thanks to you!

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TSM
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Post by TSM » Wed, 9. Mar 16, 17:27

first post wrote:1.1.2 new AL Carrier that can dock Capitals too (also if the Ship haven't Engine and or Captain) and a Pirate Carrier
How does it dock Capitals do they have to be crewless? do dock ships get repaired?
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Marvin Martian
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Post by Marvin Martian » Wed, 9. Mar 16, 17:39

in case the ship can dock himself it only starts docking
if the ship can't fly because of damage or captain, the ship will be collected - and you can drop them in save area or close to a shipyard

the ship have no buildmodul, because of trouble with trading between moving objects, so repairoption is not included

but you can use the MICT "addon 8" (or i think MICT from Steam have this included) here engineers repair other ships that close to them, or my repairmod, who also adds ships that repair others

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TSM
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Post by TSM » Wed, 9. Mar 16, 19:30

Marvin Martian wrote:in case the ship can dock himself it only starts docking
if the ship can't fly because of damage or captain, the ship will be collected - and you can drop them in save area or close to a shipyard

the ship have no buildmodul, because of trouble with trading between moving objects, so repairoption is not included

but you can use the MICT "addon 8" (or i think MICT from Steam have this included) here engineers repair other ships that close to them, or my repairmod, who also adds ships that repair others
Thanks for clearing that up :)

Tyranis looks very good I saw a Pirate one and left it to go on it's way :D

All the other ships are pretty awesome aswell nice Job :)
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Marvin Martian
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Post by Marvin Martian » Sat, 12. Mar 16, 14:37

added two fightships with cargo space on main-package

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Post by Requiemfang » Sat, 12. Mar 16, 21:39

:o damn the Tyranis is a hard nut to crack... I wanna say the shielding for the engines seems a bit too much in my opinion compared to other ships. Each engine has it's own dedicated shield. I practically used all my missiles focusing on the engines, and the 4 major beefcake cannons the thing had on it.

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