[MOD] Some Ships
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- Marvin Martian
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- Joined: Sun, 8. Apr 12, 09:40
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- Moderator (English)
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I just remembered an ideal for a new Xenon Capital from last November in case it is feasible and of interest:
http://forum.egosoft.com/viewtopic.php? ... 16#4564916Sparky Sparkycorp wrote:Hi BR/R,
When it comes to Maelstrom, I was wondering if there was any chance of turning a station model into a ship? (gulp!)
Although not so bug-like*, the smaller Xenon station in Cryptic Heart/Sable Vortex always struck me as pretty cool-looking. It even seems to have a front, a spiny-engine-thingy at the back
https://drive.google.com/file/d/0ByP1Gu ... sp=sharing
Maybe a couple of JET/MAs on each globe hehe
Dunno if working, but it seems to have docks for drones and S/M ships. Would be cool if it could launch wings of Xenon Ps but maybe I'm getting a little carried away =D
*More classic Xenon, I guess.w.evans wrote:Marvin Martian made a mobile shipyard once. (Shipyard that flies around like a ship. Or maybe it was a different station model. I forget.) So it's possible.Sparky Sparkycorp wrote:I was wondering if thre was any chance of turning a station model into a ship? (gulp!)
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- Posts: 357
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From the little I know it would be kinda possible assuming you could make the station model a construction set for the ship to use, how you would about doing that I'm not really sure but it could in theory work.
Though as of now most of marvins and Mines work has been using existing construction pieces (though marvin knows alot more about coding then me so if anyone can figure out it would be him)
On an unrelated note is it possible to add shields to a station? not forcefields I mean I full fledged capital shield module?
Though as of now most of marvins and Mines work has been using existing construction pieces (though marvin knows alot more about coding then me so if anyone can figure out it would be him)
On an unrelated note is it possible to add shields to a station? not forcefields I mean I full fledged capital shield module?
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- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
new Ship and little adjustments for RC1
@Sparky Sparkycorp
will maybe take a look, but flying stations mostly unhandy and in case as a ship-oviparous Bossxenon there is no AI that manage them to collect ressources and build ships from
trading (ship park at ship instead of station) is for a moving object hardly impossible
@Sparky Sparkycorp
will maybe take a look, but flying stations mostly unhandy and in case as a ship-oviparous Bossxenon there is no AI that manage them to collect ressources and build ships from
trading (ship park at ship instead of station) is for a moving object hardly impossible
I have and idea for Sul/Heavy Sul usage - Super Sul
this is Heavy Sul (two dots - that's bottom gondola )
/=\
''
This is Light Sul
/=\
We have two posibilities to combine wo hulls:
One Heavy in the center two light (top-sided and attached to both sides of heavy):
\=//=\\=/
''
One light in the center (tosided, two heavy on the side):
/=\\=//=\
'' ''
First could be super carrier and the second one could be battle carrier.
this is Heavy Sul (two dots - that's bottom gondola )
/=\
''
This is Light Sul
/=\
We have two posibilities to combine wo hulls:
One Heavy in the center two light (top-sided and attached to both sides of heavy):
\=//=\\=/
''
One light in the center (tosided, two heavy on the side):
/=\\=//=\
'' ''
First could be super carrier and the second one could be battle carrier.
Hi , I wanted to take a look at the new ship but i think Player can not build it in the Shipyard.
Is it possible that you forget to write the Ship Lyramekron Mk2, i think its
in the buildmodule_ships_omicron_xl_macro.xml?
Is it possible that you forget to write the Ship Lyramekron Mk2, i think its
Code: Select all
units_size_xl_cs_omicron_ship_04_mk2_macro
Meine kreierten Mods:
https://www.amazon.de/clouddrive/share/ ... _link_copy
https://www.amazon.de/clouddrive/share/ ... _link_copy
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
yes, you are right, thanks - will fix it soon
i'm working on an (X3)Aran inspired Vessel that will be in combination with Carriers-Mod able to pick up capitals
Edit:
have a update with Ayosana, with latest Carrier 2.1.1 you can dock Capitals, also in case the to-dock Ship haven't Engines or a Captain, in that case the Carrier will pick them up
And i have a new Pirate Carrier, this will be now in Albion on Marodeur raid
i'm working on an (X3)Aran inspired Vessel that will be in combination with Carriers-Mod able to pick up capitals
Edit:
have a update with Ayosana, with latest Carrier 2.1.1 you can dock Capitals, also in case the to-dock Ship haven't Engines or a Captain, in that case the Carrier will pick them up
And i have a new Pirate Carrier, this will be now in Albion on Marodeur raid
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
Marvin, I found this in debug.log:
I've been fighting agains xenon and Fulmekron MK2 and Olmekron Mk2, are absolutly winners!
Code: Select all
[=ERROR=] 30406.50 File I/O: Could not find file '.\extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 XLib::XMLInputOpenCallback(): Failed to open the file: extensions/mm_shippack/assets/props/surfaceelements/macros/props_surf_ar_docks_size_m_inv_2_msp_macro
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 MacroDB::FindMacro(): Error loading from XML file 'extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'. Check the log for further information.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 Macro::ImportConnection(): Macro 'props_surf_ar_docks_size_m_inv_2_msp_macro' referenced in macro 'units_size_xl_kit_destroyer_01_macro' does not exist. Macro connection 'connection_dock_m01' not created.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 File I/O: Could not find file '.\extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 XLib::XMLInputOpenCallback(): Failed to open the file: extensions/mm_shippack/assets/props/surfaceelements/macros/props_surf_ar_docks_size_m_inv_2_msp_macro
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 MacroDB::FindMacro(): Error loading from XML file 'extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'. Check the log for further information.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 Macro::ImportConnection(): Macro 'props_surf_ar_docks_size_m_inv_2_msp_macro' referenced in macro 'units_size_xl_kit_destroyer_01_macro' does not exist. Macro connection 'connection_dock_m02' not created.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 File I/O: Could not find file '.\extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 XLib::XMLInputOpenCallback(): Failed to open the file: extensions/mm_shippack/assets/props/surfaceelements/macros/props_surf_ar_docks_size_m_inv_2_msp_macro
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 MacroDB::FindMacro(): Error loading from XML file 'extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'. Check the log for further information.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 Macro::ImportConnection(): Macro 'props_surf_ar_docks_size_m_inv_2_msp_macro' referenced in macro 'units_size_xl_kit_destroyer_01_macro' does not exist. Macro connection 'connection_dock_m03' not created.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 File I/O: Could not find file '.\extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 XLib::XMLInputOpenCallback(): Failed to open the file: extensions/mm_shippack/assets/props/surfaceelements/macros/props_surf_ar_docks_size_m_inv_2_msp_macro
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 MacroDB::FindMacro(): Error loading from XML file 'extensions\mm_shippack\assets\props\surfaceelements\macros\props_surf_ar_docks_size_m_inv_2_msp_macro'. Check the log for further information.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
[=ERROR=] 30406.50 Macro::ImportConnection(): Macro 'props_surf_ar_docks_size_m_inv_2_msp_macro' referenced in macro 'units_size_xl_kit_destroyer_01_macro' does not exist. Macro connection 'connection_dock_m04' not created.
[General] 30406.50 ======================================
[General] 30406.50 ======================================
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
in case the ship can dock himself it only starts docking
if the ship can't fly because of damage or captain, the ship will be collected - and you can drop them in save area or close to a shipyard
the ship have no buildmodul, because of trouble with trading between moving objects, so repairoption is not included
but you can use the MICT "addon 8" (or i think MICT from Steam have this included) here engineers repair other ships that close to them, or my repairmod, who also adds ships that repair others
if the ship can't fly because of damage or captain, the ship will be collected - and you can drop them in save area or close to a shipyard
the ship have no buildmodul, because of trouble with trading between moving objects, so repairoption is not included
but you can use the MICT "addon 8" (or i think MICT from Steam have this included) here engineers repair other ships that close to them, or my repairmod, who also adds ships that repair others
Thanks for clearing that upMarvin Martian wrote:in case the ship can dock himself it only starts docking
if the ship can't fly because of damage or captain, the ship will be collected - and you can drop them in save area or close to a shipyard
the ship have no buildmodul, because of trouble with trading between moving objects, so repairoption is not included
but you can use the MICT "addon 8" (or i think MICT from Steam have this included) here engineers repair other ships that close to them, or my repairmod, who also adds ships that repair others
Tyranis looks very good I saw a Pirate one and left it to go on it's way
All the other ships are pretty awesome aswell nice Job
- Marvin Martian
- Posts: 3547
- Joined: Sun, 8. Apr 12, 09:40
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- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24
damn the Tyranis is a hard nut to crack... I wanna say the shielding for the engines seems a bit too much in my opinion compared to other ships. Each engine has it's own dedicated shield. I practically used all my missiles focusing on the engines, and the 4 major beefcake cannons the thing had on it.