[MOD] Skunk Overhaul

The place to discuss scripting and game modifications for X Rebirth.

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Reddeq
Posts: 4
Joined: Sat, 23. Nov 13, 20:36
x3tc

Post by Reddeq » Sat, 3. Oct 15, 11:17

Hello, xrook. First of all, cool mod, I like it very much. But, well, I have found incompatibility with Exploration Software - I can buy software, but it doesn't appear in Skunk upgrades menu, and I cannot use it

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xrook
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Post by xrook » Sat, 3. Oct 15, 11:28

my mod doesnt fiddle with the software upgrade lists, only weapons, engines, and drone lists

but just in case show me your debug log

Reddeq
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Joined: Sat, 23. Nov 13, 20:36
x3tc

Post by Reddeq » Sat, 3. Oct 15, 11:56

There's rebirth.log
Well, when I realised, that I can't install software, I tried to disable some mods, and with disabled Skunk Overhaul it works. Thanks for your help

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xrook
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Post by xrook » Sat, 3. Oct 15, 12:16

your log is filled with errors, cannot match files and so on... can i suggest a clean install of mods and choose only the ones thats up to date? even your teladi outpost DLC shows a 'cannot match file' error

http://forum.egosoft.com/viewtopic.php?t=370788

both mine and the exploration software suppose to have a debug text that says that they are cued, but they are not on the list

so that means they didnt cue

to create a comparison how messed up your game is here is my last debuglog http://www.mediafire.com/view/akk2d8tmy ... buglog.txt
with this much mods http://i62.tinypic.com/35am2rb.jpg

also make sure you do not rename any of the mod's folder name
Last edited by xrook on Sat, 3. Oct 15, 13:55, edited 1 time in total.

Reddeq
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Joined: Sat, 23. Nov 13, 20:36
x3tc

Post by Reddeq » Sat, 3. Oct 15, 13:06

Oh, I dont't really understand when reading this log=( But most mods I installed are in this list, and only few are not, but I tested them before starting new serious playthrough.
But I'll try to redownload some mods (2 or 3 of them have my own corrections, and maybe I broke something).
And what does it mean - "they are not cued"?=)
Sorry for bad English

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xrook
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Post by xrook » Sat, 3. Oct 15, 13:39

i installed it and i can see it listed in my ship upgrades after buying it
http://i62.tinypic.com/vfh5jt.jpg

and the exploration software has one debug error

Code: Select all

[General] ======================================
[=ERROR=] Cannot match path '/macros/macro[@name='unit_player_ship_macro']/properties/upgrades' in patch file 'extensions\phipszspaceexplorationsoftware\assets\units\player\macros\unit_player_ship_c_macro'. Skipping node.
[General] ======================================
but i cant see the 'exploration' on the sidebar, its either that i have a conflicting mod with the sidebar mod or its outdated

Reddeq
Posts: 4
Joined: Sat, 23. Nov 13, 20:36
x3tc

Post by Reddeq » Sat, 3. Oct 15, 13:50

Oh, it means, I'm an idiot. Sorry for worrying you. Will look for troubles on my side. Thanks for your help again
Well, it's strange, but I started new game, and software works good. Strange, because previous save was new game with all these mods too :?

Grandsome
Posts: 7
Joined: Fri, 23. Dec 11, 01:44
x4

Post by Grandsome » Sat, 17. Oct 15, 00:35

the 'current pivot' you shown me is just right because ren otani is at the left side of the ship while yisha is at the right
Sorry for the late answer,

The difference between the Skunk and the Foltor Raider model is that the foltor is symetrical and its cockpit is right at the center. The Skunk is asymetrical with its cockpit on the right side of the ship not at the center and it's why the default pivot goes right through the player's seat whose on the left side of the cockpit.[/quote]
End of Line.

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xrook
Posts: 205
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Post by xrook » Sat, 17. Oct 15, 03:33

xrook wrote:my mod is not a cat/dat so he could just change the offset to yours

and if i did a compatibility patch just for your pivot fix, what about those who doesnt have that mod installed? the cockpit would be way to far without your mod

dan92d
Posts: 14
Joined: Tue, 24. Dec 13, 13:28

Post by dan92d » Wed, 9. Mar 16, 20:00

It works with 4.0 and Hol. It's one of my favourite mods :) .
The idea of limiting the number of weapons (2) makes this game more realistic.
But i have one question: where can i find Plasma Cannon mk3?
Thank you in advance

P.S. can you put this mod on steam workshop?

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xrook
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Post by xrook » Wed, 9. Mar 16, 20:06

dan92d wrote:It works with 4.0 and Hol. It's one of my favourite mods :) .
The idea of limiting the number of weapons (2) makes this game more realistic.
But i have one question: where can i find Plasma Cannon mk3?
Thank you in advance

P.S. can you put this mod on steam workshop?
im playing path of exile atm, i believe i made it a random chance to be sold after you finish the mission where you will obtain your first plasma cannon

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xrook
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Post by xrook » Wed, 9. Mar 16, 20:15

wait, after watching the 4.0 trailer it seems they added their own official plasma cannon MK3 and their own sniper gun

i also see some new weapon modification features in this new update so i have no idea if it will work my mod

i believe you wont find the plasma cannon MK3 as there is a conflict with the official version

and i cant just update it because i havnt played the game for 6 months

dertien
Posts: 274
Joined: Tue, 22. Feb 05, 13:27
x2

Post by dertien » Fri, 24. Jun 16, 20:42

Thank you for this very cool mod.

Issue:

Description:
Non responsive speech GUI

How to replicate:
When visiting a Mechanic immediately at gamestart (before doing anything else), using a NEW gamestart (Aspiring Merchant) in freeplay sandbox mode.

Go talk to the Mechanic first thing and try to buy the inertial hammer MK I. Game does not crash, but the NPC speech GUI disappears and you are left with the option only to exit the game.

Solution:

Ok, this is due to the fact (I think) that the game engine has not set up everything yet in the background. You can avoid this by waiting like 5 minutes before buying weapons / engines / shields to upgrade your ship. Hope this helps.

Nothing really the modder can do about this.
Last edited by dertien on Fri, 24. Jun 16, 22:00, edited 3 times in total.

dertien
Posts: 274
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x2

Post by dertien » Fri, 24. Jun 16, 21:09

dan92d wrote:It works with 4.0 and Hol. It's one of my favourite mods :) .
The idea of limiting the number of weapons (2) makes this game more realistic.
But i have one question: where can i find Plasma Cannon mk3?
Thank you in advance

P.S. can you put this mod on steam workshop?
I found the plasma cannon MK3 for sale in sandbox mode. Here is a screenshot:

https://i.imgsafe.org/d8408274bf.png

Other weapons too:

https://i.imgsafe.org/d840a552b8.png

Here's where to find it:
Spoiler
Show
Start 'Aspiring Merchant' in sandbox mode, sell the ship you are given at gamestart at the L shipyard in the same system. Go visit the Mechanic at the Shipyard there (locate him/her by plotting course through the GUI, or asking where can I find you ) using the talk gui.

{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}

Bishop Weyland
Posts: 192
Joined: Tue, 17. May 11, 11:59
x3ap

Post by Bishop Weyland » Wed, 23. Aug 17, 18:29

hey guys I want give Rebirth a try ,but I hate the Skunk.. want this beautiful one :)
I#ve installed however with graphical isseus:
bottom :
http://www.directupload.net/file/d/4823 ... 4q_jpg.htm

and Cockpitt left side:
http://www.directupload.net/file/d/4823 ... mf_jpg.htm

could anybody help ? :)

What do I need to fix that (no ohter mods used at the mom)
Weyland Yutani Corp.

Building better Worlds

bioscmos303
Posts: 31
Joined: Tue, 27. May 14, 00:12
x4

Post by bioscmos303 » Sat, 30. Dec 17, 18:28

I AM FIXING THIS MOD !!

and its going well :)

hello if you quit Rebirth or stop playing I just want to share that I love it
and already fixed the position of weapons that moved

i also have few ideas that i want to add to this great mod (already started)
i will really want to share it with you and with others but i know i need permission to do that ..

so any one have tips how to get in touch with
xrook the author ? is he still around ? :? :? :lol: :? :?

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xrook
Posts: 205
Joined: Fri, 31. Jul 15, 01:25

Post by xrook » Sat, 30. Dec 17, 18:40

no, not around anymore, ive quit a long time ago but chrome gmail notification instantly sent me this message

so go nuts 8)

bioscmos303
Posts: 31
Joined: Tue, 27. May 14, 00:12
x4

Post by bioscmos303 » Wed, 3. Jan 18, 13:56

hi tnx !!!

Hi thank you
it tournd that Im build the mod from the beginning when yours gives me a lot of help in understanding how to write

I'm rebuilding everything because I found more effective ways with 3DSMAX and COLLADA IMPORT, I changed the craft to Foltor Vanguard

Just sharing(because maybe it made u crazy back at that days)
If you remember that your mod THE FKN COCKPIT was never properly positioned and front elements blocked the front sight -
can not be fixed with Scrip The position can only be corrected with 3DSMAX according to the angle of view BY the player's camera - X: 0 Y0 Z0 GRID and not positioned by location of the spacecraft (fix thru 3dsmax only)
and resized the ship .

Because your mod is broken it helps me to practice and learn new things really thanks
And there's nothing better than 3DSMAX :)
tnx again
:) ..
p.s . u did best ship mod ever..

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