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[MOD] Exploration Light

Posted: Sun, 15. Mar 15, 18:48
by NodusCursorius
As an explorer, I felt the distance provided by the Skunk's spotlight required a ceremonial "licking" of textures before it would properly illuminate the dark unknown. No sense in stumbling into Xenthulhu.

Description
Doubled the range and intensity values for the Shunk's front spotlight.

Basic information
  • Savegame compatible: Yes. Should be.
  • Version compatibility: 4.30 confirmed, and unlikely to ever become incompatible in the future
Extra information
List of mods and their version compatabilities: http://forum.egosoft.com/viewtopic.php?t=370788

Posted: Sun, 15. Mar 15, 20:45
by wwdragon
*gives thumbs up*
I do rather dislike short range flashlights. 8)

Posted: Mon, 16. Mar 15, 00:07
by w.evans
Cool! Downloaded! Thanks!

Re: [MOD] Exploration Light

Posted: Sun, 24. May 15, 09:43
by John McG
NodusCursorius wrote:As an explorer, I felt the distance provided by the Skunk's spotlight required a ceremonial "licking" of textures before it would properly illuminate the dark unknown. No sense in stumbling into Xenthulhu.

Doubled the range and intensity values for the Shunk's front spotlight.

Savegame compatible: Yes. Should be.

Steam Workshop: http://steamcommunity.com/sharedfiles/f ... =408459548

Source code: https://github.com/NodusCursorius/Exploration_Light
I didn't know the Skunk had a spotlight, and I have been playing the game for many months, how do you use it?

Posted: Sun, 24. May 15, 10:18
by UniTrader
just fly near an Object then you see it ;) its always active but has a short range