[MOD] Epic Capital Ship Shields

The place to discuss scripting and game modifications for X Rebirth.

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Rubini
Posts: 452
Joined: Mon, 7. May 07, 05:17
xr

Post by Rubini » Tue, 3. Feb 15, 01:41

Isn´t possible then to, when in OOZ combat, also cheat the rounds to make the player ship fire more times per rounds or make the small ships less powered/less shielded and also make the DO always stay in offensive instance when in OOZ combat? :?:

Edit: unless we can find a more "refined" solution.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Tue, 3. Feb 15, 02:03

Or make it possible to engage multiple targets, like IZ. Preferably with a sort of calibrated response. That could then be reasonably applied on all ships rather than just the player-owned ships. Hmm.

Rubini
Posts: 452
Joined: Mon, 7. May 07, 05:17
xr

Post by Rubini » Tue, 3. Feb 15, 02:49

w.evans wrote:Or make it possible to engage multiple targets, like IZ. Preferably with a sort of calibrated response. That could then be reasonably applied on all ships rather than just the player-owned ships. Hmm.
Seems that we will have a new cake soon... :D :D

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Sun, 28. Jun 15, 09:02

Compatibility update - should now be compatible with Linux and Mac versions.

Windows users need not re-download.

However, I am unable to verify compatibility since I don't have access to a box running Linux or whatever they're calling the Mac OS at the moment, so feedback on this would be greatly appreciated.

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