Is it possible to do the same for defence officers and engineers? And architects for Construction Vessels?
I am that far in the game where building new stations and ships is only restricted by me not feeling like hunting down crew...
It would be probably too much to ask if i every ship would cost a million or couple more if it had full crew... that way it would feel less like cheating
[MOD] New Ship 5 Star Commander
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I can sympathise with that. In the meantime have you tried the following mod, which helps with training?
http://forum.egosoft.com/viewtopic.php?t=378237
http://forum.egosoft.com/viewtopic.php?t=378237
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Thanks, ill check it out. I am also using a mod that shows all skills, so i have very good crew... it just takes so much time to hunt them down.Sparky Sparkycorp wrote:I can sympathise with that. In the meantime have you tried the following mod, which helps with training?
http://forum.egosoft.com/viewtopic.php?t=378237
I also made this request:
http://forum.egosoft.com/viewtopic.php? ... t=#4574979
This mod i suggested would be essential for me...
4.00 beta 5
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[=ERROR=] Cannot match path '/mdscript[@name='NPC_Shiptrader']/cues/cue[@name='Base']/cues/cue[@name='BuildFinished']/actions/do_if/do_if/set_owner' in patch file 'extensions\newship5starcommander\md\npc_shiptrader.xml'. Skipping node.
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[=ERROR=] Cannot match path '/mdscript[@name='NPC_Shiptrader']/cues/cue[@name='Base']/cues/cue[@name='BuildFinished']/actions/do_if/do_if/add_cargo' in patch file 'extensions\newship5starcommander\md\npc_shiptrader.xml'. Skipping node.
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