[MOD] Combat Rank Bailout (ver 0.4, Jan 08 2015)

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eMYNOCK
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Post by eMYNOCK » Fri, 29. May 15, 18:04

Nope, i don't think it is related to the Bailout.xml

But if i read the first few lines in the combatrank.xml correct it is indeed related to the overall game stats.

Code: Select all

		 <actions>
			
			 <set_value name="$Drones" exact="stat.drones_destroyed"/>
			 <set_value name="$Ships" exact="stat.ships_destroyed"/>
			 <set_value name="$Cships" exact="stat.capships_destroyed"/>
			 <set_value name="$Turrets" exact="stat.turrets_destroyed"/>
			 <set_value name="$Boarded" exact="stat.ships_boarded" /> 
Correct me if i'm mistaken.

Regards

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euclid
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Post by euclid » Sat, 30. May 15, 12:11

Heheh so someone boost his game stats by shoorting his own ships.

Cheers Euklid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

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eMYNOCK
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Post by eMYNOCK » Sat, 30. May 15, 13:31

euclid wrote:Heheh so someone boost his game stats by shoorting his own ships.

Cheers Euklid
Well... at last i do when i want to exploit the PMC Shipyard ;)

Move Ship into the sector, remove all Crew, remove all Turrets, sell it to the Ship Dealer.. Board again and than get the hell up to Gemstone Manufacture and sell it to Heart of Albion (or Ledda).

Of Course right before the PMC Rank drops to -20 in the Plot :twisted:

birdtable
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Post by birdtable » Sun, 14. Jun 15, 17:30

Hi... Started a new game using this mod and Graziah's New Cluster Centre Stage ....
Maybe some adjustment in fighter bailing is needed in the later stages ... On the verge of becoming "Warlord" and the galaxy is awash with unclaimed fighters,, I can imagine if I ever gain X-Treme ( :cry: doubtful as I won't live that long) I will only have to appear in a sector and every fighter will surrender......
Great mod though... :) ...

Lava_Torrent
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Post by Lava_Torrent » Mon, 22. Jun 15, 02:35

Does this affect small ships and if so will small ships be even less likely to bail early on?

birdtable
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Post by birdtable » Mon, 22. Jun 15, 10:49

Now approaching "Crusader" and spreading fear amongst friend or foe ...

@ Lava_Torrent ... In my new game i saw no difference in frequency of bail for small ships at start of game ....

Stonehouse
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Post by Stonehouse » Thu, 2. Nov 17, 13:00

Is it possible to add a timer to spam less entrys into the log?

I want to keep the notification but once a fight should be enough or once a minute :D

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euclid
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Post by euclid » Thu, 2. Nov 17, 13:59

It is one entry on loading the game and then one entry per kill.

Cheers Euclid
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786

Stonehouse
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Post by Stonehouse » Thu, 2. Nov 17, 15:49

Ok, so i'll comment it out of the script :D 20-30 Msg after a fight are to much.

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