[MOD] Astromech Droids (s + m ships self repair) (10th Jan '15)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Update to 1.1
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Fixed *really* dumb copy paste bug breaking the astromechs in job ships
Fixed xpath error with new built ships.
Can't believe how long it took me to see that copy paste derp. -shakes head in wonder-
Mod now working as intended.
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Fixed *really* dumb copy paste bug breaking the astromechs in job ships
Fixed xpath error with new built ships.
Can't believe how long it took me to see that copy paste derp. -shakes head in wonder-
Mod now working as intended.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- Moderator (English)
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- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Slightly offtopic, but if you pull something from steam, does it remain in our game?YorrickVander wrote:Dropped from steam till the cpu lag issue is fixed.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Will try, or if you feel confident, go for a fix on your own! I tend to assume a BSD type license on my mods; free to explore the mod, change it and share the results if it pleases you to.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Fair point Re-added to steam workshop but not updated.
EDIT :
Quick test after enabling visible engineers (see inline comments) one small change is required to enable engineers for job spawns in 4.0b3 :
in AddSmallShipEngineer.xml
As the vanilla engineers now wait before starting repairs you will need to test properly to see if they are working fully and fixing hulls.
EDIT :
Quick test after enabling visible engineers (see inline comments) one small change is required to enable engineers for job spawns in 4.0b3 :
Code: Select all
<!-- cover existing games and job ship spawns -->
<cue name="Yorrick_AddEngineer_ExistingShips" instantiate="true" namespace="this">
<conditions>
<check_any>
<event_game_loaded />
<event_cue_signalled cue="md.Setup.GameStart"/>
</check_any>
</conditions>
As the vanilla engineers now wait before starting repairs you will need to test properly to see if they are working fully and fixing hulls.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
If I remember correctly, I think the problem was the engineer script simply being too resource-intensive to run on so many small ships? Solution could be to write a relatively simple version of the engineer script, and have the astromech droids run that. Not sure if that's the best solution, though.
- Marvin Martian
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