[MOD-WIP] SkunkTurrets v0.01 Early Alpha, try it and give me some ideas. :)

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Sparky Sparkycorp
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Post by Sparky Sparkycorp » Mon, 3. Nov 14, 18:45

Hi Ho :)

So...erm...would it at all be possible to extend this mod (or maybe as option) to provide a turret to the M ships? Back, top or bottom depending on model/how you felt. NPC-level DPS.

swatti
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Post by swatti » Sat, 8. Nov 14, 14:01

Katana could use some of its teeth back ^^

Any progress on this?

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Sat, 13. Dec 14, 14:55

o/

Are there any known problems with 3.00 release?

I will be finally giving this a try with the 3.00 beta finished.

swatti
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Post by swatti » Fri, 19. Dec 14, 17:02

YARR!!!

3.0 and the DLC created a new looking turret. This may ease some of the current issues.

Please update!

bil203
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Post by bil203 » Mon, 22. Dec 14, 09:05

Let me know when it's savegame conpatable. been keeping an eye on this just waiting for that. would also be good if this could get posted on steam

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markusbrody
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Post by markusbrody » Wed, 24. Dec 14, 04:04

not sure if this would help but what about adding a turret to a drone?
when you launch the drone have it follow close behind you and do what turrets do. Mite make the fact that the skunk is way to small for adding more then one or two turrets at best.
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wanglewis
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Post by wanglewis » Wed, 24. Dec 14, 21:20

is it possible to give more options to the target searching, like

1. only drones and fighters

2. only surface element

3.only capships


Sometimes i need to be careful not hitting the cargo ship too hard, but there is some annoying flyers arround me. If i turn on the turret, it will attack the cargo ship if the fighter is out of range. At that moment i'm controlling the hacker drones. It will be perfect if the hacker drones will be protected by the turret

balogt
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Post by balogt » Wed, 24. Dec 14, 21:31

I cant seem to get the game to see the mod. its in the extensins folder and I see it in the list when I lauch the game. but in game it does not show up...im running 3.0 anyideas

granted several of the mods I have don't show up. some do though.

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Lander1979
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Post by Lander1979 » Mon, 23. Feb 15, 20:01

2 Questions,
1. Is this mod still alive?
2. Anyone tried using this mod in the 3.5b?

oliverjanda
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Post by oliverjanda » Fri, 13. Mar 15, 09:09

Lander1979 wrote:2 Questions,
1. Is this mod still alive?
2. Anyone tried using this mod in the 3.5b?
this

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Lander1979
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Post by Lander1979 » Fri, 13. Mar 15, 09:47

As for 2.; Seems to be working perfectly in 3.50.
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swatti
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Post by swatti » Mon, 16. Mar 15, 16:32

Topic starters last post is "Tue Nov 04, 2014 10:25 am" accordin to his profile & search.

I think its safe to say this aint being updated so if anyone is willing to pick it up and continue, it would be awasome.

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