I know, pretty basic stuff, i just didn't think about it at all when i released it, it was somewhat of a quicky. ^^UniTrader wrote:if you know some expressions may fail and you consider this in your code (eg excluding null values where those failed expressions might be used) put an @ before them it surpresses these errors and doesnt change InGame-behavior
[MOD] Just Sell It All v0.01 [2.50 release]
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It works fine for me, 3.53 Steam.
Subscribe to the latest Sidebar Extender
http://steamcommunity.com/sharedfiles/f ... t=extender
If you could help me out, anybody, how to you enter items to avoid selling? Is that found in the wares.xml file?
Subscribe to the latest Sidebar Extender
http://steamcommunity.com/sharedfiles/f ... t=extender
If you could help me out, anybody, how to you enter items to avoid selling? Is that found in the wares.xml file?
It's in md/JSIA_Config.xml
Found a list of wares here (wares.xml):
http://pastebin.com/5JD5ciyf
Looks legit.
Used Notepad++ to search wares.xml for 'crafting' or 'illegal' - easy to find the id and the components that make it up.
Early in the game, this is all of the wares I needed excluded:[/spoiler]
Found a list of wares here (wares.xml):
http://pastebin.com/5JD5ciyf
Looks legit.
Used Notepad++ to search wares.xml for 'crafting' or 'illegal' - easy to find the id and the components that make it up.
Early in the game, this is all of the wares I needed excluded:
Spoiler
Show
<set_value name="global.$JSIA_waresToAvoid" exact="[
ware.inv_artefactcollection,
ware.inv_identifiedartifacts_1,
ware.inv_identifiedartifacts_2,
ware.inv_identifiedartifacts_3,
ware.inv_identifiedartifacts_4,
ware.inv_identifiedartifacts_5,
ware.inv_artefactcollection_2,
ware.inv_identifiedartifacts_6,
ware.inv_identifiedartifacts_7,
ware.inv_identifiedartifacts_8,
ware.inv_identifiedartifacts_9,
ware.inv_identifiedartifacts_10,
ware.inv_metalalloys,
ware.inv_scrapmetal,
ware.inv_decryptionmodule,
ware.inv_securityinterfacechips,
ware.inv_xenoncomponents,
ware.inv_rareengine,
ware.inv_rareenginecomponents_1,
ware.inv_rareenginecomponents_2,
ware.inv_rareenginecomponents_3,
ware.inv_rareenginecomponents_4,
ware.inv_rareenginecomponents_5,
ware.inv_rareenginecomponents_6,
ware.inv_rareenginecomponents_7,
ware.inv_rareenginecomponents_8,
ware.inv_rareenginecomponents_9,
ware.inv_rareenginecomponents_10,
ware.inv_paranidjewellery,
ware.inv_chippeddiamonds,
ware.inv_roughgemstones,
ware.inv_goldnuggets
]"/>
ware.inv_artefactcollection,
ware.inv_identifiedartifacts_1,
ware.inv_identifiedartifacts_2,
ware.inv_identifiedartifacts_3,
ware.inv_identifiedartifacts_4,
ware.inv_identifiedartifacts_5,
ware.inv_artefactcollection_2,
ware.inv_identifiedartifacts_6,
ware.inv_identifiedartifacts_7,
ware.inv_identifiedartifacts_8,
ware.inv_identifiedartifacts_9,
ware.inv_identifiedartifacts_10,
ware.inv_metalalloys,
ware.inv_scrapmetal,
ware.inv_decryptionmodule,
ware.inv_securityinterfacechips,
ware.inv_xenoncomponents,
ware.inv_rareengine,
ware.inv_rareenginecomponents_1,
ware.inv_rareenginecomponents_2,
ware.inv_rareenginecomponents_3,
ware.inv_rareenginecomponents_4,
ware.inv_rareenginecomponents_5,
ware.inv_rareenginecomponents_6,
ware.inv_rareenginecomponents_7,
ware.inv_rareenginecomponents_8,
ware.inv_rareenginecomponents_9,
ware.inv_rareenginecomponents_10,
ware.inv_paranidjewellery,
ware.inv_chippeddiamonds,
ware.inv_roughgemstones,
ware.inv_goldnuggets
]"/>
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