[MOD] Just Sell It All v0.01 [2.50 release]

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iforgotmysocks
Posts: 1244
Joined: Fri, 8. Nov 13, 22:35
x4

Post by iforgotmysocks » Thu, 23. Oct 14, 23:56

UniTrader wrote:if you know some expressions may fail and you consider this in your code (eg excluding null values where those failed expressions might be used) put an @ before them ;) it surpresses these errors and doesnt change InGame-behavior ;)
I know, pretty basic stuff, i just didn't think about it at all when i released it, it was somewhat of a quicky. ^^

Sparky Sparkycorp
Moderator (English)
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Joined: Tue, 30. Mar 04, 12:28
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Post by Sparky Sparkycorp » Mon, 24. Nov 14, 11:20

Hi there,

Going by the current beta, 3.00 will introduce crafting for inventory items.

In case of interest, that suggests a possible tweak could be for selling to be restricted to the non-craftable stuff. Perhaps optionally. Perhaps with an option to "Just craft it all".

Regards,
Sparks

Rubini
Posts: 452
Joined: Mon, 7. May 07, 05:17
xr

Post by Rubini » Sun, 1. Mar 15, 21:13

Is this mod yet working 3.20/3.50?
Thanks!

Endeavour79
Posts: 287
Joined: Fri, 29. Nov 13, 23:14
x4

Post by Endeavour79 » Sat, 7. Mar 15, 22:29

No, it's not. Actually most mods are not working with 3.50.

BlitzIn4
Posts: 21
Joined: Mon, 1. Feb 10, 02:25
x3tc

Post by BlitzIn4 » Mon, 29. Jun 15, 02:18

It works fine for me, 3.53 Steam.
Subscribe to the latest Sidebar Extender
http://steamcommunity.com/sharedfiles/f ... t=extender

If you could help me out, anybody, how to you enter items to avoid selling? Is that found in the wares.xml file?

BlitzIn4
Posts: 21
Joined: Mon, 1. Feb 10, 02:25
x3tc

Post by BlitzIn4 » Mon, 29. Jun 15, 03:48

It's in md/JSIA_Config.xml

Found a list of wares here (wares.xml):
http://pastebin.com/5JD5ciyf
Looks legit.

Used Notepad++ to search wares.xml for 'crafting' or 'illegal' - easy to find the id and the components that make it up.


Early in the game, this is all of the wares I needed excluded:
Spoiler
Show
<set_value name="global.$JSIA_waresToAvoid" exact="[
ware.inv_artefactcollection,
ware.inv_identifiedartifacts_1,
ware.inv_identifiedartifacts_2,
ware.inv_identifiedartifacts_3,
ware.inv_identifiedartifacts_4,
ware.inv_identifiedartifacts_5,
ware.inv_artefactcollection_2,
ware.inv_identifiedartifacts_6,
ware.inv_identifiedartifacts_7,
ware.inv_identifiedartifacts_8,
ware.inv_identifiedartifacts_9,
ware.inv_identifiedartifacts_10,
ware.inv_metalalloys,
ware.inv_scrapmetal,
ware.inv_decryptionmodule,
ware.inv_securityinterfacechips,
ware.inv_xenoncomponents,
ware.inv_rareengine,
ware.inv_rareenginecomponents_1,
ware.inv_rareenginecomponents_2,
ware.inv_rareenginecomponents_3,
ware.inv_rareenginecomponents_4,
ware.inv_rareenginecomponents_5,
ware.inv_rareenginecomponents_6,
ware.inv_rareenginecomponents_7,
ware.inv_rareenginecomponents_8,
ware.inv_rareenginecomponents_9,
ware.inv_rareenginecomponents_10,
ware.inv_paranidjewellery,
ware.inv_chippeddiamonds,
ware.inv_roughgemstones,
ware.inv_goldnuggets
]"/>
[/spoiler]

Sparky Sparkycorp
Moderator (English)
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Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
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Post by Sparky Sparkycorp » Mon, 29. Jun 15, 08:58

Nice one :)

BlitzIn4
Posts: 21
Joined: Mon, 1. Feb 10, 02:25
x3tc

Post by BlitzIn4 » Thu, 2. Jul 15, 06:01

Sparky Sparkycorp wrote:Nice one :)
Thanks.

I gotta say this is a really good mod.

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