[Mod] Yorrick's Yisha (12th Sept '14)

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YorrickVander
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[Mod] Yorrick's Yisha (12th Sept '14)

Post by YorrickVander » Fri, 12. Sep 14, 11:09

Small Yisha appearance mod that looks less like a rubber doll.

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X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

g_BonE
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Post by g_BonE » Tue, 16. Sep 14, 19:19

Dayum, You are quite an active and innovative coding fella... keep it up ;)
(x|x) .oO[ Fenster fährt mich Nüsse !!! ]

fridl
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Post by fridl » Tue, 16. Sep 14, 22:28

great! Thx a lot :)
But even greater would be a yisha -> chewbacca mod :lol:

And instead of 'shut up betty' you will just hear some 'wuahhhhh' and seeing him smashing the keyboard :twisted:

We talked about that a long time ago...

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YorrickVander
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Post by YorrickVander » Tue, 16. Sep 14, 22:37

I'm pretty sure the original Yisha is inspired by Red Dwarfs 'Inflatable Ingrid' (puncture repair kit on standby Rimmer!)

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Post by Sparky Sparkycorp » Mon, 13. Oct 14, 00:41

Could this be compatible with the Yisha supervising Hiring and Firing mod? Would be nice to use both without a visual difference, if there is one.

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Post by XexrelFenix » Mon, 13. Oct 14, 01:32

Sparky Sparkycorp wrote:Could this be compatible with the Yisha supervising Hiring and Firing mod? Would be nice to use both without a visual difference, if there is one.
Should be, works for me.

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Post by YorrickVander » Mon, 13. Oct 14, 05:39

Yes it is. All the Yisha mods will be.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

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Post by Sparky Sparkycorp » Mon, 13. Oct 14, 07:34

Cool, thanks guys :)

oliverjanda
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Post by oliverjanda » Mon, 23. Feb 15, 11:16

Hi Yorrick,
would you mind making some kind of tutorial on how you made your Yisha?
I think this would be really handy as all characters in x rebirth need some love (and hair!).

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Post by YorrickVander » Mon, 23. Feb 15, 11:43

It's very simple to do :) in assets/characters/character_macros.xml you'll find the definitions for statically defined and randomly generated npcs. For instance

Code: Select all

<!-- Yisha Tarren -->
  <macro name="character_argon_yisha_macro" class="npc">
    <component ref="character_argon_female_civil_01" />
    <properties>
      <identification name="{30302,301}" owner="player" race="argon" female="true" page="10003"/>
      <facemods>
      </facemods>
      <models>
        <!-- Head -->
        <model type="head" ref="assets/characters/argon_bodies/ar_yisha_head" />
        <model type="torso" ref="assets/characters/argon/bodies/ch_ar_f_body_yisha" />
      </models>
    </properties>
  </macro>
change the model_type ref= to point to the look you want to change to.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

oliverjanda
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Post by oliverjanda » Mon, 23. Feb 15, 13:00

Thanks for the fast reply but the hard thing is to create the new look you want to point to, i guess?!
How/where did you get the look for your Yisha?
How difficult is it to import characters form other games e.g. Skyrim?

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