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[Mod] Yorrick's Yisha (12th Sept '14)
Posted: Fri, 12. Sep 14, 11:09
by YorrickVander
Small Yisha appearance mod that looks less like a rubber doll.
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Posted: Tue, 16. Sep 14, 19:19
by g_BonE
Dayum, You are quite an active and innovative coding fella... keep it up
Posted: Tue, 16. Sep 14, 22:28
by fridl
great! Thx a lot
But even greater would be a yisha -> chewbacca mod
And instead of 'shut up betty' you will just hear some 'wuahhhhh' and seeing him smashing the keyboard
We talked about that a long time ago...
Posted: Tue, 16. Sep 14, 22:37
by YorrickVander
I'm pretty sure the original Yisha is inspired by Red Dwarfs 'Inflatable Ingrid' (puncture repair kit on standby Rimmer!)
[ external image ]
Posted: Mon, 13. Oct 14, 00:41
by Sparky Sparkycorp
Could this be compatible with the Yisha supervising Hiring and Firing mod? Would be nice to use both without a visual difference, if there is one.
Posted: Mon, 13. Oct 14, 01:32
by XexrelFenix
Sparky Sparkycorp wrote:Could this be compatible with the Yisha supervising Hiring and Firing mod? Would be nice to use both without a visual difference, if there is one.
Should be, works for me.
Posted: Mon, 13. Oct 14, 05:39
by YorrickVander
Yes it is. All the Yisha mods will be.
Posted: Mon, 13. Oct 14, 07:34
by Sparky Sparkycorp
Cool, thanks guys
Posted: Mon, 23. Feb 15, 11:16
by oliverjanda
Hi Yorrick,
would you mind making some kind of tutorial on how you made your Yisha?
I think this would be really handy as all characters in x rebirth need some love (and hair!).
Posted: Mon, 23. Feb 15, 11:43
by YorrickVander
It's very simple to do
in assets/characters/character_macros.xml you'll find the definitions for statically defined and randomly generated npcs. For instance
Code: Select all
<!-- Yisha Tarren -->
<macro name="character_argon_yisha_macro" class="npc">
<component ref="character_argon_female_civil_01" />
<properties>
<identification name="{30302,301}" owner="player" race="argon" female="true" page="10003"/>
<facemods>
</facemods>
<models>
<!-- Head -->
<model type="head" ref="assets/characters/argon_bodies/ar_yisha_head" />
<model type="torso" ref="assets/characters/argon/bodies/ch_ar_f_body_yisha" />
</models>
</properties>
</macro>
change the model_type ref= to point to the look you want to change to.
Posted: Mon, 23. Feb 15, 13:00
by oliverjanda
Thanks for the fast reply but the hard thing is to create the new look you want to point to, i guess?!
How/where did you get the look for your Yisha?
How difficult is it to import characters form other games e.g. Skyrim?