Mods that are reported as working with Versions 2.50 to 4.3x

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Fri, 12. Sep 14, 10:10

Copilot Convo now fixed for the sidebar + new features.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

birdtable
Posts: 2055
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Fri, 12. Sep 14, 16:04

Butter Rewards ..... Working fine ... Nice outfit Yisha.

UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader » Fri, 12. Sep 14, 16:08

birdtable wrote:Butter Rewards ..... Working fine ... Nice outfit Yisha.
Beta 6 or 7? (latter one was just released ;) )
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Fri, 12. Sep 14, 16:11

And so the list goes into motion again. They killed Shady Slater! (insert South Park quotes here). Shady Slater gets removed at startup with the cue to remove the broken pilots from the new long mission chain. Grumbles.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

birdtable
Posts: 2055
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Fri, 12. Sep 14, 16:13

Waiting while 7 downloads .... will it be :) or :cry:

birdtable
Posts: 2055
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Fri, 12. Sep 14, 16:38

Itsa Itsa Itsa ....... :)
Carried diplomats no longer remain onboard as pilots ....

Yorricks Yisha could cause problems with the crew ... :roll:

birdtable
Posts: 2055
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Fri, 12. Sep 14, 17:54

Butter Rewards .... working fine.

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Sat, 13. Sep 14, 01:31

A new, and rather epic RC has arrived (S/M ship sale bugs seem fixed but undeclared!). Good for the game, bad for our antipodean friend :)

Mods that seem to work for me after RC6 to RC7:

Copilot Convo v1.0
Faster Ships v1.0
Orange Mouse Cursor (1 Apr version)
Show Me Your Faction, Please! (13 Sept version)
Sidebar Extendion (7 Sep version)
Station Announcements v1.32
TAF! v1.1
World War X v2.0
Yet Another Trader v1.0
Yorrick's Yisha (12 Sept version)

I have other mods installed in parallel but I've not tested their functionality yet.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Sat, 13. Sep 14, 01:52

New list up and running :lol:
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Sat, 13. Sep 14, 01:57

Still seem to be fine

DeVries Freelancer start
Out of my way Glitches
Pimp My Skunk
Populate Player Stations
Radio Silence
Repair laser
Show skills
Shut up Ren
XR_Planets
XR_Nebula


Now broken by repair to stuck pilots from new mission chain
Shady Slater
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

UniTrader
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 14571
Joined: Sun, 20. Nov 05, 22:45
x4

Post by UniTrader » Sat, 13. Sep 14, 01:58

you can also add my Faction logo Mod (release post in a few minutes, just have to translate ist ^^ ) - in fact it was developed under the 2.5 Beta and for the time being i will only support Beta7 or any later Version as soon as i update until 2.5 is released oficially.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

birdtable
Posts: 2055
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Sat, 13. Sep 14, 10:56

I notice the XR_Planets and XR_Nebulas are still compatible ... Do they still make a difference as when they were first released .... ?

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Sat, 13. Sep 14, 12:17

birdtable wrote:I notice the XR_Planets and XR_Nebulas are still compatible ... Do they still make a difference as when they were first released .... ?
Yes they do, those teo along with pimp my skunk are still on my 'must have mods' list.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

birdtable
Posts: 2055
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Sat, 13. Sep 14, 17:58

Used all three but removed when did fresh install back before Secret Service patch...Thanks for the info.

Mug of coffee later and installed ....

God I forgot or took for granted how beautiful this game looks ...Stunning.

Mazuo
Posts: 52
Joined: Mon, 10. Aug 09, 08:07
x4

Post by Mazuo » Sun, 14. Sep 14, 08:07

Mods I reported as working in beta 6 seem fine in beta 7. Now I just hope Faster Ships or something like it can fix whatever 7 did to ship movement because they're pigs in space currently.

That or beta 8 gets here quick.

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Sun, 14. Sep 14, 10:26

Sadly faster ships doesn't fix the speed bug. My titurel rreoprts 120m/s and moves about 12 :| I watched 2 episodes of family guy waiting for it to fly from the glaring truth jump beacon to refuel lol.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

Mazuo
Posts: 52
Joined: Mon, 10. Aug 09, 08:07
x4

Post by Mazuo » Sun, 14. Sep 14, 11:22

Makes me wish even harder that ships near enough to a gate could just jumpdrive through it. But yes, I'm running faster ships and it doesn't help, just hoping an update to it will somehow magically fix things.

I just quit for the evening earlier because I couldn't stomach watching my Lyramekron try to make its way to the gate after it shut its booster off a couple dozen kilometers away and is now crawling there. I roughly timed it as it was hovering over a dual highway and it still hadn't dragged its body over the first one in 3+ minutes. That was enough.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Sun, 14. Sep 14, 22:22

First post updated :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

birdtable
Posts: 2055
Joined: Sat, 7. Feb 04, 20:42
x4

Post by birdtable » Mon, 15. Sep 14, 22:23

Any info on the "hydrogen mining medium ship" bug that causes a problem with Transcend mod has been rectified... ?
I started a new game with 2.5 beta and intend adding Transcend later .... Slower progress as I am not capping/selling makes for a more satisfying experience.

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp » Mon, 15. Sep 14, 22:27

The bug was part of the 2.5 beta RC6 release, and seems to have been fixed in 2.5 beta RC7.

Post Reply

Return to “X Rebirth - Scripts and Modding”