[MOD] Galaxy Station Range v1.4 (update 27th Feb '16)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- YorrickVander
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- Joined: Tue, 29. Oct 13, 21:59
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
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- Posts: 117
- Joined: Mon, 14. Jul 14, 05:59
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- Posts: 117
- Joined: Mon, 14. Jul 14, 05:59
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
Updated for 2.50 - update is version dependent so will not break things for current users under 2.20. New users will not be able to use the mod until 2.50 goes live or they sign up for public beta.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
First to Update?
No matter, Could you see if you could fix/update one of the Save Game editors ?
I'm sure some of the X Universe players would really appreciate it?
tex.
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- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
Ships only pile up on the gates if player is in zone with them. It is safe to use. You may also be confusing this mod with the ones that allow any ship to go galaxy wide. This mod is only for your own stations assigned freighters, and then only if you ask them to go galaxy wide via manager range settings.
EDIT:
The reason for pile ups is that ES made cap ships want to get their 0,0,0 origin lined up with gate center I haven't yet found a way around it. So when player is in zone the ships can bump each other while trying to jump. If you see it happen, jump through and the ships suddenly jump as you would want as collision detections only works in player zone You would likely need 15+ freighters operating galaxy wide to see this at all as they will be going different places at different times.
EDIT:
The reason for pile ups is that ES made cap ships want to get their 0,0,0 origin lined up with gate center I haven't yet found a way around it. So when player is in zone the ships can bump each other while trying to jump. If you see it happen, jump through and the ships suddenly jump as you would want as collision detections only works in player zone You would likely need 15+ freighters operating galaxy wide to see this at all as they will be going different places at different times.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
Can not directly confirm it as this mods fault, though I had menu crash until alt+tab when trying to open captains menu while using this mod. had a quick look at a diff between your menu_orders and the original one. seems you missed the galaxy variable definition when doing I think it should be like should be worth a look
Code: Select all
local cluster, sector, zone = GetComponentData(item.station, "galaxy", "cluster", "sector", "zone")
Code: Select all
local galaxy, cluster, sector, zone = GetComponentData(item.station, "galaxy", "cluster", "sector", "zone")
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
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- Posts: 287
- Joined: Fri, 29. Nov 13, 23:14
Re 15+ ships for the pile-up..worked like a charm with 5 GT for me..nice big pile-up with 3 of my ships and another AI Scaldis
Re menu hanging..yes, I noticed the hanging menu as well. It's happening if you have "old trade orders" still in queue and put the ship on your AutoTrader or on Galaxy trading with this mod.
I fixed it by adding the ships back to the squad, manually emptying all the queues and then re-assigned to auto trader or station gt.
Re menu hanging..yes, I noticed the hanging menu as well. It's happening if you have "old trade orders" still in queue and put the ship on your AutoTrader or on Galaxy trading with this mod.
I fixed it by adding the ships back to the squad, manually emptying all the queues and then re-assigned to auto trader or station gt.
- YorrickVander
- Posts: 2689
- Joined: Tue, 29. Oct 13, 21:59
Testing with the change as Phipsz picked up on I did have a random menu glitch last night, but not from captain details. It looks like something I've done has a knock on effect with helper.lua and it's associated files
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.