[MOD] Galaxy Station Range v1.4 (update 27th Feb '16)

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
LoveToDie
Posts: 79
Joined: Sun, 1. Dec 13, 03:04

Post by LoveToDie » Fri, 18. Jul 14, 16:21

Just a heads up I put up a new station just now and I could choose Galaxy without the radar dish. Does this mean I can choose it at any time and it only works when I "Extend" the Radar dish?

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Fri, 18. Jul 14, 16:45

Yup. In case of issue, which can crop up in vanilla if a ship is assigned before radar is built, reassign to station manually.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

LoveToDie
Posts: 79
Joined: Sun, 1. Dec 13, 03:04

Post by LoveToDie » Fri, 18. Jul 14, 16:48

YorrickVander wrote:Yup. In case of issue, which can crop up in vanilla if a ship is assigned before radar is built, reassign to station manually.
thanks!

User avatar
Miniding
Posts: 937
Joined: Fri, 14. Dec 07, 11:33
x4

Post by Miniding » Fri, 18. Jul 14, 23:16

remember me to build a wheat farm early!!! :lol:
Miniding
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Fri, 18. Jul 14, 23:37

Hehe well you could, but that sector isn't too heavy on combat. And you don't of course have to set all stations to use galaxy range. I made it for lazy devries dwelling ;)
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

LoveToDie
Posts: 79
Joined: Sun, 1. Dec 13, 03:04

Post by LoveToDie » Sat, 19. Jul 14, 00:07

YorrickVander wrote:Yup. In case of issue, which can crop up in vanilla if a ship is assigned before radar is built, reassign to station manually.
BTW, what is this Vanilla that everyone keeps mentioning?

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Sat, 19. Jul 14, 00:16

It's another way of saying 'unmodded game' or 'plain flavour'
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

mohammadm55
Posts: 117
Joined: Mon, 14. Jul 14, 05:59

Post by mohammadm55 » Sat, 19. Jul 14, 05:59

hey bro im confused, what does this mode exactly help me achieve?

LoveToDie
Posts: 79
Joined: Sun, 1. Dec 13, 03:04

Post by LoveToDie » Sat, 19. Jul 14, 06:49

YorrickVander wrote:It's another way of saying 'unmodded game' or 'plain flavour'
Ah, I thought so but I wanted to be sure :)

exelsiar
Posts: 154
Joined: Tue, 2. May 06, 19:29
x3tc

Post by exelsiar » Sat, 19. Jul 14, 09:00

mohammadm55: normally a station can only send its ships to areas within the same system and not other systems. this mod allows it to interact with anything anywhere.
Living in a land of make believe. Making peoples dreams die 1 by 1.

mohammadm55
Posts: 117
Joined: Mon, 14. Jul 14, 05:59

Post by mohammadm55 » Sat, 19. Jul 14, 09:33

ok ty for the info EX. im going to download this and try it out.

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Fri, 5. Sep 14, 18:40

Updated for 2.50 - update is version dependent so will not break things for current users under 2.20. New users will not be able to use the mod until 2.50 goes live or they sign up for public beta.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

texallbwt
Posts: 88
Joined: Tue, 21. Mar 06, 11:41
xr

First to Update?

Post by texallbwt » Sat, 6. Sep 14, 02:18

8)

No matter, Could you see if you could fix/update one of the Save Game editors ?

I'm sure some of the X Universe players would really appreciate it?

tex.

Endeavour79
Posts: 287
Joined: Fri, 29. Nov 13, 23:14
x4

Post by Endeavour79 » Tue, 9. Sep 14, 05:41

Did you fix the ships getting stuck in the jump gate issue or is it still not 'safe' to use this mod?

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Tue, 9. Sep 14, 06:13

Ships only pile up on the gates if player is in zone with them. It is safe to use. You may also be confusing this mod with the ones that allow any ship to go galaxy wide. This mod is only for your own stations assigned freighters, and then only if you ask them to go galaxy wide via manager range settings.

EDIT:

The reason for pile ups is that ES made cap ships want to get their 0,0,0 origin lined up with gate center :s I haven't yet found a way around it. So when player is in zone the ships can bump each other while trying to jump. If you see it happen, jump through and the ships suddenly jump as you would want as collision detections only works in player zone :) You would likely need 15+ freighters operating galaxy wide to see this at all as they will be going different places at different times.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Tue, 9. Sep 14, 17:20

I've had a report of captain's menus hanging when using this mod. Anyone else experiencing same issue? Any details would be great.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

Phipsz
Posts: 334
Joined: Mon, 23. Apr 12, 23:56
x4

Post by Phipsz » Tue, 9. Sep 14, 18:10

Can not directly confirm it as this mods fault, though I had menu crash until alt+tab when trying to open captains menu while using this mod. had a quick look at a diff between your menu_orders and the original one. seems you missed the galaxy variable definition when doing

Code: Select all

local cluster, sector, zone = GetComponentData(item.station, "galaxy", "cluster", "sector", "zone")
I think it should be like

Code: Select all

local galaxy, cluster, sector, zone = GetComponentData(item.station, "galaxy", "cluster", "sector", "zone")
should be worth a look :)

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Tue, 9. Sep 14, 18:16

Yes, yes I think it might be :D -hugs Phipz-
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

Endeavour79
Posts: 287
Joined: Fri, 29. Nov 13, 23:14
x4

Post by Endeavour79 » Wed, 10. Sep 14, 05:24

Re 15+ ships for the pile-up..worked like a charm with 5 GT for me..nice big pile-up with 3 of my ships and another AI Scaldis :)

Re menu hanging..yes, I noticed the hanging menu as well. It's happening if you have "old trade orders" still in queue and put the ship on your AutoTrader or on Galaxy trading with this mod.

I fixed it by adding the ships back to the squad, manually emptying all the queues and then re-assigned to auto trader or station gt.

User avatar
YorrickVander
Posts: 2689
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander » Wed, 10. Sep 14, 18:32

Testing with the change as Phipsz picked up on I did have a random menu glitch last night, but not from captain details. It looks like something I've done has a knock on effect with helper.lua and it's associated files :s
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.

Post Reply

Return to “X Rebirth - Scripts and Modding”