[MOD] Galaxy Station Range v1.4 (update 27th Feb '16)
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- YorrickVander
- Posts: 2700
- Joined: Tue, 29. Oct 13, 21:59
totally my bad. things aren't quite right with the mod since rc2 of the newest version and I haven't nailed quite why its broken in the new lua. Something small I'm missing.
I only intended to hide the old GSR as it breaks the new manager options, and would still be available for current users that way. Derp!
I only intended to hide the old GSR as it breaks the new manager options, and would still be available for current users that way. Derp!
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Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
- Posts: 2700
- Joined: Tue, 29. Oct 13, 21:59
danceswithglowstix is my workshop name. http://steamcommunity.com/id/danceswith ... appid=2870 might work
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Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- Marvin Martian
- Posts: 3547
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start Steam into offline mode works also to prevent for workshop updatesYorrickVander wrote:Really sorry again - interim removal fix until I get it working again. I was removing old mods that wont be updated and this one was delted by mistake.
..
Turn steam updates off in game, delete gsr, install this in its place. Load game, deactivate GSR, save again. Remove this patch as new version will have a new ws_ number when uploaded.
why not an MD/ with an simple rangeupdate
Code: Select all
<?xml version="1.0" encoding="ISO-8859-1" ?>
<mdscript name="Galaxy_range_remove" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="md.xsd">
<cues>
<cue name="Galaxy_range_patch">
<conditions>
<check_any>
<event_cue_signalled cue="md.Setup.GameStart"/>
<event_game_loaded />
</check_any>
</conditions>
<delay min="700ms" />
<actions>
<find_station name="$PlayerStations" owner="faction.player" space="player.galaxy" multiple="true" />
<do_all exact="$PlayerStations.count" counter="$i" >
<do_if value="$PlayerStations.{$i}.tradenpc.$config_subordinate_range? and not $PlayerStations.{$i}.tradenpc.$config_subordinate_range.isclass.[class.zone, class.sector, class.cluster]">
<set_value name="$PlayerStations.{$i}.tradenpc.$config_subordinate_range" exact="$PlayerStations.{$i}.cluster"/>
</do_if>
</do_all>
<remove_value name="$PlayerStations"/>
</actions>
</cue>
</cues>
</mdscript>
Code: Select all
<?xml version="1.0" encoding="iso-8859-1"?>
<content id="ws_285697432" name="Galaxy Station Range v1.3.5 (for XR v4.00+)" description="v1.3.7" author="Yorrick Vander" version="137" date="2015-03-06" save="false" lastupdate="1425635204" />
Last edited by Marvin Martian on Fri, 26. Feb 16, 23:23, edited 1 time in total.
ok so i deleted the existing mod. turned off steam update. then used your fix for removal version. opened a save game and turned off the extension and re-saved.
it wouldnt let me open that save game so i edited it to let me open and im still having the same problem with not being able to give any orders to my station managers.
did i do something wrong? im guessing the game is pissed off because the managers are set to a range that dosnt exist.
it wouldnt let me open that save game so i edited it to let me open and im still having the same problem with not being able to give any orders to my station managers.
did i do something wrong? im guessing the game is pissed off because the managers are set to a range that dosnt exist.
- YorrickVander
- Posts: 2700
- Joined: Tue, 29. Oct 13, 21:59
- YorrickVander
- Posts: 2700
- Joined: Tue, 29. Oct 13, 21:59
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- Posts: 9
- Joined: Tue, 30. Sep 14, 12:20
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- Posts: 357
- Joined: Thu, 29. May 14, 19:03
Open up your save with notepad++ and delete his mod under the list of mods requiredreanor wrote:Yorrick, please put the mod back on Steam, my game is no longer loading...
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- YorrickVander
- Posts: 2700
- Joined: Tue, 29. Oct 13, 21:59
this link to replace mod and get things up again. best to use it as a removal tool as it breaks new manager functions.YorrickVander wrote:...
EDIT : reading the posts in the last few mins, here is link again to 1.3.6 to turn off the range altogether
https://www.dropbox.com/s/yu1u9twrr3jjc ... e.zip?dl=0
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Split irritate visiting pilot with strange vocal patterns.
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- YorrickVander
- Posts: 2700
- Joined: Tue, 29. Oct 13, 21:59
1.4 now on steam or from https://www.dropbox.com/s/0ll867zqa609u ... 4.zip?dl=0
Due to the foul up on my part that has caused issues, the steam id for new upload is no longer the same. The steps to remove the old steam version are simplified to removing the reference from the save file and subscribing to new version. Your game will load and work correctly.
Due to the foul up on my part that has caused issues, the steam id for new upload is no longer the same. The steps to remove the old steam version are simplified to removing the reference from the save file and subscribing to new version. Your game will load and work correctly.
UniTrader wrote:**** merged Topics ****
the mentoined method here should work:just take care to not remove more or less than told - this breaks the xml syntax.Dripc wrote:Go to your savegame folder unpack save...Open with wordpad ctrl+f find galaxy range and delete that lane....save...launch game
<patch extension="ws_285697432" version="135" name="Galaxy Station Range"/>
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Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
- Posts: 2700
- Joined: Tue, 29. Oct 13, 21:59
You must really be feeling bad, man. That's unusually nice of you.YorrickVander wrote:If you are having difficulties fixing a save, please pm me a link to download it and I will remove the entry for you.
If the requests turn into a flood, send me a ping to help out with save edits. Have some time to spare this weekend.
I switched to the workaround 1.3.6 and all seems to load and work OK.
Range is set to galaxy in the game..
Now , are you saying I should proceed to 1.4 by 1: editing save game as per deleting the line illustrated in the post, then delete 1.3.6 from extensions file and past new 1.4 into extensions file, launch game . I am probably thick but want to be sure I am doing it right.
Range is set to galaxy in the game..
Now , are you saying I should proceed to 1.4 by 1: editing save game as per deleting the line illustrated in the post, then delete 1.3.6 from extensions file and past new 1.4 into extensions file, launch game . I am probably thick but want to be sure I am doing it right.
- YorrickVander
- Posts: 2700
- Joined: Tue, 29. Oct 13, 21:59
Good work getting everyone back up. I don't actually use this mod, but this is the very thing that held me back from releasing any mods I had forged.
I've only release two, and got a report that one of them wasn't working in one of the beta release. Turned me ghostly white with terror when I thought of the problems that might come about getting it fixed, and the possibility of breaking peoples saves.
So well done on getting it fixed in a timely manner and helping people out who couldn't get through all the steps themselves.
I've only release two, and got a report that one of them wasn't working in one of the beta release. Turned me ghostly white with terror when I thought of the problems that might come about getting it fixed, and the possibility of breaking peoples saves.
So well done on getting it fixed in a timely manner and helping people out who couldn't get through all the steps themselves.
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