[MOD] Yet Another Trader v2.03c (updated 11th March '16)
Posted: Fri, 11. Jul 14, 15:05
YAT v2.03c
=========
Released on Steam Workshop
Direct d/l : https://www.dropbox.com/s/idp2q00220nm6 ... c.zip?dl=0
2.03 bugfix update
----------------------
11th March minor change for Phipz for mod compatability
8th March minor update to fix ware selection with non english translations
6th March minor update to fix miner menu issue
Fixed GUI bug that reset range when changing homezone or waretype.
YAT traders no longer deal in wares set as restricted by player stations.
Added missing check so ships cannot be assigned to YAT while under orders from a manager or architect (cheers for catch Saquavin).
Due to problems with resquadding active YAT ships, YAT now automatically removes the ship from squad on assignment and stops all trading cleanly on resquad.
Unfortunately due to the lack of event parameters, the planned addition of optional money notifications from YAT traders is not possible.
2.02 bugfix update
----------------------
Fixed missing check in trade finder ai
Fixed copy paste error in trade finder ai
YAT 2 now significantly more efficient at trading.
2.01 bugfix update
----------------------
Fixed 'trade complete' spam.
Stats now shows correct pilot reliably.
Ships should not now sell their own fuel. This is silly.
M size bulk miners should work now.
Miners look for closest resource again, not just any in range.
--------------------
Should be stable but bugs are always possible.
Huge thanks and hugs to Sparky Sparkcorp for initial testing, great feedback and finding many mistakes
What is it?
============
Yet Another Trader is an automated trading and mining script.
Changes from v1.x
==================
This version of YAT is quite an overhaul from the original. The UI
is completely reworked, custom (if simple) trade finder ai makes a
better profit for the player, no more individual trader wallets that
could be wiped out on ship destruction, ability to whitelist via
placement of tradeagents as YAT will now only trade using data held
on the Skunks trade computer (shift-T). YAT ships will make less money
in general than a player managed ship using the Deals interface but
you can choose automation over efficiency + managing the ships yourself.
Captains profit made can now be accessed via captain > orders > stats.
YAT is currently intended for X Rebirth 4.0+
How to use it
=============
Set up trade agents on stations you wish to trade with. YAT includes
an option to remove these from stations you wish to blacklist. To do
so, select the station through the map (can be done remotely from any
location), open comms and select 'Cancel Trade Offer Updates'
Assign a ship to Yat control - Comm the ship/captain and select 'Assign
New Superior', 'Trade Manager' then selct the task 'Trader' or 'Miner'
assuming the ship is capable of carrying cargo and has at least 1 or
the appropriate drone types. YAT is compatible with M, L + XL ships.
At the configuration dialog, check the details for range, home zone,
refuelling and ware type(s) to deal in.
Homezone is the pilots base of operations. In practical terms, if you
set a homezone to a trader or miner before they start working they
will go there before begining their main task. handy if you want a
ship bought in devries to trade in ol only for example. (Shout to Sparky
for the idea). Homezone is also used by mining ships when selling their
wares on a galactic range. In this case it defines where the ship will
return to after selling before starting to mine again.
Once running, contact the captain and select 'New Order' to select
YAT options : 'Configure', 'Stats' and 'Stop'
YAT will automatically stop when you talk to a ship dealer to upgrade,
sell or repair that ship. It will also stop if you assign that ship to
a new commander including the Skunk or order the Captain to 'Follow me
again' or 'Stop Task'. Any credits held by the captain for trades will
be returned to your wallet.
When changing a YAT ships options, the new settings will only take effect
after the current trades in its queue are finished. These can be seen in
the ship details dialog. Stopping a YAT trader with any of the above
methods will clear the queue instantly.
YAT traders now deal with cash directly from your wallet, but will never
spend more than half of your current balance. It is advised to run only
one trader until you have a good bank roll behind you.
YAT traders will not show up in manual trade dialogs.
=========
Released on Steam Workshop
Direct d/l : https://www.dropbox.com/s/idp2q00220nm6 ... c.zip?dl=0
2.03 bugfix update
----------------------
11th March minor change for Phipz for mod compatability
8th March minor update to fix ware selection with non english translations
6th March minor update to fix miner menu issue
Fixed GUI bug that reset range when changing homezone or waretype.
YAT traders no longer deal in wares set as restricted by player stations.
Added missing check so ships cannot be assigned to YAT while under orders from a manager or architect (cheers for catch Saquavin).
Due to problems with resquadding active YAT ships, YAT now automatically removes the ship from squad on assignment and stops all trading cleanly on resquad.
Unfortunately due to the lack of event parameters, the planned addition of optional money notifications from YAT traders is not possible.
2.02 bugfix update
----------------------
Fixed missing check in trade finder ai
Fixed copy paste error in trade finder ai
YAT 2 now significantly more efficient at trading.
2.01 bugfix update
----------------------
Fixed 'trade complete' spam.
Stats now shows correct pilot reliably.
Ships should not now sell their own fuel. This is silly.
M size bulk miners should work now.
Miners look for closest resource again, not just any in range.
--------------------
Should be stable but bugs are always possible.
Huge thanks and hugs to Sparky Sparkcorp for initial testing, great feedback and finding many mistakes
What is it?
============
Yet Another Trader is an automated trading and mining script.
Changes from v1.x
==================
This version of YAT is quite an overhaul from the original. The UI
is completely reworked, custom (if simple) trade finder ai makes a
better profit for the player, no more individual trader wallets that
could be wiped out on ship destruction, ability to whitelist via
placement of tradeagents as YAT will now only trade using data held
on the Skunks trade computer (shift-T). YAT ships will make less money
in general than a player managed ship using the Deals interface but
you can choose automation over efficiency + managing the ships yourself.
Captains profit made can now be accessed via captain > orders > stats.
YAT is currently intended for X Rebirth 4.0+
How to use it
=============
Set up trade agents on stations you wish to trade with. YAT includes
an option to remove these from stations you wish to blacklist. To do
so, select the station through the map (can be done remotely from any
location), open comms and select 'Cancel Trade Offer Updates'
Assign a ship to Yat control - Comm the ship/captain and select 'Assign
New Superior', 'Trade Manager' then selct the task 'Trader' or 'Miner'
assuming the ship is capable of carrying cargo and has at least 1 or
the appropriate drone types. YAT is compatible with M, L + XL ships.
At the configuration dialog, check the details for range, home zone,
refuelling and ware type(s) to deal in.
Homezone is the pilots base of operations. In practical terms, if you
set a homezone to a trader or miner before they start working they
will go there before begining their main task. handy if you want a
ship bought in devries to trade in ol only for example. (Shout to Sparky
for the idea). Homezone is also used by mining ships when selling their
wares on a galactic range. In this case it defines where the ship will
return to after selling before starting to mine again.
Once running, contact the captain and select 'New Order' to select
YAT options : 'Configure', 'Stats' and 'Stop'
YAT will automatically stop when you talk to a ship dealer to upgrade,
sell or repair that ship. It will also stop if you assign that ship to
a new commander including the Skunk or order the Captain to 'Follow me
again' or 'Stop Task'. Any credits held by the captain for trades will
be returned to your wallet.
When changing a YAT ships options, the new settings will only take effect
after the current trades in its queue are finished. These can be seen in
the ship details dialog. Stopping a YAT trader with any of the above
methods will clear the queue instantly.
YAT traders now deal with cash directly from your wallet, but will never
spend more than half of your current balance. It is advised to run only
one trader until you have a good bank roll behind you.
YAT traders will not show up in manual trade dialogs.