[MOD] Yet Another Trader v2.03c (updated 11th March '16)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
I think you are confusing sectors and clusters Cluster = system, which is both sectors of Transcend. So yeah the miners will wander off - they are set to find a need (read buy order) find the closest source of that ware, mine it and check again for the sale. Rinse, repeat, profit.
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- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Yea, I get them confused
Just for a laugh I decided to follow one of my Titeral mining vessels to see where it went, sheesh, talk about a long trip, it went right into Albion (the big empty) to sell stuff..
One question, I also have your Galaxy Trader installed, I trust this won't cause problems, or don't I need it any more...
Just for a laugh I decided to follow one of my Titeral mining vessels to see where it went, sheesh, talk about a long trip, it went right into Albion (the big empty) to sell stuff..
One question, I also have your Galaxy Trader installed, I trust this won't cause problems, or don't I need it any more...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
well I decided to take galaxy trader out, since that is the mod that causes those problems we have at the jump gates when we "in-zone"
Not too worried about the profits margin at the moment
It is very interesting watching my mining ships with this mod running tho, they are going all over the galaxy, my poor fighters that are supposed to be protecting them cannot keep up with them
You done a really great job, thank you...
Not too worried about the profits margin at the moment
It is very interesting watching my mining ships with this mod running tho, they are going all over the galaxy, my poor fighters that are supposed to be protecting them cannot keep up with them
You done a really great job, thank you...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Let me know if the npc galaxy trade ships disappear ok after removal, I might need to look at an uninstall version. To be fair it was as much of a 'because I could' mod as anything else after SilverXarrow's thread about how to make it happen.
X Rebirth - A Sirius Cybernetics Corporation Product
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- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Umm I not sure how I could tell if ships were doing galaxy trading or not, my traders are now happily using this mod..
not sure if this is important or not, but this just happened...
http://steamcommunity.com/sharedfiles/f ... =285190693
13 instances of this happening in 2 minutes..
not sure if this is important or not, but this just happened...
http://steamcommunity.com/sharedfiles/f ... =285190693
13 instances of this happening in 2 minutes..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Huh. No that should not be happening I'll look into it, thanks for reporting.
And if you see LI, JSS ect trading outside their own clusters, then there are still galaxy trade jobs running.
And if you see LI, JSS ect trading outside their own clusters, then there are still galaxy trade jobs running.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
All from the same ship..YorrickVander wrote:NZ, were all the 13 from same ship? or spread between both?
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Cheers. I think I see whats wrong - the 'sold' message isn't checking for failed trades (schoolboy error). I'll add in some check code and a failsafe of some sort for repeating the same failed sale attempt after a couple of tries. Thanks again.
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- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Sure :
Stop your Auto Traders (invite to squad iirc). Order to leave squad. Press ENTER > 4 > 2 > 1 and select a ship to start trading or mining (if it has the required drones aboard (see OP) follow the menu options and off it goes.
You can simply remove autotrader, the tags used and * ** *** added to captain name will remain unless you change staff but it is not required as this mod uses a completely different system to store its information.
Stop your Auto Traders (invite to squad iirc). Order to leave squad. Press ENTER > 4 > 2 > 1 and select a ship to start trading or mining (if it has the required drones aboard (see OP) follow the menu options and off it goes.
You can simply remove autotrader, the tags used and * ** *** added to captain name will remain unless you change staff but it is not required as this mod uses a completely different system to store its information.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
-
- Posts: 287
- Joined: Fri, 29. Nov 13, 23:14
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- Posts: 287
- Joined: Fri, 29. Nov 13, 23:14
Couple of things/questions after first minutes of using..
- Do I need to assign a budget to the captain..it's 0Cr initially
- Can you show what trades are done (maybe show the planned trips like in manual trading) instead of Free trading
- What's more efficient, Zone, Cluster or Galaxy trading?
- The Ship Config menu exits out after each setting, that's a bit frustrating to use, should go back to config menu I guess
- Do I need to assign a budget to the captain..it's 0Cr initially
- Can you show what trades are done (maybe show the planned trips like in manual trading) instead of Free trading
- What's more efficient, Zone, Cluster or Galaxy trading?
- The Ship Config menu exits out after each setting, that's a bit frustrating to use, should go back to config menu I guess
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
1] Yes. The Captain needs money to buy things
2] Possibly. However due to the unreliability of the ware reservation code it wouldn't be 100% useful. If I can get this to be reliable, maybe.
3] Depends where you are, and what wares your ship can carry. Galaxy trading has more potential trades, but can take a lot longer. You decide.
4] How often do you redo every setting for a ship? Will have to wait until I learn to fully craft my own lua stuff. The defaults are reasonable for budget cap and home zone is not used on traders. I assume you read the OP
2] Possibly. However due to the unreliability of the ware reservation code it wouldn't be 100% useful. If I can get this to be reliable, maybe.
3] Depends where you are, and what wares your ship can carry. Galaxy trading has more potential trades, but can take a lot longer. You decide.
4] How often do you redo every setting for a ship? Will have to wait until I learn to fully craft my own lua stuff. The defaults are reasonable for budget cap and home zone is not used on traders. I assume you read the OP
X Rebirth - A Sirius Cybernetics Corporation Product
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- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
I got 3 mining ships and they are set to sell galaxy wide.. - At present they are jumping all over the galaxy from my home base.. - But the good thing is they making me credits
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- Baconnaise
- Posts: 619
- Joined: Sat, 23. Nov 13, 15:50
Yea. I was surprised when the game released and CV's were in such a limbo that ego had to lock them down so to speak. Talk about shoddy design and dev choices . I wouldn't personally mess them either in your situation.YorrickVander wrote:I decided to filter out CVs to prevent adding a working one by accident. There is a way to test for that specifically but playing it safe seemed better I also have no idea what happens if you add one from a fully finished station aside from that station losing the ability to repair.
Keep up the fantastic work!
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Just a little update on my ships using this mod
http://cloud-4.steampowered.com/ugc/581 ... 9BB7083A3/
Looks like things going good... Profits coming in...
http://cloud-4.steampowered.com/ugc/581 ... 9BB7083A3/
Looks like things going good... Profits coming in...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- YorrickVander
- Posts: 2705
- Joined: Tue, 29. Oct 13, 21:59
Glad to hear it After the logbook spam fix I want to add a new role : Trade for CV. It seems architects are crap managers for trade ships. I assigned a titurel to one earlier during test of a new mod and it sat there with commander 'cv' command 'none'. Doh. So, hopefully a trader can be assigned to cater for that CV's needs only until you have built what you want
Also - opinions please. Would assigning a particular ware be thought useful for a miner? Say mine only Ice and sell at Galaxy range or whatever.
Also - opinions please. Would assigning a particular ware be thought useful for a miner? Say mine only Ice and sell at Galaxy range or whatever.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
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- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Good idea, actually from what I have noticed, it seems that managers of any station are crap managersYorrickVander wrote:Glad to hear it After the logbook spam fix I want to add a new role : Trade for CV. It seems architects are crap managers for trade ships. I assigned a titurel to one earlier during test of a new mod and it sat there with commander 'cv' command 'none'. Doh. So, hopefully a trader can be assigned to cater for that CV's needs only until you have built what you want
Also - opinions please. Would assigning a particular ware be thought useful for a miner? Say mine only Ice and sell at Galaxy range or whatever.
I am getting to the stage now of contemplating taking all ships away from my stations and reassigning them to other duties (or just selling them)
Yes, could be very useful, point in fact, two of my miners are currently mining ice and selling it to the same station, if you put in what they could mine then I could split them up to mine different resources
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.