[MOD] TAF! v1.2 (12 Dec. 2015)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 167
- Joined: Mon, 30. Nov 09, 00:56
Only time I've seen this is when I have a copy of the mod, or something else with the same ID, in my extensions folder and the mod downloads for some reason (update or something like that). Gets sorted out by unsubscribing, deleting all copies of it in the extensions folder including the ws_{somelongnumber} folder and whatever else might look like you didn't put it there, then resubscribing.Scoob wrote:TAF! is still showing in RED and cannot update though. Note: the description shown in-game is the new v1.2 one, yet no other files other than the content.xml appear to have been downloaded by Steam. Add to that, I don't have a "taf" folder, rather the aforementioned content.xml is in a folder called "ws_262382979".
Come to think of it, I think the unsubscribe -> resubscribe steps might be unnecessary.
It seems that the mechanism for downloading from the workshop matches IDs and version numbers. If something doesn't make sense to it (for example, if there's something with the same ID but a higher version number than what it expects), it kinda freaks out and makes copies.
Hi I'll be seen like necroing this thread... But Is there anyone who can supply the mod to me via PM or any other way.... I own the gog version of the game so steam workshop is a no go. Also I'd hope the mod author is still around and maybe he can upload his mod to nexus too.
Kind regards,
Edit.. I managed to figure a way to get the mod from steam. It appears there was a userscript to download mods using tampermonkey etc. Also there was a tool to extract DAT files
http://www.egosoft.com/X2/FORUM/viewtop ... highlight=
Kind regards,
Edit.. I managed to figure a way to get the mod from steam. It appears there was a userscript to download mods using tampermonkey etc. Also there was a tool to extract DAT files
http://www.egosoft.com/X2/FORUM/viewtop ... highlight=
First of all thanks for a very useful mod.
I am having a problem with buying the trade software mkIII or even selling the mkII. When I try the game seems to crash, although it's not a total freeze it stills makes it impossible to continue without quitting.
I am posting here just in the off chance that this mod might be causing the crash. I don't have many mods installed and I thought if the crash is indeed caused by a mod it could be this one.
Is anybody using this mod having the same issue?
I am having a problem with buying the trade software mkIII or even selling the mkII. When I try the game seems to crash, although it's not a total freeze it stills makes it impossible to continue without quitting.
I am posting here just in the off chance that this mod might be causing the crash. I don't have many mods installed and I thought if the crash is indeed caused by a mod it could be this one.
Is anybody using this mod having the same issue?
While I never specifically tried to sell the Mk.II software, I never had any trouble buying the Mk.III while using this mod.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
XR 4.30
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[=ERROR=] 0.00 No matching node for path '//add_player_choice_sub[@text='{1002,3002}']' in patch file 'extensions\taf\md\npc_shiptrader.xml'. Skipping node.
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- Posts: 1244
- Joined: Fri, 8. Nov 13, 22:35
I could give u my script, but that automatically subscribes any non hostile stations for the player upon entering a zone and also unsubscribes stations if the faction itself sees u as hostile.robcza wrote:Yes, Help!
Mod won't work...
Does anyone have any replacement?
So quite a different concept as this one.
PM me if u'd like me to upload it.
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- Posts: 1244
- Joined: Fri, 8. Nov 13, 22:35
Np, u got it.robcza wrote:Of Course!
Thank you.
I started a new adventure and these agents are terribly annoying.
But the original script with the payment for the agent seems to me more real, so I am asking the author for improvement.
Ya, u're right. If he doesn't return i might publish mine on nexus and add a fee for every station added or something. Basicly the same but less hassle hence stations don't have to be contacted individually, but it's not worth the hassle if he fixes his mod. I usually keep my stuff to myself if other mods already offer comparable functionalities cuz it's less of a hassle in case i have to update lots of my mods with the same patch.
In the NPC_Shiptrader.xml file, comment the line
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<!-- <remove sel="//add_player_choice_sub[@text='{1002,3002}']"/> -->