[MOD]XR Planets

The place to discuss scripting and game modifications for X Rebirth.

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Privata
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Post by Privata » Thu, 23. Jan 14, 22:03

ICO_hr wrote:
Dark_Ansem wrote:not role-friendly requests...
Post what you want and i'll se what i can do. :)
jeroll3d wrote: I whait your new mod:

new interior station, (include models)
new ships interior.
Actualy i've already moded Station interior textures but i didnt release it because is far from ready and it doesnt look that much better.It only cleans all the pixelated, streched dirt from the textures(Mass Effect style). :)
thats sounds awsome !
could you put them up as errm WIP?
also is it me or did you edit your high way tubes? your look awsome

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Commodore MJ Fire
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Post by Commodore MJ Fire » Thu, 23. Jan 14, 22:57

Arg... YES! :twisted: :twisted: :twisted: Got it! Got it down, the bad fighting texture planet_cloudtrims01. :D solution: Go to Steam, left click on the game, properties, start options and in that window put -prefersinglefiles then the game will load from any extracted files in the game folder, if they are there. Now, take your modified texture and put it in the folder it is in the Dat file (assets\textures\environments in this case) NOT in the extensions file, put the assets folder direcly into your game folder- and it WORKS! :D You dont need a material_libary.xml for that solution, It takes any game files you put in there. Don't know how it doesn't want to take the file in the extension, the file in there ist the same and my line for the libary is correct... Now, time to test what happens if I switch the big central earth-like Planet in OL with the unused gasgiant remaining in the cluster_c folder... :twisted:
greetings, MJ Fire

ICO_hr
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Post by ICO_hr » Fri, 24. Jan 14, 00:00

Commodore MJ Fire, post some sreenshots i wanna see the gas giant when you replace it. :)

Btw i've replaced all clouds and nebulas in Omicron to be loaded from extension folder but i still need to change the textures so it didnt shiped with the mod.
Privata wrote:thats sounds awsome !
could you put them up as errm WIP?
also is it me or did you edit your high way tubes? your look awsome
Ok, i will release it.But wont be supported unless if i start reworking Interior geometry and so on which wont be soon.Btw the main reason for not release it is that half of the interior textures are used on the stations.You will have very clean textures next to textures with durt and stuff.It doesnt look very homogeneous.

For highway tubes i'm using ''HCVFX- No Distant Lanes 1_2'' : http://www.nexusmods.com/xrebirth/mods/263/?

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Commodore MJ Fire
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Post by Commodore MJ Fire » Fri, 24. Jan 14, 00:24

:cry: don't want to load the gasgiant mesh, uses the old original files again, but after beating the env_cloudtrims i can simply replace the original planet textures with my new gasgiant texture made this day, only two little problems left, its only Photoshop finetuning... :D
here a screen of the nearly finished planet:
http://imageshack.com/a/img513/3800/g1du.jpg
Yes, one of them is the failed mipmapping you see, give me 10-20 minutes...
greetings, MJ Fire

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Commodore MJ Fire
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Post by Commodore MJ Fire » Fri, 24. Jan 14, 01:12

Done.
Commerce Core:
http://imageshack.com/a/img855/213/k2vy.jpg
in Highway: looking as good on the poles as from the commerce sector:
http://imageshack.com/a/img20/3179/5nbr.jpg

Now im working on the Waterplanet, replacing the icemoon near the surf planet.

greetings, MJ Fire

Ginger470
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Post by Ginger470 » Fri, 24. Jan 14, 02:48

Hey ICO_hr,

If it's any use to you, you CAN replace the skunk textures WITHOUT replacing the station interiors:

http://forum.egosoft.com/viewtopic.php?t=361838

I think you'd have to duplicate, rename and hex-edit all the models used in the skunk (at least the ones you want to retex), plus all the usual texturing work. It's a painful process, but thought it may be of use.

At the very least you may spot a way to point the textures back into the extension folder so everything's tidy.

:)

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Commodore MJ Fire
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Post by Commodore MJ Fire » Fri, 24. Jan 14, 14:24

The techplanet problem is 99% solved, cant get closer I think, without damaging the good look in Eclipse Clouds. in Both Highways, to Commerce core and to Eclipse Clouds, the Mapping isn't showing any longer, and it still looks great in the close up view. Screens:
Highway 1 (to Commerce Core):
http://imageshack.com/a/img13/7247/4jit.jpg
Highway 2 (to Eclipse Clouds):
http://imageshack.com/a/img191/5884/8cc2.jpg
In Eclipse Clouds:
http://imageshack.com/a/img716/8913/eetj.jpg

Only the polar region of the watermoon is left, i think I can handle this today...

greetings, MJ Fire

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Commodore MJ Fire
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Post by Commodore MJ Fire » Fri, 24. Jan 14, 14:51

I finished Omicron Lyrae texturing. Here are all changed planets in different views got from the sectors and the views during superhighway traveling.
http://imageshack.com/a/img845/5760/83ub.jpg
http://imageshack.com/a/img716/3315/4bxy.jpg
http://imageshack.com/a/img842/5453/94nn.jpg
http://imageshack.com/a/img62/7130/grgz.jpg
http://imageshack.com/a/img716/5157/x6ye.jpg
http://imageshack.com/a/img208/6888/9qb3.jpg
http://imageshack.com/a/img202/5340/wryu.jpg
greetings, MJ Fire

EDIT: first one is an older screenshot before retexturing the techplanet, so the look of it is as in the last post now... :wink:

ICO_hr
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Post by ICO_hr » Fri, 24. Jan 14, 18:05

Looks cool. :)

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Commodore MJ Fire
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Post by Commodore MJ Fire » Fri, 24. Jan 14, 22:26

Arg, I was so sillly couldn't believe it...
:headbang: :headbang: :headbang:
It wasn't the env_cloudtrims, it was the planet_clouds_blue_diff, i've already copied with the others into the assets folder- I thought file replacing would work like in X3, the new extension file replaces the original file, that was my miskake. I forgot to replace the Detail texture and the mask texture in the material libary... but XR works not in the same way with texture files. If you replace only the diff then the game only replaces the diff and the other unreplaced clouds_blue_diff entries are ALREADY USE THE ORIGINAL FILE. Ah, I've seen it, but I haven't realized it- The planet uses the Gasgiant AND the Cloud texture and I thought it was two cloudmeshes. Silly. Ok, now it works normally in the mod-folder, dont need the other replacing method any longer. :roll:

Hm, ICO_hr, how did you manage the moon texture in DeVries? They use a 1:1 Texture on the Planet with the clouds where they had to use a 2:1 planetary texture, so I replaced it (2048x2048) with a new texture (4096x2048) it worked fine, but the other moon uses the same texture file- and I got a problem with it- see the top of the planet in screen. how did you managed it?
http://imageshack.com/a/img41/1364/j08r.jpg

EDIT: Now working on the Cloudtexture for the planet to create a better one...

greetings, MJ Fire


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Commodore MJ Fire
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Post by Commodore MJ Fire » Sat, 25. Jan 14, 00:39

Ah, yes, see, you solved the Problem. what texture format is it? a square or a rectangle like the earth map (4096x2048)? btw it looks great, based on a Mars texture I think, looks great on the Moon.

Sorry, it was hard to localize because I flew 300km out of the Sector until the Asteroid Field ends to get a clear view...
greetings, MJ Fire

PS: Cannot load your Mod because you only can load a file up to 2 MB from Nexusmod without Membership and I have too many Accounts on many different sides, don't want more... :wink:

ICO_hr
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Post by ICO_hr » Sat, 25. Jan 14, 01:43

I'm using single square 4k diffuse texture and 32x32pixels flat color normal and specular maps for Devries planets.Albion planet is single 8192x4096 diffuse map and Omicron Earthlike planet is 4096x2048.Btw i dont use normal, specular or detail maps anywhere, they're all 32x32 pixels flat color.

Edit: yes for Devries i've used as base ''Mars'' texture from internet but i dont know if is actual planet Mars or someone painted it for game or a movie.If you know who create it i want to credit him,her,them or it. :)

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Commodore MJ Fire
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Post by Commodore MJ Fire » Sat, 25. Jan 14, 03:36

Thanks for Info, wan to know the texture format so that it looks good. The problem is that the Planet with clouds in DeVries uses the same texture as the other Planets in the System- but you can see that it needs a 2x1 Texture to look right. So I have to change the Ref of the Planet Mesh I think... :( But now testing a new made surface Texture...
greetings, MJ Fire

ICO_hr
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Post by ICO_hr » Sat, 25. Jan 14, 03:46

DDS, DXT1 RGB 4dpp/ no alpha, 6 MIP maps, Compression Quality- Highest, MIP map Sharpening- sharpen soft, everything else default settings.

Btw you still can use 2k or 4k texture but you'll need 2x1 ratio source texture.Just copy the 2x1 texture in the square texture and squash it to fit.In photoshop will look like verticaly stretched but on the planet mesh will look fine.That way i did Devries nebula background.

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Commodore MJ Fire
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Post by Commodore MJ Fire » Sat, 25. Jan 14, 04:19

Hm, I know in most cases It works fine but of course squash and then re-stretch in game makes the texture losing quality and I want as many of it as possible... I know, I'm a perfectionist :roll: :lol:
But I easily changed my original texture to square format after cutting come of the middle out-And now my cloudmap for the big planet is strong enough to cover the surface texture... So, testing again...
greetings, MJ Fire

ICO_hr
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Post by ICO_hr » Sat, 25. Jan 14, 04:49

Commodore MJ Fire wrote:Hm, I know in most cases It works fine but of course squash and then re-stretch in game makes the texture losing quality and I want as many of it as possible... I know, I'm a perfectionist :roll
I think you misunderstood me.You have 4096x2048 source texture, the actual texture that goes in the game is 2048x2048.In other words you make 4096x2048 texture into 2048x2048.Nothing is lost in that case and you fix the streching on the mesh by compensating with the texture.Of course you can always use 4096x2048. :)

Btw if i can manage to replace Mesh UV's i will rework everything to use square textures 2k or 4k.

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Commodore MJ Fire
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Post by Commodore MJ Fire » Sat, 25. Jan 14, 05:46

After finally finishing the moon, I go to bed. Tomorrow is the day of the big one with the clouds... :D
http://imagizer.imageshack.us/v2/800x60 ... 6/9e2r.jpg
http://imagizer.imageshack.us/v2/800x600q90/27/j910.jpg
greetings, MJ Fire

losthart2611
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crash

Post by losthart2611 » Sat, 25. Jan 14, 13:50

can you think of any reaseon why x-rebirth would crash when i have XRplanets installed?

It works fine again as soon as i remove it.

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Commodore MJ Fire
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Post by Commodore MJ Fire » Sat, 25. Jan 14, 18:10

YES, YES, YES! Found out how to get XR to read the cluster_c.xml in the extensions folder: YOURMODFOLDER\index\component.xml with this entry:

<?xml version="1.0" encoding="iso-8859-1"?>
<!-- ?xml-stylesheet href="index.xsl" type="text/xsl" ? -->
<index>

<entry name="cluster_c" value="extensions\Pimp_My_Skunk\assets\environments\cluster\cluster_c"/>

</index>

Yes,in the experimental state all of my working is in your Pimp-my-Skunk Mod... :wink:
greetings, MJ Fire

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