[MOD] Copilot Convo v1.6 (updated 29th Jan 2016)
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- YorrickVander
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- NZ-Wanderer
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Thanks for updating this, I use it a lot in getting my co-pilot to tell me where people areYorrickVander wrote:Updated to v0.02
New functionality to convo the Skunk's backroom crew from the pilot's chair.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- YorrickVander
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I no longer use NESA as that functionality is built into the game since 2.0 in a more user friendly form. The cues + libraries retasked from nesa are renamed so I hadn't considered this to be an issue even if the mod was left installed.
Is there a use case I have missed for NESA? I thought all it's functionality had been replaced via the comm monitor and station staff > details.
Is there a use case I have missed for NESA? I thought all it's functionality had been replaced via the comm monitor and station staff > details.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- Moderator (English)
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I've never used NESA but I was wondering about that question too after reading Viper's post. From the look of the NESA mod thread, Egosoft have incorporated all the functionality described in NESA's description.
From looking at the NESA's change log though, it might have a couple of extra options:
1. "Show me your skills" change (other mods might offer though):
"Added option to have NPC skills revealed without needing to complete the smalltalk minigame (only when not docked)"
2. Possible that some configuration parameters remain useful.
3. Not sure what this does:
"Removed relation "enemy" from combat detection; now only "kill"+"nemesis" take effect, i.e. enemies that are actively pursuing you"
http://forum.egosoft.com/viewtopic.php?t=349949
From looking at the NESA's change log though, it might have a couple of extra options:
1. "Show me your skills" change (other mods might offer though):
"Added option to have NPC skills revealed without needing to complete the smalltalk minigame (only when not docked)"
2. Possible that some configuration parameters remain useful.
3. Not sure what this does:
"Removed relation "enemy" from combat detection; now only "kill"+"nemesis" take effect, i.e. enemies that are actively pursuing you"
http://forum.egosoft.com/viewtopic.php?t=349949
- YorrickVander
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1) yeah we have that as a separate mod in workshop.
2) no because they wont affect the ES version which already allows you to comm from anywhere in the zone if the station is 'known' (ie you flew near or used this mods 'sensor sweep' in the zone).
3) NESA had the option to not operate if enemies in the zone so you didn't die while in a menu nest. That was changed to only not work if you were actually under attack.
2) no because they wont affect the ES version which already allows you to comm from anywhere in the zone if the station is 'known' (ie you flew near or used this mods 'sensor sweep' in the zone).
3) NESA had the option to not operate if enemies in the zone so you didn't die while in a menu nest. That was changed to only not work if you were actually under attack.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- Moderator (English)
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- YorrickVander
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Interesting. By universe comm you mean Beserk Knights mod? Or?
@ sparky : yes NESA is fine to remove I did notice though that the Workshop 'show me your skills' only works if you request it from the npc before hiring. If I recall NESA allows it on mouse over when docked. Calling from space however it makes no difference.
It may appear that I don't like walking in stations, and that's not enteirly true. It's just that ES has made a rather shoddy job of it and it's annoying rather than immersive.
@ sparky : yes NESA is fine to remove I did notice though that the Workshop 'show me your skills' only works if you request it from the npc before hiring. If I recall NESA allows it on mouse over when docked. Calling from space however it makes no difference.
It may appear that I don't like walking in stations, and that's not enteirly true. It's just that ES has made a rather shoddy job of it and it's annoying rather than immersive.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- YorrickVander
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- YorrickVander
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On my windows 7 :
If you save to steam cloud however I have no idea
Code: Select all
C:\Users\Me\Documents\Egosoft\X Rebirth\54443424\save
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
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Updated to v0.03 14th June.
Added functionality to Yisha to start missions.
* Choice of courier or combat.
* Mission offer direct to event monitor.
* Courier - either delivery or taxi mission.
* Combat - either station defence or sector patrol. Random difficulty easy > very hard.
Please don't ask me to add cap ship missions, I left them out deliberately to avoid super easy new ship gains.
See Known Issues for courier mission failing to start.
Added functionality to Yisha to start missions.
* Choice of courier or combat.
* Mission offer direct to event monitor.
* Courier - either delivery or taxi mission.
* Combat - either station defence or sector patrol. Random difficulty easy > very hard.
Please don't ask me to add cap ship missions, I left them out deliberately to avoid super easy new ship gains.
See Known Issues for courier mission failing to start.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
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- YorrickVander
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There's a bug in vanila with couriers I'm afraid, i've never been able to do more than 3 in any one game start. And sorry no to trade missions as they are tied to what stations actually need. I do have a bug fix to upload for the player stations issue, schoolboy error on my part.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- YorrickVander
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Small bugfix update to solve mission generation failing with player owned stations in zone.
Vanilla issues with transport + smuggler missions still apparent.
EDIT : for the few couriers available I've also commented out passanger runs as it may conflict with the transport mission in plot due to the vanilla bug.
Vanilla issues with transport + smuggler missions still apparent.
EDIT : for the few couriers available I've also commented out passanger runs as it may conflict with the transport mission in plot due to the vanilla bug.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- Baconnaise
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- YorrickVander
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Reading the instructions
EDIT : tbh as I beta test vanilla too, I prefer to use non-workshop mods as I can just zip up my extensions folder and restart without unsubbing or individually turning mods off. Direct d/l + install mods are more convenient.
EDIT : tbh as I beta test vanilla too, I prefer to use non-workshop mods as I can just zip up my extensions folder and restart without unsubbing or individually turning mods off. Direct d/l + install mods are more convenient.
X Rebirth - A Sirius Cybernetics Corporation Product
Split irritate visiting pilot with strange vocal patterns.
Split irritate visiting pilot with strange vocal patterns.
- Baconnaise
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I totally get that and understand the reasoning. Why would you subscribe to the mods if you're constantly zipping and testing them though? That functionality remains and users get updates automatically. You can even argue that it dilutes the community which I totally get as well.YorrickVander wrote:Reading the instructions
EDIT : tbh as I beta test vanilla too, I prefer to use non-workshop mods as I can just zip up my extensions folder and restart without unsubbing or individually turning mods off. Direct d/l + install mods are more convenient.
Valve sort of a pain to deal with? Is it easy like you say and you're lazy like me?