I want to add a bit more variety to the pirate spawns. I am good friends with all the 'normal' factions, and I am a bit fed up capping yet another Rahanas hybrid or Sahanar.
So I decided to try my hand on modding. I figured out that I need shipgroups.xml, and used this code:
Code: Select all
<replace sel="/groups/group[@name='sov_trader_l_grp']">
<group name="sov_trader_l_grp">
<select macro="units_size_l_kit_container_02_macro" weight="20"/>
<select macro="units_size_l_kit_bulk_01_macro" weight="20"/>
<select macro="units_size_l_kit_energy_01_macro" weight="20"/>
<select macro="units_size_l_kit_liquid_01_macro" weight="20"/>
<select macro="units_size_l_silicon_collector_macro" weight="10"/>
<select macro="units_size_l_hydrogen_collector_macro" weight="10"/>
</group>
</replace>
However, I can't get those bloody Atlas Pirates to be a bit more inclusive in their taste in ships.
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<replace sel="/groups/group[@name='atl_trader_l_grp']">
<group name="atl_trader_l_grp">
<select macro="units_size_l_kit_container_02_macro" weight="20"/>
<select macro="units_size_l_kit_bulk_01_macro" weight="20"/>
<select macro="units_size_l_kit_energy_01_macro" weight="20"/>
<select macro="units_size_l_kit_liquid_01_macro" weight="20"/>
<select macro="units_size_l_te_kit_bulk_03_macro" weight="5"/>
<select macro="units_size_l_te_kit_container_03_macro" weight="5"/>
<select macro="units_size_l_te_kit_energy_03_macro" weight="5"/>
<select macro="units_size_l_te_kit_liquid_03_macro" weight="5"/>
</group>
</replace>
I thought that I was the one in charge here, at least that's what I hear all the time...
How do I solve this?
PS1 Would this be the 'group' that spawns these endless Phoenixes:
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sel="/groups/group[@name='te_destroyer_light_grp']">