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[Tool] X Rebirth Save Editor (08.12.2013)

Posted: Sat, 23. Nov 13, 02:02
by Isbeorn
No more updates at the moment, until the game is getting enjoyable again. I am very frustrated, that every step forward results in two steps backwards...



Editing that gigantic Savegame XML file is quite fault-prone, so i wrote a little Editor to make life easier :)

>>DOWNLOAD<<

FEATURES:
- Money Edit
- Remove Mod Function
- Remove Trade Orders from Queue
- Remove/Add Item from/to Cargo
- Convert Macro Values to Readable Names
- View and edit Crewmembers onboard of your ships
- (Experimental!) Finish Shipyard Build Queue
- Comboboxes for various Values
- Delete Ship Button
- Manage and Add Ship Drones
- NEW: Improved Cargo Management of Ships
- NEW: Add Gravidar to Ship if missing
- NEW: Rename Ships

PREREQUISITES:

- Windows XP with Service Pack 2 or higher
- .NET Framework 4.5 or higher
- > 800MHz Prozessor
- 512 MBytes RAM
- A DirectX 9 capable graphics adapter

HOWTO:

- BACKUP YOUR SAVEGAME!
- Simply start the XRebirthSaveEditor.exe
- Once the window is open click on File->Load
- Select your savegame xml file

- Now you can start editing the properties of your savegame

- PLAYER TAB:
- Player Name: (Should not be changed)
- Money: Sets the money of your character. When you save the File, it will set every reference to your money account, so you can cheat yourself as much money as you like

- STATS TAB:
- List of all statistics inside the savegame

- MODS TAB:
- List of all available Mods with ther respective detail information
HINT: If you want to exclude your mods from your savegame, so it becomes compatible again, just click on Tools->Remove Mod Relations and save the file. After that all Mod Tags are removed.

- REPUTATIONS TAB:
- Here you can edit every faction and their respective standing
Select the faction on the left. After that you can edit their standing towards another faction on the left

- PLAYER OWNED SHIPS
- on the left is a list with every ship you own
- Drone Tab: Manage and add Drones to your Ships
- Crew Tab: View your crewmembers on board of your ship
HINT: if a skill is not enabled, just click the button "enable"
- Cargo Tab: View the cargo hold of your ship
HINT: Each Ship can only hold a certain cargo type. To add new cargo, click on the add button, select the newly added cargo in the list and edit the ware and amount.
- Trade Tab: Current Trade jobs for your selected ship.
HINT: If your ship is stuck because of some trade orders, you can remove every trade by clicking the remove trade for each ware
- ConstructionWares Tab: Only relevant for construction ships! It will display all wares and their needed amount to start building the station in the construction queue
HINT: If your construction ship has a building order you will be able to set the amount for each ware to 0 and the station will start building

- PLAYER OWNED STATIONS
- View Offers and Orders of station
- Information about Stations owned by the player
- Crew Tab: View your crewmembers on board of your station
HINT: if a skill is not enabled, just click the button "enable"
- NOTE: Work in progress

- SHIPYARDS
- View Offers and Orders of shipyard
- View BuildQueue
EXPERIMENTAL: Finish Building of selected ship. Ship will be finished and moved 200 clicks on z-Axis.

- After you have finished modifiing your savegame, click on File->Save

CHANGELOG:
- v0.44
- Fixed Crash on Cargo Tab
- Reintroduced Remove Cargo Feature
- .NET VersionCheck on Startup (if no Message appears, everything should be fine)
- v0.441 Hotfix
- Issue adding drones on finished shipyard ship hopefully resolved
- Issue where drones are added but not shown ingame resolved
- Issue where cargo is added but not shown ingame resolved

Be Aware that this is a work in progress and early version.
Things could be messed up and application can crash.

Posted: Sat, 23. Nov 13, 02:06
by jeroll3d

Posted: Sat, 23. Nov 13, 02:08
by Isbeorn
jeroll3d wrote:Repeat tópic. ready forum.

http://forum.egosoft.com/viewtopic.php?t=350004

:wink:
Hmm did not see that post before and i was bored because my internet connection was not working today, so i wrote my own ;)

Posted: Sat, 23. Nov 13, 02:10
by jeroll3d
:)

Posted: Sat, 23. Nov 13, 04:07
by chanw4
jeroll3d wrote:Repeat tópic. ready forum.

http://forum.egosoft.com/viewtopic.php?t=350004

:wink:
I dont think it count as dupicated topic, after all, he is releasing his own save game editor, developed by completely different people.

Posted: Sat, 23. Nov 13, 05:51
by JamesJB
Keeps crashing for me when i try to remove a trade :(

Trying to figure out how to stop the Captain of one of my constructions ships from trading with (NIl )meaning its stuck? It keeps going in circles so that means when I try to tell it to build a station part It wont :(

I am in free mode btw.

Posted: Sat, 23. Nov 13, 13:10
by Isbeorn
JamesJB wrote:Keeps crashing for me when i try to remove a trade […].
Could you please upload your savegame so i can check why it is crashing?

Posted: Sat, 23. Nov 13, 14:28
by ObiVan
Nice^^ prevent me from using Ctrl+F xD

Can you maybe add a function to change the cargo of trade ships?

Posted: Sat, 23. Nov 13, 18:56
by Isbeorn
ObiVan wrote:Nice^^ prevent me from using Ctrl+F xD

Can you maybe add a function to change the cargo of trade ships?
Sure. I will release a new version today, where you can edit the existing cargo of your ship.
Another feature for this version is a ValueConverter, so for example the ship macro text is replaced by the actual name (without messing up the savegame xml data). So if you put in the ship name e.g. "units_size_xl_capital_destroyer_2_macro" the application will automatically display "Taranis" while in the xml the value "units_size_xl_capital_destroyer_2_macro" is placed :)

Posted: Sun, 24. Nov 13, 14:30
by milytar
your exe wont open

Posted: Sun, 24. Nov 13, 16:36
by Isbeorn
milytar wrote:your exe wont open
Did you extract everything and the MacroTranslation.xml is in the same folder?

Does it still occur in the newest version? I made a check if the file is missing.

Posted: Mon, 25. Nov 13, 11:30
by Herrmann van Hinden
Great tool to avoid some of the Bugs.

The only Thing that is missing right now is the ability to add drones to a ship.

At the Moment, i have a Station and a construction ship without any drones, and they can not Exchange goods. So the energy-cells I have on my construction ship, needed at the Station for starting production, cant be traded....

Same for other ships, because the shipyards are broken....

Posted: Mon, 25. Nov 13, 11:45
by Isbeorn
Herrmann van Hinden wrote:Great tool to avoid some of the Bugs.

The only Thing that is missing right now is the ability to add drones to a ship.

At the Moment, i have a Station and a construction ship without any drones, and they can not Exchange goods. So the energy-cells I have on my construction ship, needed at the Station for starting production, cant be traded....

Same for other ships, because the shipyards are broken....
Good idea. I will look at this when i have time. But before that the next feature will be to complete a construction order in a shipyard to get that ship into space.

Posted: Mon, 25. Nov 13, 11:57
by milytar
Isbeorn wrote:
milytar wrote:your exe wont open
Did you extract everything and the MacroTranslation.xml is in the same folder?

Does it still occur in the newest version? I made a check if the file is missing.
ok,i hope that i doing it right;first when i download it,it appears in .rar,so i cant open rar so i change rar to zip,then its open and there is 3 "folder"
Macro Transl...
ReadMe.txt
Rebirth save editor
So only one open and that is ReadMe,others wont open at all!

EDIT:Works now,thanx

ships stuck when building

Posted: Mon, 25. Nov 13, 13:30
by jarvawolf
any chance you can put in the work around for geting the ships you have a ship yard building started (same problem as the construction ships getting stuck its the wares needed)