[Tool] X Rebirth Save Editor (08.12.2013)

The place to discuss scripting and game modifications for X Rebirth.

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swatti
Posts: 1255
Joined: Sun, 7. Dec 03, 13:03
x4

Post by swatti » Wed, 18. Dec 13, 19:07

BUG-REPORT: auto-renaming mah ships!

1: The mining-ship Fedhelm turns into "units_size_l_ore_collector_macro" upon loading a save and saves as that name.

2: Constructor-ship ware that are only single, such as shield-generator state in the amount "not aviable" and cant be modified.

EDIT:
3: In the drop-down menus pressin "F" on wares does not cycle thru all wares starting with "F"

EDIT 2: Feature REQ
Add ammo to capital-ships. Built ships dont have any, capped ships do. Tehy dont seem to take cargo-space so may as well go wild with numbers ;)

Tami779
Posts: 6
Joined: Sun, 24. Nov 13, 21:08

Post by Tami779 » Fri, 20. Dec 13, 15:08

the repair function for the Players ship don´t work for me. Does anybody know how to find this in the savegame?

Beside of that a quick and nice editor- thanks a lot!

Tami779
Posts: 6
Joined: Sun, 24. Nov 13, 21:08

Post by Tami779 » Fri, 20. Dec 13, 15:21

Sorry beeing lazy, found it by myself:
search for owner="player", then for your ship you like to repair.
Then search for <hull value=... and you can edit the value her as wished.

milytar
Posts: 288
Joined: Wed, 25. Feb 09, 20:44
x4

Post by milytar » Fri, 20. Dec 13, 15:57

Tami779 wrote:the repair function for the Players ship don´t work for me. Does anybody know how to find this in the savegame?

Beside of that a quick and nice editor- thanks a lot!
If you read correctly then you see- Repair all Components,thats mean shields,engine,turrets and jumpdrive-those are components!!!Hull is different "story",i use welding laser mod: http://forum.egosoft.com/viewtopic.php?t=355290
And one day ... one day i will be there ...
And if not... then i will be here ...

Me

cecil101
Posts: 85
Joined: Wed, 15. Sep 10, 13:44

Post by cecil101 » Sat, 21. Dec 13, 16:02

Is it a bug that I cant see the Albion capital shipyard under the shipyards tab?

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Baconnaise
Posts: 476
Joined: Sat, 23. Nov 13, 16:50
xr

Post by Baconnaise » Sat, 21. Dec 13, 18:42

cecil101 wrote:Is it a bug that I cant see the Albion capital shipyard under the shipyards tab?
Might be but the Shady Vault Yard has never been in the list since the get go. Maybe folks have a thing against PMC and Albion in general. I'm kidding but great question.

synctrance
Posts: 417
Joined: Mon, 14. Aug 06, 12:17

Post by synctrance » Wed, 25. Dec 13, 17:00

Not sure if its a bug, but the editor reads my Fedhelm as "units_size_l_ore_collector_macro" and making it the ships name if i save the save file.
Raapys wrote:This isn't X4. They never said your ships would be able to fire.

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Frumph
Posts: 262
Joined: Wed, 20. Nov 13, 04:12
x4

Post by Frumph » Wed, 25. Dec 13, 17:19

I do not think that the author is working on this save game editor anymore. Pity.

Maybe someone can see about getting the source up on github or something?

swatti
Posts: 1255
Joined: Sun, 7. Dec 03, 13:03
x4

Post by swatti » Wed, 25. Dec 13, 21:28

I was kinda worried he may have dropped off... This is still one of THE most powerfull "problem-solvers" in Rebirth

Saheike
Posts: 635
Joined: Mon, 30. Aug 04, 02:29
xr

Post by Saheike » Thu, 26. Dec 13, 14:16

Just wait till the holyday time is over and he is back again. I think he has family and so enough to do without the savegame editor.

:oops:
Lieben Gruß von Sabine

//^:^\\ Trakkathrin-Kilrathina

Liberte, Egalite, Variete...

Isbeorn
Posts: 41
Joined: Sat, 10. Dec 05, 14:28
x3tc

Post by Isbeorn » Thu, 26. Dec 13, 21:42

Frumph wrote:I do not think that the author is working on this save game editor anymore. Pity.

Maybe someone can see about getting the source up on github or something?
The sourcecode is already available on the nexusmod site in the file section.
Currently i am not working on any update, because i quit playing the game until it is in a more stable state.

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Frumph
Posts: 262
Joined: Wed, 20. Nov 13, 04:12
x4

Post by Frumph » Thu, 26. Dec 13, 21:53

yeah, I won't count on it anytime soon, this latest patch actually made things worse ;/ .. and thanks for that, source that is... want to see about making it so that it doesn't rename ships if the field is empty

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Frumph
Posts: 262
Joined: Wed, 20. Nov 13, 04:12
x4

Post by Frumph » Thu, 26. Dec 13, 22:02

Yeah, I have no idea what i'm doing in VB ;/ so not going to be me. (my VS 2008 doesn't work with the .sln anyways for me to try to learn)

swatti
Posts: 1255
Joined: Sun, 7. Dec 03, 13:03
x4

Post by swatti » Fri, 27. Dec 13, 14:59

Isbeorn wrote:
Frumph wrote:I do not think that the author is working on this save game editor anymore. Pity.

Maybe someone can see about getting the source up on github or something?
The sourcecode is already available on the nexusmod site in the file section.
Currently i am not working on any update, because i quit playing the game until it is in a more stable state.
Can you atleast fix the renaming, it didnt do that in the previous version and it seems to happen only to constructors and Fedhelms.

Soldier77
Posts: 4
Joined: Sun, 1. Dec 13, 16:48

Topic

Post by Soldier77 » Sat, 28. Dec 13, 08:01

Why dont they just take what you have and run it as the new beta? It seems like you fixed most of the issues and added some new features that the game really needs.

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