Marco Polo ?TheRealBix wrote:Who is Marco ? xD
http://en.wikipedia.org/wiki/Marco_Polo
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No, wont work. Sometimes the engineer sets his orders to "none" and wont repair. Ive had this happen to few ships now.Nikola515 wrote:swatti wrote:REQUEST: Remove or "reset" crew-member option
Now that some engineers go permanently to "none" and refuse to fix anything, time to drop some useless junk out of the airlock...
That, or totaly reset them, maybe random-generate new crew-member or so.
Once more we go to a editor to fix bugs... ¤#"%#%#&%!!
If your engineers skill is low it will take him longer to fix things.... Also it takes long time for 5 star engineer to just fix engines.(5m I think) and after everything is fixed your hull should be start repairing hull up to 75%.... Im using 1.19 and it works for me Also you can always bring new engineers and replace/fire old one
I hope this helps
i redownloaded my uploaded version and checked with my antivirus. could not find anything. you sure this is no false alarm?shawnbrown40 wrote:can you upload a clean copy it seems to have aquired a virus/worm. ws.reputation.1
thanks.
I will second that, scanned and was clean for me as well.Isbeorn wrote:i redownloaded my uploaded version and checked with my antivirus. could not find anything. you sure this is no false alarm?shawnbrown40 wrote:can you upload a clean copy it seems to have aquired a virus/worm. ws.reputation.1
thanks.
I'm seeing this happen as well. A few differences, though.swatti wrote:BUG / ISSUE:
Fedhelm the mining-ship is not shown as a picture in the editor and its name is shown as: units_size_l_ore_collector_macro - now also ingame
Built in a dock, not capped.
EDIT: its name cant also be modified. Once saved and re-opened, its reverted back to units_size_l_ore_collector_macro
PS: ignore the reset-shipyard REQ, staying in Omicron for a while resetted the shipyard.