[Tool] X Rebirth Save Editor (08.12.2013)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Hello
I've ported the Isbeorn code to C# Net 4 and did some fixes, mainly cosmetics, and changed "finish ship" function to a safer remove needed resources.
Source repository is on GitHub along with a build XRebirthSaveEditorC.zip, feel free to use and modify them.
Obviously backup your save game file before to use it with the editor.
I've ported the Isbeorn code to C# Net 4 and did some fixes, mainly cosmetics, and changed "finish ship" function to a safer remove needed resources.
Source repository is on GitHub along with a build XRebirthSaveEditorC.zip, feel free to use and modify them.
Obviously backup your save game file before to use it with the editor.
https://www.dropbox.com/s/ajaey8dqxit5g1h/save_009.xmlRevils wrote:just provide the save game file you are using, upload it on some free hosting file site.
The above is my save file
Thanks man This will keep me playing XR for little more.... I have favor to ask The most annoying thing for me in this game are not bugs but the way we need to look for crew.... I can go trough 10 stations and I cant find anyone who I need and if I do find him they suck Is there any way to you can add a way to add crew member on our ship( also there is way to change on this editor to change manager to pilot or captain but it is not working ) I was trying to change manager to cell specialist and it didn't work (specialist are rare and it is almost impossible to find without going to every station and checking everything). Can you keep eye on it when you get a chance Thanks againRevils wrote:Hello
I've ported the Isbeorn code to C# Net 4 and did some fixes, mainly cosmetics, and changed "finish ship" function to a safer remove needed resources.
Source repository is on GitHub along with a build XRebirthSaveEditorC.zip, feel free to use and modify them.
Obviously backup your save game file before to use it with the editor.
Sorry bad English
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
Nikola515 wrote:short answer, yeah, doableRevils wrote:
Is there any way to you can add a way to add crew member on our ship
Sorry bad English
few options here:
1: list all NPC's in savegame and change the connection from where they are to a ship you select, and update some stuff (like listeners and owner)
2: spawn new npc, just need to make sure the seeds for the parts and identifiers are correct and put him on the ship
In the current editor its a lot of work though, just took a look and its just a basic "xml dom" editor, good for setting/getting a value based on xpath, inserting whole game objects is somewaht harder. I got a xsd and java generated code that can make things easier if needed (dunno if it works correctly though havn't tested it extensively)
And changing the "type" of npc is easier, just update some references to what they are and change the script references they use, on station somewhat harder ccause you need to change the slot they use to and might change the script they are running to ...[/code]
You're a star the update works 100% and has fixed the stuck shipyards. Thank you so much I can get back to the game.................Revils wrote:I've fixed the problem with finish build and I've also added a repair hull function, just redownload the zip file with the new build.
For the npc question, as brammie wrote, it's not so simple since also spawning and scripts are involved so a in game mod seems a more suitable solution.
Savegame Editor
Superb Job, the savegame editor works fine for me.
Lieben Gruß von Sabine
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
Is there anyway to use this editor to fix the urv wharf stations bug. (the plot station with the plasma/jet for resource)
[ external image ]
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
Asus Tuf A17 Ryzen 7 - 4800h, GTX 1660ti, 16mb ram, ssd drive. win 11.
-
- Posts: 41
- Joined: Tue, 25. May 10, 19:03
urv warf
After i downloaded and installed the obstruction overide mod all went well as i had the same problem.
http://forum.egosoft.com/viewtopic.php?t=356492
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now to figure out how stop trade from locking up after 2 hours and the game will be playable, and move verbose info on why ships are not being built.
http://forum.egosoft.com/viewtopic.php?t=356492
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Now to figure out how stop trade from locking up after 2 hours and the game will be playable, and move verbose info on why ships are not being built.
I have the build small ship mod installed and it works..built a med miner and somewhat successfully mine with it (need a fleet of like 100 tho lol).
When I put in an order for a cap ship it seemed all was going well but ship never finished (just a hint of construction), and remained stalled after letting game run for a couple of days. Despite seeing frequent trade ships in and out of station.
When I loaded the game in the editor I do not see my ship being built at all. I did see some NPC ships..at BPO shipyards. Mine should be in the PMC shipyards. This is a freeplay game.
Not at home but I can provide my savegame later tonight; just wondering if anyone has any ideas why it would not show up or maybe indicates a bigger bug?
edit: savegame - https://www.dropbox.com/s/3e3h3n1jdhkzyuc/save_001.xml
When I put in an order for a cap ship it seemed all was going well but ship never finished (just a hint of construction), and remained stalled after letting game run for a couple of days. Despite seeing frequent trade ships in and out of station.
When I loaded the game in the editor I do not see my ship being built at all. I did see some NPC ships..at BPO shipyards. Mine should be in the PMC shipyards. This is a freeplay game.
Not at home but I can provide my savegame later tonight; just wondering if anyone has any ideas why it would not show up or maybe indicates a bigger bug?
edit: savegame - https://www.dropbox.com/s/3e3h3n1jdhkzyuc/save_001.xml
Do you save file in Mod after you add gravidar and before you restart game?scottykad wrote:My ships are made without the gravidar, i use this mod to put in the gravidar, works, load game and the gravidar is still missing no matter how many times i load the game, save, close, open the mod, add gravidar again, reload game....its gone again...please help....help?
If you can't beat them... try again
This mod does not work when it comes to changing how much money you have... This mod only changes title of the save file that shows how much money you have on this save file... heres the line of text that the mod changes:
Save File Money Title:
"<player name="Ren Otani" location="{20005,8}" money="103146000" "
I had 103146 money and added 3 zero's at the end to test the mod.. Once you get in game and check your info it will say that you have have 103146... The mod doesn't change any of the other required credit lines..
I usually go into the save file and open it Wordpad. Do a "Find" for the amount of credits that I have in game and add money that way.. There are at least 4 to 5 different locations that says how much money you have in game...
4 lines of this:
<stat id="money_player" value="103146" />
<account id="[0x20]" amount="103146" />
<account id="[0x20]" amount="103146" />
<account id="[0x20]" amount="103146" />
1 line of this:
<stat id="money_player" value="103146" />
I always change all those lines and it works for me.. You might just need to change one line but testing would be a pain with the games long load time...
Also its best to edit this with Wordpad since Notepad sucks....
Save File Money Title:
"<player name="Ren Otani" location="{20005,8}" money="103146000" "
I had 103146 money and added 3 zero's at the end to test the mod.. Once you get in game and check your info it will say that you have have 103146... The mod doesn't change any of the other required credit lines..
I usually go into the save file and open it Wordpad. Do a "Find" for the amount of credits that I have in game and add money that way.. There are at least 4 to 5 different locations that says how much money you have in game...
4 lines of this:
<stat id="money_player" value="103146" />
<account id="[0x20]" amount="103146" />
<account id="[0x20]" amount="103146" />
<account id="[0x20]" amount="103146" />
1 line of this:
<stat id="money_player" value="103146" />
I always change all those lines and it works for me.. You might just need to change one line but testing would be a pain with the games long load time...
Also its best to edit this with Wordpad since Notepad sucks....