Sorry if this is already answered in another thread, but I've looked around (including the modding guide) and can't seem to find an answer.
When developing mods for X3 there was an in-game editor, which although cumbersome meant that you could test changes instantly. With development happening externally via text editors for XR, do we need to restart the game following every change?
Loading a save to refresh XML files would be acceptable if this is currently possible, but even with -skipintro I could just see constant hard resets becoming tiresome, especially for the more complex mods which I'd really love to sink my teeth into developing
A question re: mod development
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 9
- Joined: Sat, 16. Nov 13, 16:44