A question re: mod development

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aaronstatic
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Joined: Sat, 16. Nov 13, 16:44

A question re: mod development

Post by aaronstatic » Wed, 20. Nov 13, 17:24

Sorry if this is already answered in another thread, but I've looked around (including the modding guide) and can't seem to find an answer.

When developing mods for X3 there was an in-game editor, which although cumbersome meant that you could test changes instantly. With development happening externally via text editors for XR, do we need to restart the game following every change?

Loading a save to refresh XML files would be acceptable if this is currently possible, but even with -skipintro I could just see constant hard resets becoming tiresome, especially for the more complex mods which I'd really love to sink my teeth into developing :)

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Jack08
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x3tc

Post by Jack08 » Wed, 20. Nov 13, 17:37

You can just load a save to see changing in script/md files, however you will need to restart for text file or library changes, you will also need to restart the game if you add a new file to your mod, as new files are not loaded unless they are present at the time of indexing.

aaronstatic
Posts: 9
Joined: Sat, 16. Nov 13, 16:44

Post by aaronstatic » Wed, 20. Nov 13, 17:47

That sounds good enough for me!

Thanks for the quick response.. I shall get my hands dirty this weekend :)

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