More Orders ( Request mod )

The place to discuss scripting and game modifications for X Rebirth.

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Jack08
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Post by Jack08 » Mon, 18. Nov 13, 15:31

as much as i hate to say this, the crew is mostly fake. for interactions like that the entire control code for ships is going to need a rewrite, which sadly it already does need rewriting lol.

as for the fly vs jump, that will require editing or patching of the movement scripts, i may look into that later.

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Tenlar Scarflame
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Post by Tenlar Scarflame » Mon, 18. Nov 13, 15:49

Very nice. ^^

It sure is a pain in the ass to have to drill so far down through menus to get anything done, even without modifications being done. I wonder if there's any way to circumvent the radial menu...

Either way, you're my hero :D
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snaxx
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Post by snaxx » Mon, 18. Nov 13, 15:50

It's...

It's beautiful..

Scoob
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Post by Scoob » Mon, 18. Nov 13, 15:51

@Jack08

Looking good!

Re: crew. So, do we then, if effect, contact the SHIP that has it's options influenced by the crew on board? I.e. Captain present = basic commands, Engineer Present = enable Engineer options etc?

I assume the crews skill values have some influence on abilities, it'd be intersting to see how this is actually coded. I.e. how much worth is there in getting that 100k cr Engineer vs. the 20k cr applicant...

Scoob.

jeroll3d
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Post by jeroll3d » Mon, 18. Nov 13, 15:53

Man, you is my HERO


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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walterdon345
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We Are not worthy

Post by walterdon345 » Mon, 18. Nov 13, 15:54

Thats What i wanna see some more advanced maybe you could look into adding attack commands or patrol commands stop and go here is good enough for now just wish i knew how to code i would be down to help you

Azalrion
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Post by Azalrion » Mon, 18. Nov 13, 16:14

They can both be added (attack commands already exist somewhat, if you go to details about the ship, select the defense officer npc and click on details again you can set whether he only defends if attacked or actively searches for enemies in range), but there are some issues where patrol commands haven't even been properly written for things like system patrolling because of jump drive issues that were never fixed in dev.
Last edited by Azalrion on Mon, 18. Nov 13, 16:19, edited 1 time in total.

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Tenlar Scarflame
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Post by Tenlar Scarflame » Mon, 18. Nov 13, 16:16

Ugh. You'd think there would be, like... gas stations. EVERYWHERE. Like... real life.

Hey, mod idea! :D
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Rudinho
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Post by Rudinho » Mon, 18. Nov 13, 21:46

Any chance for wing commands??

I claimed a small fighter but i can only give one command "take me to"
The vanilla has no wing commands like
- attacke my target
- protect me

those 2 are bare minimum

Yet we need fleet management commands too on a bigger scale

Kudos for effort.

One thing at a time. :) :)
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kamikazi1231
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Post by kamikazi1231 » Tue, 19. Nov 13, 05:12

If you're the first one to get this mod out it might make it into the official addon pack. I'm sure it'll be one of the most popular mods.

Hornet108
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Post by Hornet108 » Tue, 19. Nov 13, 06:10

Yeah this is the holy grail of mods for X:R. If I had more time I'd do it myself. All I can do is encourage you to do it and hero worship whomever gets it, and getting the capital ships to open fire (for **** sake) done.

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