More Orders ( Request mod )
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as much as i hate to say this, the crew is mostly fake. for interactions like that the entire control code for ships is going to need a rewrite, which sadly it already does need rewriting lol.
as for the fly vs jump, that will require editing or patching of the movement scripts, i may look into that later.
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as for the fly vs jump, that will require editing or patching of the movement scripts, i may look into that later.
[ external image ]
- Tenlar Scarflame
- Posts: 3359
- Joined: Mon, 30. May 05, 04:51
Very nice. ^^
It sure is a pain in the ass to have to drill so far down through menus to get anything done, even without modifications being done. I wonder if there's any way to circumvent the radial menu...
Either way, you're my hero
It sure is a pain in the ass to have to drill so far down through menus to get anything done, even without modifications being done. I wonder if there's any way to circumvent the radial menu...
Either way, you're my hero
My music - Von Neumann's Children - Lasers and Tactics
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
@Jack08
Looking good!
Re: crew. So, do we then, if effect, contact the SHIP that has it's options influenced by the crew on board? I.e. Captain present = basic commands, Engineer Present = enable Engineer options etc?
I assume the crews skill values have some influence on abilities, it'd be intersting to see how this is actually coded. I.e. how much worth is there in getting that 100k cr Engineer vs. the 20k cr applicant...
Scoob.
Looking good!
Re: crew. So, do we then, if effect, contact the SHIP that has it's options influenced by the crew on board? I.e. Captain present = basic commands, Engineer Present = enable Engineer options etc?
I assume the crews skill values have some influence on abilities, it'd be intersting to see how this is actually coded. I.e. how much worth is there in getting that 100k cr Engineer vs. the 20k cr applicant...
Scoob.
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- Posts: 4
- Joined: Sat, 17. Nov 07, 18:40
We Are not worthy
Thats What i wanna see some more advanced maybe you could look into adding attack commands or patrol commands stop and go here is good enough for now just wish i knew how to code i would be down to help you
They can both be added (attack commands already exist somewhat, if you go to details about the ship, select the defense officer npc and click on details again you can set whether he only defends if attacked or actively searches for enemies in range), but there are some issues where patrol commands haven't even been properly written for things like system patrolling because of jump drive issues that were never fixed in dev.
Last edited by Azalrion on Mon, 18. Nov 13, 16:19, edited 1 time in total.
- Tenlar Scarflame
- Posts: 3359
- Joined: Mon, 30. May 05, 04:51
Ugh. You'd think there would be, like... gas stations. EVERYWHERE. Like... real life.
Hey, mod idea!
Hey, mod idea!
My music - Von Neumann's Children - Lasers and Tactics
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
Any chance for wing commands??
I claimed a small fighter but i can only give one command "take me to"
The vanilla has no wing commands like
- attacke my target
- protect me
those 2 are bare minimum
Yet we need fleet management commands too on a bigger scale
Kudos for effort.
One thing at a time.
I claimed a small fighter but i can only give one command "take me to"
The vanilla has no wing commands like
- attacke my target
- protect me
those 2 are bare minimum
Yet we need fleet management commands too on a bigger scale
Kudos for effort.
One thing at a time.
X3: Reunion SH3 and IV style Hunter
Asus P5QLD
Antec True Power 650W
C4Q 9550@2.8Ghz
G.Skill 4x1GB 6400 CL4
SSD X25 60GB
ATI HD6950 2GB
Asus P5QLD
Antec True Power 650W
C4Q 9550@2.8Ghz
G.Skill 4x1GB 6400 CL4
SSD X25 60GB
ATI HD6950 2GB
- kamikazi1231
- Posts: 102
- Joined: Wed, 29. Apr 09, 23:30