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[MOD] Ignore JumpDrive Fuel

Posted: Mon, 18. Nov 13, 11:43
by Hiiro
=== About ===

Following Player ships will no longer require Fuel to use their Jump Drives.

Ships should now be able to properly follow Player.

No more annoying 'No Fuel' Messages, No more ships stuck in random sectors, no more refueling at enemy stations, and hopefully no more ships lost in space at random locations or indefinitely traveling through space.



=== Installation ===

Extract and copy the contents of the archive to your game folder //X Rebirth/Extensions/" folder (create the extensions folder if you don't have it already).

Please use latest version only (1.2b). All versions are stand-alone.

Image

@Thanks enenra for the download sig :)

NOTE:
Please be aware that in order for this mod to have any immediate effects, you will need to trigger the 'Entered XXX' -> 'Transmitting Rendezvous Point' flag.

Another quick way to cancel the ship's order queue (cancel anything it's currently doing) would be to Remove it from your Squad then Add it again. You will then see the ship's taking the correct action course (tabun).



=== Known Issues ===

There was an issue with ships not being able to jump through Galaxies.
It has been fixed with vs. 1.2.




=== Technical Details ===

[18.11.2013 - V1.0] :: Diff Replaced entire <actions> node in move.generic
Should work as long as no one changes that one.
Made no other modifications.

[22.11.2013 - V1.2b] :: XML <diff> now replaces only the Jump part, not the entire file. Should be easier to use with other mods, or in case other modders decide to edit same xml file.



=== Thanks ===

Thanks Observe for great tutorials.

Thanks MadJoker for the text format :) Too lazy to write everything myself.

Thanks shane1022, Escaflow and KAHR-Alpha for reporting the issue with v.1.1.



=== Release History ===

- [18.11.2013 - V1.0] :: Initial Release.
- [18.11.2013 - V1.1] :: Changes should now apply to Player Ships Only.
- [22.11.2013 - V1.2a] :: Correction done. Ships should now be able to jump through different 'galaxies' without issues.
- [22.11.2013 - V1.2b] :: Same as V.2a, but XML <diff> replaces only the Jump part, not the entire file. Should be easier to use with other mods, or in case other modders decide to edit same xml file.


PS
First Post :) Hope it works and you enjoy it :P
[Edited like 20 times]

Sorry for the slow fix guys. I kinda work during the week, and have not had another chance to actually play X Rebirth, and probably will not till the weekend :) Cheers!

Posted: Mon, 18. Nov 13, 11:49
by enenra
Use this. :)

Image

Posted: Mon, 18. Nov 13, 12:13
by HETPE3B
that's a pity that it had come to this....
gonna check it in couple of hours

Posted: Mon, 18. Nov 13, 12:29
by dez505
Nice work on this!

Posted: Mon, 18. Nov 13, 14:17
by Nibel
hope that will save my retarded destroyer,that decide park at enemy base
without any thought of leaving it EVER

Re: [MOD] Ignore JumpDrive Fuel

Posted: Mon, 18. Nov 13, 15:06
by Kamteix
Hiiro wrote: NOTE:
Please be aware that in order for this mod to have any immediate effects, you will need to trigger the 'Entered XXX' -> 'Transmitting Rendezvous Point' flag.

Another quick way to cancel the ship's order queue (cancel anything it's currently doing) would be to Remove it from your Squad then Add it again. You will then see the ship's taking the correct action course (tabun).
You mean that we need to ignore the "we need fuel" message and it will work just fine even without giving an order ?

Re: [MOD] Ignore JumpDrive Fuel

Posted: Mon, 18. Nov 13, 15:13
by Hiiro
Kamteix wrote:
Hiiro wrote: NOTE:
Please be aware that in order for this mod to have any immediate effects, you will need to trigger the 'Entered XXX' -> 'Transmitting Rendezvous Point' flag.

Another quick way to cancel the ship's order queue (cancel anything it's currently doing) would be to Remove it from your Squad then Add it again. You will then see the ship's taking the correct action course (tabun).
You mean that we need to ignore the "we need fuel" message and it will work just fine even without giving an order ?
Actually, if applied correctly you should no longer receive any kind of warnings or notifications, and your ships will simply 'Boost' to your location, or just 'Jump' depending on the case.

Re: [MOD] Ignore JumpDrive Fuel

Posted: Mon, 18. Nov 13, 15:23
by Kamteix
Hiiro wrote: Actually, if applied correctly you should no longer receive any kind of warnings or notifications, and your ships will simply 'Boost' to your location, or just 'Jump' depending on the case.
In this case i probably made a mistake while applying the mods.

"C:\Program Files (x86)\Steam\SteamApps\common\X Rebirth\Extensions"

is it the good folder ? I extracted the rar in extensions.

Posted: Mon, 18. Nov 13, 15:44
by Eliyan
Would it be possible to force ship to use their jumpdrive when using the "take me to..." order? Would save so much time.

Posted: Mon, 18. Nov 13, 16:22
by Hiiro
Kamteix wrote:
Hiiro wrote: Actually, if applied correctly you should no longer receive any kind of warnings or notifications, and your ships will simply 'Boost' to your location, or just 'Jump' depending on the case.
In this case i probably made a mistake while applying the mods.

"C:\Program Files (x86)\Steam\SteamApps\common\X Rebirth\Extensions"

is it the good folder ? I extracted the rar in extensions.
Hi Kamteix :)

Yup. You should have the following path set'up: ..\X Rebirth\Extensions\IgnoreFuel\*.*

I added a pic to the Nexus link/post. Please check it :)
If it works for me I am thinking it should also work for you as well.


Eliyan wrote:Would it be possible to force ship to use their jumpdrive when using the "take me to..." order? Would save so much time.
Hi Elivan :)

The method of transportation a Capital Ship uses to move from one location to another depends on how far it is from the destination.

If it is in the same system as the Target Location, it will 'Boost' to the location. Similar to the Player's Boosting (no shield drain though), or to the highway traveling, just that the Capital Ship kinda creates it's 'own' temporary highway :)

If the Target Location is in a different System, it will then decide to Jump.

At least that's as far as I remember it.

It's doable, but will further break immersion.
This mod was mostly intended for temp use until the game is correctly patched up :)

Posted: Mon, 18. Nov 13, 20:46
by FuIgrim
Could you reup your file pls cant download it on nexus. thanks :-)

Posted: Tue, 19. Nov 13, 10:01
by shane1022
Hello! I just wanted to tell you that after installing your mod, and the MCE mod my cap ships will no longer jump to a new part of the galaxy. They will just anywhere inside of DV but will not jump to ALB. I just wanted to post it on both mod pages so we can figure it out.

Posted: Tue, 19. Nov 13, 10:13
by Sandalpocalypse
@Eliyan As far as I know ships will only jump to Jump Beacons, and then only if they are in another sector.

(You can see a Jump Beacon in Fervid Corona, near the big station.)

"Tactical jumping" would only work if players can set up their own jump beacons...

Posted: Tue, 19. Nov 13, 17:27
by Escaflow
For some odd reasons i can't pm you..

I got the same trouble as shane1022 but it seam that its not an collision with MCE, its the use of force jump.
With no XML skill and by copying Hiiro's MOD i c&p something together that work with Gates. If there are anny errors feel free to correct them.

Just download and put both files in your „../Ignore JumpDrive Fuel/aiscripts/“ folder.

Download


@Hiiro use as you wish

Posted: Wed, 20. Nov 13, 21:13
by KAHR-Alpha
Escaflow wrote:For some odd reasons i can't pm you..

I got the same trouble as shane1022 but it seam that its not an collision with MCE, its the use of force jump.
With no XML skill and by copying Hiiro's MOD i c&p something together that work with Gates. If there are anny errors feel free to correct them.

Just download and put both files in your „../Ignore JumpDrive Fuel/aiscripts/“ folder.

Download


@Hiiro use as you wish
I'm bumping this, I had the same issue and your solution seemed to fix it, it should be worth integrating in the mod.