[MOD] Field of View (fov) increase for the player cockpit
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Posts: 169
- Joined: Tue, 11. May 10, 19:29
the FOV is more about how close one sits to the screen, a lot of people can get motion sickness from a small FOV near a screen. Because of hte way its seen its not natural for your mind.Nitrometan wrote:in my opinion it's pointless because of no "zoom in" function in the game, for me some things are too small to aim at 1km away (weapons on the ships,etc.) and with increased FoV would be even smaller.
But great job anyways
I run a triple monitor setup (eyefinity), this was what I was looking for. I'll go download it and give it a try.jpinard wrote:The 2 images he shows have the exact same FOV. Look at the cockpit. A true FOV increase would show more cockpit just like running a higher resolution or a triple monitor setup.
-
- Posts: 205
- Joined: Thu, 4. Dec 03, 21:07
-
- Posts: 17
- Joined: Thu, 26. Jul 12, 14:27
You just don't get my point i am aware what low FoV causes (and it IS low), but if the game have no zoom-in functionality at this state is larger FoV actually worse because of terrible UI (small icons, stupid must-klick-on-icon sh!t 'couse no targetting system, etc.).savagetwinky wrote:the FOV is more about how close one sits to the screen, a lot of people can get motion sickness from a small FOV near a screen. Because of hte way its seen its not natural for your mind.
Simply, if i can't click or target something with standard FoV, then with larger FoV i'm totally lost.
just had a look through it and i doubt that. it may have worked if you put the files in the Game root instead of extensions (no good method because you dont know which file belongs to which mod this way, also mod compatibility issues) or if you pack them in a subst_01.cat/dat (also no good because of compatibility issues with other mods also changing these files)
correct method to change this was posted on the previous page by aerojet029
correct method to change this was posted on the previous page by aerojet029
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
-
- Posts: 31
- Joined: Tue, 27. May 14, 00:12
fix for units_player_cockpit_1 (same gos for the others , just change the name of the cockpit)
Code:
<?xml version="1.0"?>
<diff>
<replace sel="/components/component[@name='units_player_cockpit_1']/source">
<source geometry="assets\units\player\units_player_cockpit_1_data"/>
</replace>
<replace sel="/components/component[@name='units_player_cockpit_1']/connections/connection[@name='Connection040']/camera[@name='cam_cockpit']">
<camera name="cam_cockpit" fov="123.4" focus="101">
<offset>
<position x="-1.679221" y="1.002591" z="-5.036272"/>
<quaternion qx="0.5605175" qy="-1.431424E-03" qz="-7.928491E-04" qw="-0.8281409"/>
</offset>
</camera>
</replace>
</diff>
Code:
<?xml version="1.0"?>
<diff>
<replace sel="/components/component[@name='units_player_cockpit_1']/source">
<source geometry="assets\units\player\units_player_cockpit_1_data"/>
</replace>
<replace sel="/components/component[@name='units_player_cockpit_1']/connections/connection[@name='Connection040']/camera[@name='cam_cockpit']">
<camera name="cam_cockpit" fov="123.4" focus="101">
<offset>
<position x="-1.679221" y="1.002591" z="-5.036272"/>
<quaternion qx="0.5605175" qy="-1.431424E-03" qz="-7.928491E-04" qw="-0.8281409"/>
</offset>
</camera>
</replace>
</diff>