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Posted: Sun, 1. Dec 13, 20:07
by johncage
thanks for ending the headaches

Posted: Sun, 1. Dec 13, 23:24
by savagetwinky
Nitrometan wrote:in my opinion it's pointless because of no "zoom in" function in the game, for me some things are too small to aim at 1km away (weapons on the ships,etc.) and with increased FoV would be even smaller.

But great job anyways :)
the FOV is more about how close one sits to the screen, a lot of people can get motion sickness from a small FOV near a screen. Because of hte way its seen its not natural for your mind.

Posted: Tue, 3. Dec 13, 04:22
by jpinard
The 2 images he shows have the exact same FOV. Look at the cockpit. A true FOV increase would show more cockpit just like running a higher resolution or a triple monitor setup.

Posted: Wed, 4. Dec 13, 00:11
by not2day
jpinard wrote:The 2 images he shows have the exact same FOV. Look at the cockpit. A true FOV increase would show more cockpit just like running a higher resolution or a triple monitor setup.
I run a triple monitor setup (eyefinity), this was what I was looking for. I'll go download it and give it a try.

Posted: Wed, 4. Dec 13, 02:15
by Thurmonator
What was the original FOV setting if you have changed it to 133.4?

Also, do you have to change the value in all four files (I assume so) for it to work?

Thanks for the mod.

Posted: Wed, 4. Dec 13, 07:06
by Nitrometan
savagetwinky wrote:the FOV is more about how close one sits to the screen, a lot of people can get motion sickness from a small FOV near a screen. Because of hte way its seen its not natural for your mind.
You just don't get my point :) i am aware what low FoV causes (and it IS low), but if the game have no zoom-in functionality at this state is larger FoV actually worse because of terrible UI (small icons, stupid must-klick-on-icon sh!t 'couse no targetting system, etc.).
Simply, if i can't click or target something with standard FoV, then with larger FoV i'm totally lost.

Posted: Sun, 18. Oct 15, 20:44
by -Skipp-
Did this mod ever work? I just tried it and there's no difference at all. I tried modifying all 4 files that have the FOV part in their XML

Posted: Sun, 18. Oct 15, 21:08
by UniTrader
just had a look through it and i doubt that. it may have worked if you put the files in the Game root instead of extensions (no good method because you dont know which file belongs to which mod this way, also mod compatibility issues) or if you pack them in a subst_01.cat/dat (also no good because of compatibility issues with other mods also changing these files)

correct method to change this was posted on the previous page by aerojet029

Posted: Sun, 18. Oct 15, 21:54
by -Skipp-
Yea i got confused by his reply a bit. Do i just delete the code in the mod and replace it with his lines only?

Edit: nvm... tried it - doesn't work :(

Posted: Thu, 11. Jan 18, 23:58
by bioscmos303
fix for units_player_cockpit_1 (same gos for the others , just change the name of the cockpit)

Code:

<?xml version="1.0"?>
<diff>
<replace sel="/components/component[@name='units_player_cockpit_1']/source">
<source geometry="assets\units\player\units_player_cockpit_1_data"/>
</replace>
<replace sel="/components/component[@name='units_player_cockpit_1']/connections/connection[@name='Connection040']/camera[@name='cam_cockpit']">
<camera name="cam_cockpit" fov="123.4" focus="101">
<offset>
<position x="-1.679221" y="1.002591" z="-5.036272"/>
<quaternion qx="0.5605175" qy="-1.431424E-03" qz="-7.928491E-04" qw="-0.8281409"/>
</offset>
</camera>
   </replace>
</diff>