[WIP] X Rebirth: The New Frontier

The place to discuss scripting and game modifications for X Rebirth.

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Drewgamer
Posts: 461
Joined: Fri, 27. Aug 10, 08:39
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Re: [WIP] X Rebirth: The New Frontier

Post by Drewgamer » Mon, 19. Nov 18, 16:43

Marvin Martian wrote:
Mon, 19. Nov 18, 16:11
some factions not generate a Police chief, i will see to provide an fix for in upcomming days - best you search the regular HoF,PMC,AR PoliceChiefs
Thanks, I was able to find one in the Heart of Albion sectors :)
Check out my mod(s):
No Repair Laser Impact Sound

espoir
Posts: 1
Joined: Tue, 20. Nov 18, 23:20

Re: [WIP] X Rebirth: The New Frontier

Post by espoir » Tue, 20. Nov 18, 23:28

Hello Marvin!
I have one question about your NF.

It is possible to merge shiptrader_pl script with shiprecycle mod (https://steamcommunity.com/sharedfiles/ ... =357067204)?
How can i make it?

At this moment i comment 3th left line (ship sell) and line from Shiprecycle mod appeared in game, but testing ship stuck at station (after dock), it's hull do not degrade and resources dialog of shiptrader is empty (((
Maybe problem in Xenon shipyard?

UPD #1:
No, problem is not in Xenon Shipyard, i’m try OM Shipyard and ship stuck too.

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Kane Hart
Posts: 839
Joined: Fri, 4. Nov 05, 02:18
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Re: [WIP] X Rebirth: The New Frontier

Post by Kane Hart » Sat, 8. Dec 18, 07:07

I'm hoping to update my PC next year if I get this job and looking forward to playing this on better specs.

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