Linux support thread
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- alpha_one_x86
- Posts: 195
- Joined: Wed, 18. Mar 09, 14:00
Well you win
Well you win, I install steam on my linux.
But I remain on my position:
The game should like from linuxgamepublishing for X3R, DRM free.
And need more optimization, I have correct configuration and seam slow on Windows, where better game is fast. Maybe you need come learn optimization into my company.
But I remain on my position:
The game should like from linuxgamepublishing for X3R, DRM free.
And need more optimization, I have correct configuration and seam slow on Windows, where better game is fast. Maybe you need come learn optimization into my company.
herermazurek wrote:Is there something I should make to switch to beta version? I think I have still alfa. I have the same issues I had several months ago and alfa version title when loading game. As I checked in changelog there were several fixes for memory leaks but I can't see any difference.
But after making the related procedure(last friday) with Ubuntu 14.04, steam (or the game, not sure) ask to switch back to a linux version (3.61)
Did you add the support on Lin19 ?!? If so, I'll plan a test tomorrow That pleeeease me sorboerdijk wrote:Did anyone have a chance to test joystick/controller support? If so, any issues? How was the default mapping - did you need to change any axis/buttons?
Even without any test, I can assure you to remap every single axis(3j)/button(12) of my gamepad Every X games I played inherit an x-y correction on one or two sticks once switched to linux (steam or not) with a basic jstest-gtk in example
@alpha_one_x86: If you have time to help, there are one or two topics on patch public betas related to significant performance drops, on precise cases...
Finally, I personally suspect the game not running well below 12GB ram. Sadly, I actually couldn't make the test to verify that it's merely a memory issue.
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
Thanks a lot. I missed that info somehow.
EDIT:
After I switched to beta, when I try to run game, I get information that this is alfa and I have to change it to alfa in game properties. Disabled all mods and even reinstalled the game.
Any advice? Can't find anything about this issue.
Gligli, I have this issue on Debian so it's general Debian related or game itself.
EDIT:
After I switched to beta, when I try to run game, I get information that this is alfa and I have to change it to alfa in game properties. Disabled all mods and even reinstalled the game.
Any advice? Can't find anything about this issue.
Gligli, I have this issue on Debian so it's general Debian related or game itself.
Excellent, thank you.
Which distro are running? And what kind of rig?
Maybe just a confusion in terms somewhere...
Beta for Windows release candidates
Alpha for Linux and MacOS because colours still miss on the map regard to Betas. (:D I mean other features as well, of course)
Which distro are running? And what kind of rig?
Maybe just a confusion in terms somewhere...
Beta for Windows release candidates
Alpha for Linux and MacOS because colours still miss on the map regard to Betas. (:D I mean other features as well, of course)
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
Debian, testing branch.
You mean that beta is for windows and for Linux there is still only alfa?
EDIT: OK I see the problem. I mean beta like
You mean that beta is for windows and for Linux there is still only alfa?
EDIT: OK I see the problem. I mean beta like
and there is another beta as general beta version not related to Linux branch. Geting more and more confused with this names.2015-07-27 11:30 UTC - 3.60 Build 13 (public beta rc1, 198294):
Sorry, I have understand that you could run the game...
Actually I'm not sure that Beta 4.0 is available under Linux.
There are differences, in terms, between this forum and steam... If I'm right.
Actually I'm not sure that Beta 4.0 is available under Linux.
There are differences, in terms, between this forum and steam... If I'm right.
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
It's generic code which should work under OSX and Linux... Someone in the OSX forum reported he is having problems, so it would be great to get some feedback for Joystick / Gamepad on Linux.Gligli wrote: Did you add the support on Lin19 ?!? If so, I'll plan a test tomorrow That pleeeease me so
Even without any test, I can assure you to remap every single axis(3j)/button(12) of my gamepad Every X games I played inherit an x-y correction on one or two sticks once switched to linux (steam or not) with a basic jstest-gtk in example
I'll take a look...[edit]donerboerdijk wrote:Someone in the OSX forum reported he is having problems, so it would be great to get some feedback for Joystick / Gamepad on Linux.
So far my game-pad is driven. Both analog sticks can be used via an external assignment.
But buttons after the fourth are crossed somewhere.
A few examples:
5->7
6->11
12->Hatup
7->8
I'll try a find another tool(s) that can manage it differently...[edit]and the assign-file when I'll find it...
By the way I wonder what is the "joystick mode(off, all, ctrl only)" in the set-up menu or if it is working?
---
Other topic:
I saw this message in the console recently.
======================================
HeapTracker full - Please increase AK_MEMORY_HEAPTRACKINGSIZE to track all allocation and tune your pools to avoid hitting the heap.
======================================
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
Yes, we are using SDL2 and it's reporting the buttons different as the numbers printed on/near the joystick buttons themselves ( windows actually does get the buttons mapped correctly, I guess they have some internal database for that ).
You can try loading the "default - joystick(osx/linux)"-profile ( which should be somewhat decent), or alternatively you can map them yourselves in the game.
The game also supports the "gamecontrollerdb.txt" from SDL2; the file is loaded if it's found. You can get it from github and then put it in the "xrebirth documents folder" ( same location as the inputmap.xml and config.xml). You'll have to check if it contains your joystick, or you can add it. I haven't tried this, so if you try, keep us updated
You can try loading the "default - joystick(osx/linux)"-profile ( which should be somewhat decent), or alternatively you can map them yourselves in the game.
The game also supports the "gamecontrollerdb.txt" from SDL2; the file is loaded if it's found. You can get it from github and then put it in the "xrebirth documents folder" ( same location as the inputmap.xml and config.xml). You'll have to check if it contains your joystick, or you can add it. I haven't tried this, so if you try, keep us updated
I'm not familiar with github, I couldn't find more information about it. A mere search of SDL2 obviously returns me 1346 results with such a name I'm going confused, if its not libSdl related
In the mean time I searched for command lines for Jstest-gtk.
That leads to a composition of a script which shall be more complicated if we integer ffset (force feed-back)
I'll make mine soon and probably post the procedure followed.
Based on this (french and probably old)
with that support
A first feed-back on game-play:
I couldn't experiment my 3 axis(turn,roll, strafe and fire in the same time ) manoeuvre yet, but the "feel" seems there
Worst point goes to fps... Add little joystick miss-calibration and the skunk becomes fully uncontrollable if too low...
Not for now that I could strike my beetle alone
In the mean time I searched for command lines for Jstest-gtk.
That leads to a composition of a script which shall be more complicated if we integer ffset (force feed-back)
I'll make mine soon and probably post the procedure followed.
Based on this (french and probably old)
with that support
A first feed-back on game-play:
I couldn't experiment my 3 axis(turn,roll, strafe and fire in the same time ) manoeuvre yet, but the "feel" seems there
Worst point goes to fps... Add little joystick miss-calibration and the skunk becomes fully uncontrollable if too low...
Not for now that I could strike my beetle alone
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
Just google "github gamecontrollerdb" and you end up here:
https://github.com/gabomdq/SDL_GameCont ... llerdb.txt
However I think tries and map a joystick, so it behaves like a gamepad, so not entirely what I though it'd do. Anyway, you can just remap it from ingame.
https://github.com/gabomdq/SDL_GameCont ... llerdb.txt
However I think tries and map a joystick, so it behaves like a gamepad, so not entirely what I though it'd do. Anyway, you can just remap it from ingame.
With some small changes I got my joystick configured fine for my use. The only problem is that I'm not able to remap "hat" in-game. The game doesn't seem to recognize hat movement.rboerdijk wrote:Did anyone have a chance to test joystick/controller support? If so, any issues? How was the default mapping - did you need to change any axis/buttons?
SteamOS + T16000M
Undefined.rmazurek wrote:OK and what about memory leaks? Could someone tell me what is status of this issue?
My point of view from last page...
...could be 16GB.Gligli wrote:(...)
Finally, I personally suspect the game not running well below 12GB ram. Sadly, I actually couldn't make the test to verify that it's merely a memory issue.
Maybe, give us more details about your pc...
Sure, "joystick" is only the shape of the piece of plastic that holds controllersrboerdijk wrote:However I think tries and map a joystick, so it behaves like a game-pad, so not entirely what I though it'd do. Anyway, you can just remap it from in-game.
Sorry, I'll try to save a valid configuration before setting'em IG...
My major problem is hard to explain, as my game-pad can switch from digital to analogue... Once in analogue mode the game sees wrongly the Hat as buttons... Mandatory for strafe in that position. But I shall dig a bit more...
[edit]ninja'ed + typo
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.
c.a.d, avec un immense respect et la peur au ventre.
This is my laptop: http://www.pcworld.com/product/1263649/ ... ebook.html
With 8 GB RAM
As far as I know, the issue is there is memory leak. Performence drops with time, not the same slideshow from the beginning.
More memory not helped (increased from 4GB to 8GB and no change) so I think that is about video memory not about RAM. (Despite of that RAM is shared with graphics, I think there is static RAM assigned for graphics).
There was the whole discussion about this issue. Mahi Ma has similar hardware and the same issues.
UPDATE
Actually I think you're right. After I switched from KDE to Fluxbox, this is much, much better. Unless it is KDE specific issue, it must be RAM shortage.
Thanks a lot for advice
With 8 GB RAM
As far as I know, the issue is there is memory leak. Performence drops with time, not the same slideshow from the beginning.
More memory not helped (increased from 4GB to 8GB and no change) so I think that is about video memory not about RAM. (Despite of that RAM is shared with graphics, I think there is static RAM assigned for graphics).
There was the whole discussion about this issue. Mahi Ma has similar hardware and the same issues.
UPDATE
Actually I think you're right. After I switched from KDE to Fluxbox, this is much, much better. Unless it is KDE specific issue, it must be RAM shortage.
Thanks a lot for advice