[4.30 + both DLC] The Skunk acts crazy while undocking from a Rahanas.
Posted: Tue, 28. May 19, 02:08
Hello,
actually not just when undocking from a Rahanas!
Almost always when undocking from a station the skunk moves and wobbles erratically for 1 to 3 seconds while Ren is walking towards his seat.
Rarely the same problem occurs with a much greater force, and the Skunk hits against the very station's structures in close proximity of the docking platform (with BONK-ing sound, bouncing off, and all).
Always, instead, and I do mean 100% guaranteed to happen, the problem occurs when I undock from any Rahanas. And the forces acting on the Skunk here are so violent that she bounces off walls like a bullet for dozens of times. It goes into a crescendo of forces, it continues after Ren is fully seated, and I just have to wait for it to end. This has 2 possible outcomes: A) the Skunk stops inside the Rahanas, facing any random direction, and I can get out gracefully -OR- B) the Skunk glitches through the walls and is launched into space in a random direction at half a Km from the Rahanas.
I tried to find some discriminant to help investigating the problem.
No luck.
So as long as it a Rahanas (name a detail --> it won't matter at all) the pinball begins as the Skunk undocks.
Doesn't matter whether the Rahanas is moving or stationary, doesn't matter if damaged or in perfect shape, doesn't matter crew or cargo, doesn't matter if there's stuff around or is in empty space.
For this problem I could only google a suggestion on Steam forums to turn OFF "Automatic Target Selection" in the Controls page, under Settings.
Of course it has no effect on my game
If you have questions, you're welcome to ask them.
Thank you.
actually not just when undocking from a Rahanas!
Almost always when undocking from a station the skunk moves and wobbles erratically for 1 to 3 seconds while Ren is walking towards his seat.
Rarely the same problem occurs with a much greater force, and the Skunk hits against the very station's structures in close proximity of the docking platform (with BONK-ing sound, bouncing off, and all).
Always, instead, and I do mean 100% guaranteed to happen, the problem occurs when I undock from any Rahanas. And the forces acting on the Skunk here are so violent that she bounces off walls like a bullet for dozens of times. It goes into a crescendo of forces, it continues after Ren is fully seated, and I just have to wait for it to end. This has 2 possible outcomes: A) the Skunk stops inside the Rahanas, facing any random direction, and I can get out gracefully -OR- B) the Skunk glitches through the walls and is launched into space in a random direction at half a Km from the Rahanas.
I tried to find some discriminant to help investigating the problem.
No luck.
So as long as it a Rahanas (name a detail --> it won't matter at all) the pinball begins as the Skunk undocks.
Doesn't matter whether the Rahanas is moving or stationary, doesn't matter if damaged or in perfect shape, doesn't matter crew or cargo, doesn't matter if there's stuff around or is in empty space.
For this problem I could only google a suggestion on Steam forums to turn OFF "Automatic Target Selection" in the Controls page, under Settings.
Of course it has no effect on my game
If you have questions, you're welcome to ask them.
Thank you.