Is it worth keeping all the gift craftables?

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NewtSoup
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Is it worth keeping all the gift craftables?

Post by NewtSoup » Wed, 24. Oct 18, 00:29

I have been hoarding all the materials for the various gifts - Haze, Red Water and Paranid Jewellery but, is it actually worth it?

I know I can use them to get bigger discounts and deals but is it really that much more profitable overall? Should I just sell the crafted Items ( they seem to be worth more than the sum of their parts )?
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radcapricorn
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Re: Is it worth keeping all the gift craftables?

Post by radcapricorn » Wed, 24. Oct 18, 01:04

There's more you can do with them:
Spoiler
Show
- Get training seminars for your hirelings.
- Find the "best" NPC to hire for a particular job in the near vicinity. Probably worth it when you're looking for specialists.
Those are I guess good reasons to keep them handy. Unless you're not planning an active expansion any time soon.

NewtSoup
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Re: Is it worth keeping all the gift craftables?

Post by NewtSoup » Wed, 24. Oct 18, 03:35

That's interesting.

Then can you tell me if there's a mod that lets me store the illegal stuff in a secure location?
I am a rock in the wind, watch how I plummet!
Gamer Girl since 1981 Mistress of Heavy Landings since 1984 (BBC-B Elite)

Corei7 7700, 16GB Ram, MSI RX6700XT, Sidewinder FFB2, Kubuntu 22.04

RainerPrem
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Re: Is it worth keeping all the gift craftables?

Post by RainerPrem » Wed, 24. Oct 18, 05:41

NewtSoup wrote:
Wed, 24. Oct 18, 03:35
That's interesting.

Then can you tell me if there's a mod that lets me store the illegal stuff in a secure location?
Hi,

I concentrate solely on Paranid Jewelry. It's NOT illegal, and you can always get enough material to craft it. The other stuff isn't worth the effort, so I sell the ingredients ASAP.

And yes, always finding the best (5-stars) candidate is essential, especially in case of Engineers and Marine officers.

cu
Rainer

radcapricorn
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Re: Is it worth keeping all the gift craftables?

Post by radcapricorn » Wed, 24. Oct 18, 13:37

NewtSoup wrote:
Wed, 24. Oct 18, 03:35
Then can you tell me if there's a mod that lets me store the illegal stuff in a secure location?
That I don't know, sorry. I never bothered to look for one, as I mostly get scanned only when I accidentally bump into a police vessel.

RainerPrem
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Re: Is it worth keeping all the gift craftables?

Post by RainerPrem » Wed, 24. Oct 18, 13:50

radcapricorn wrote:
Wed, 24. Oct 18, 13:37
NewtSoup wrote:
Wed, 24. Oct 18, 03:35
Then can you tell me if there's a mod that lets me store the illegal stuff in a secure location?
That I don't know, sorry. I never bothered to look for one, as I mostly get scanned only when I accidentally bump into a police vessel.
That, or if you stop near a station to do something else...

cu
Rainer

Alan Phipps
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Re: Is it worth keeping all the gift craftables?

Post by Alan Phipps » Wed, 24. Oct 18, 15:24

If you really need lots of those smalltalk gifts for any reason then sell the illegal gift components as soon as you get them and use the extra cash to buy extra common and legal components for the Paranid jewellery from station minerals traders. There is no real profit (but there are increased risks) from waiting to craft the illegal gifts from their components before selling them.
A dog has a master; a cat has domestic staff.

radcapricorn
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Re: Is it worth keeping all the gift craftables?

Post by radcapricorn » Thu, 25. Oct 18, 13:43

Meh, risks from doing illegal things in this game are pretty much laughable. I mean, station going red for a few minutes? For carrying some booze? Or for shooting up innocent civilians, earning millions in the process?..

Ezarkal
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Re: Is it worth keeping all the gift craftables?

Post by Ezarkal » Thu, 25. Oct 18, 15:07

NewtSoup wrote:
Wed, 24. Oct 18, 03:35
That's interesting.

Then can you tell me if there's a mod that lets me store the illegal stuff in a secure location?
Here:

https://steamcommunity.com/sharedfiles/ ... =841932610

There are also mods that let you directly buy seminars, if you really don't want to bother with the crafting/smalltalk system. They are listed in the modding forum.
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Some people never develop beyond this stage.

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