Production Efficiency from Staff

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Vectorial1024
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Production Efficiency from Staff

Post by Vectorial1024 » Sun, 26. Aug 18, 05:52

I noticed from the game files that Managers and Defense Officers are supposed to grant 3% efficiency each to production efficiency. But in my playthrough, these bonuses are not granted.

Is this intentional? Or is this feature not implemented?
Computer Science student, reporting for duty. College gon be tough, so no need to be rush.

Alan Phipps
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Post by Alan Phipps » Sun, 26. Aug 18, 14:52

I thought that was actually the role of the relevant science specialists that you need to find for your station?

With Managers I can partially see some logic there, although they should give efficiencies more by doing better deals and setting up better transport routes using their current primary skill levels. Defence Officers I just don't see in that position given their primary skillset; their role is more to maintain existing efficiency by stopping bits of the station being destroyed, damaged, hacked or looted by raiders.
A dog has a master; a cat has domestic staff.

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