NEWS: X Rebirth VR Edition, Updates and X4

General discussions about X Rebirth.

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seePyou
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Post by seePyou » Fri, 16. Jun 17, 17:29

Any chance of getting this X4 forum page? I just saw a mention on Reddit from a translation made by a French person of a German post, that in X4 we will only fly the two smaller size categories and I think we need to discuss this. It's time to open this to everyone, not just German speakers.

CBJ
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Post by CBJ » Fri, 16. Jun 17, 17:36

What's stopping you discussing X4 on this forum, in English, as everyone else has been for some time? There are plenty of threads speculating about it already, including several on the subject of flyable ships.

koyuka
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Post by koyuka » Wed, 21. Jun 17, 11:39

CBJ wrote:What's stopping you discussing X4 on this forum, in English, as everyone else has been for some time? There are plenty of threads speculating about it already, including several on the subject of flyable ships.
CBJ are you able to tell us when we will get further information on X4? I check the forum most days but literally no news for months other than the 10 questions that were answered in a forum post. I don't mind waiting as I think its best to take your time with it, but are you able to tell me when the next release of information regarding X4 will be, getting tired of checking forums daily with nothing new.

Thanks

Peter

CBJ
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Post by CBJ » Wed, 21. Jun 17, 12:35

No, I'm afraid I can't. There's a little more than just that one forum post, but we're not ready to make any big announcements. When we are ready, though, you can be sure that we'll make it as widely available as possible. Make sure you're signed up for X-News, for example, as we normally follow up a big announcement with an issue of X-News. :)

koyuka
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Post by koyuka » Wed, 21. Jun 17, 17:08

I shall just wait eagerly for the return of the good old days of X3 like gaming! :D

CBJ
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Post by CBJ » Thu, 22. Jun 17, 12:47

maggaen wrote:Is X:R VR still on track?
We are going to be making XRVR available using Steam's Early Access program very soon, but we may well miss our original target of 1H17 by a few days. We're now aiming for early-to-mid July. :)
Roger L.S. Griffiths wrote:...is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
We're aiming to support both Vive and Oculus systems by the time of full release.

koyuka
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Post by koyuka » Thu, 22. Jun 17, 14:18

And their was me hoping you had made x rebirth for android and I could play it on my gear vr! :lol:

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Roger L.S. Griffiths
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Post by Roger L.S. Griffiths » Sat, 24. Jun 17, 00:27

CBJ wrote:
maggaen wrote:Is X:R VR still on track?
We are going tvo be making XRVR available using Steam's Early Access program very soon, but we may well miss our original target of 1H17 by a few days. We're now aiming for early-to-mid July. :)
Thanks for the confirmation, of at least intent :)
CBJ wrote:
Roger L.S. Griffiths wrote:...is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
We're aiming to support both Vive and Oculus systems by the time of full release.
Does that mean the initial Beta is going to only support one of them? If so, can you tell us which one?
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

UniTrader
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Post by UniTrader » Sat, 24. Jun 17, 01:01

Roger L.S. Griffiths wrote:
CBJ wrote:
Roger L.S. Griffiths wrote:...is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
We're aiming to support both Vive and Oculus systems by the time of full release.
Does that mean the initial Beta is going to only support one of them? If so, can you tell us which one?
disclaimer: this is just my personal guess

i would say they are working on both simultaneously and will publish the first which is good enough for testing (like doesnt crash randomly after a few minutes or where key features bug out) so its pretty much random which one - this is just my personal guess though..
if not stated otherwise everything i post is licensed under WTFPL

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Reaves_42
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Post by Reaves_42 » Sat, 1. Jul 17, 13:08

UniTrader wrote:
Roger L.S. Griffiths wrote:
CBJ wrote:
Roger L.S. Griffiths wrote:...is XR:VRE going to be a cross-VR solution OR restricted to a specific VR headset/API?
We're aiming to support both Vive and Oculus systems by the time of full release.
Does that mean the initial Beta is going to only support one of them? If so, can you tell us which one?
disclaimer: this is just my personal guess

i would say they are working on both simultaneously and will publish the first which is good enough for testing (like doesnt crash randomly after a few minutes or where key features bug out) so its pretty much random which one - this is just my personal guess though..
Thanks for the info. As an Oculus owner I am eager for this version.

jkflipflop98
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Post by jkflipflop98 » Tue, 11. Jul 17, 16:42

Why are you doubling efforts on two VR branches? Just target SteamVR. All HMDs run in SteamVR - they aren't trying to pull any "exclusivity" garbage like Facebook Rift.

Reaves_42
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Post by Reaves_42 » Wed, 12. Jul 17, 10:19

jkflipflop98 wrote:Why are you doubling efforts on two VR branches? Just target SteamVR. All HMDs run in SteamVR - they aren't trying to pull any "exclusivity" garbage like Facebook Rift.
I hope it comes to the Oculus store as I hate giving money to evil Valve.

Meester
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Post by Meester » Wed, 12. Jul 17, 17:47

Hi
A few things on my wishlist for X4
I'm hoping that there will be full support for hotas systems such as my X55 and have shareable config files for the button mapping so we can try each others setups easily.
Also can the ships have some inertia so as soon as you cut throttle your ship doesn't just stop dead, a gradual stop would feel more realistic.
It would also be nice if full range throttle was supported as i like to toggle between forward and reverse, having no notch on throttle is difficult to find stop position in X Rebirth.

UniTrader
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Post by UniTrader » Wed, 12. Jul 17, 18:04

jkflipflop98 wrote:Why are you doubling efforts on two VR branches? Just target SteamVR. All HMDs run in SteamVR - they aren't trying to pull any "exclusivity" garbage like Facebook Rift.
could you please read properly instead of jumping to conclusions :roll:

1. i explicitly said it was just my personal guess
2. i am no egosoft employee so i can not give specifics even if i wanted
3. i also did not say there are two branches. in fact i think there is only one which is developed for both Systems, but since both Systems have stuff specific to them, and also possibly Bugs specific to them which dont happen in the other - one of them may be in a test-able state some time earlier than the other. and as previously said this is just my personal guess


Anyone who ignores the Stuff i wrote underlined or in bold and presents what i wrote as fact will get banned. just kidding : P but really - stop spreading opinions as facts.
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

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Roger L.S. Griffiths
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Post by Roger L.S. Griffiths » Wed, 12. Jul 17, 20:23

Reaves_42 wrote:
jkflipflop98 wrote:Why are you doubling efforts on two VR branches? Just target SteamVR. All HMDs run in SteamVR - they aren't trying to pull any "exclusivity" garbage like Facebook Rift.
I hope it comes to the Oculus store as I hate giving money to evil Valve.
Facebook is far worse than Valve on many levels.

Valve for example are not trying to lock people into their solution per se... the standard that the HTC VIVE/Steam VR follows is essentially an open one.

As for Egosoft targeting Steam VR, it is probably their most likely approach IMO. They have been talking about X-Rebirth VRE basically being at least initially released as an early access product and X-Rebirth does make use of the Steam API already.

My concern was primarily due to early discussions regarding VR head sets in these very forums and the focus at the time on the Oculus solution.
Roger (aka [SRK] Mr^Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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