NEWS: X Rebirth VR Edition, Updates and X4

General discussions about X Rebirth.

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The real Dead
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Post by The real Dead » Thu, 15. Dec 16, 22:14

Hope X4 isn't going to be a desaster like X Rebirth. An enhancedd and more extensive X3 would be the best thing ever (y)

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Axeface
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Post by Axeface » Thu, 15. Dec 16, 22:19

Skeeter wrote: More modular stations. Means less unique looking stations as all stations will look even more the same just a mix of this and that and the other.
Unless you will be able to pick modules from specific races in x4. If they have the rebirth huge station system with modules but with a larger selection of race choices, it would be great. I think the rebirth system is great. I dont really see how rebirths system is any less varied than previous games (unless you are running XTC :p ).
Last edited by Axeface on Thu, 15. Dec 16, 22:20, edited 2 times in total.

RAVEN.myst
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Post by RAVEN.myst » Thu, 15. Dec 16, 22:19

Skeeter wrote:Hmm more x game development. :(

Wished you would make a new IP set in space instead of redoing the same game over and over again.

I know bernd is x mad and doesnt wana do anything else but it would be interesting to see what egosoft as a company could do with a new IP and not be known just for 1 IP/game.
Personally, I have to disagree - sticking to one universe allows it to grow in depth (and breadth), the lore expanding with each new release. For those of us to whom story matters, that's very important. Starting anew will never allow the same quantity and quality of backstory to be created, even if a large cadre of staff is assigned to the task exclusively - lore has to grow semi-organically over an extended period of time, and inaccuracies, hearsay and contradictions actually end up contributing as much as canon.

Furthermore, the X-verse has had a shipload of creativity invested into it - to simply throw it all away would be a waste of criminal magnitude. In my opinion...

EDIT: WRT station diversity - I have to say, I have no difficulties whatsoever telling stations apart (in Rebirth) - I find their constituent modules quite distinctive (especially energy stations), and some stations' "big-picture" structure is also unique (a ship-tech fab, for example, can't POSSIBLY be mistaken for anything else...) in addition to containing unique-looking modules (the glowy fusion core fabs, the funky upright Podklentov fabs, the three-pronged electrically charged plasmatechs). Likewise, farms are also highly varied in appearance - I don't see anyone ever confusing a spice tube with a wheat farm or a plankton tank or a ganja farm. There are certainly a few modules that could do with a bit more visual identity (though that too is often aided by ad signs on the outside), but on the whole I think that a reasonably decent job has been done of distinguishing them from each other while maintaining consistency within a race and tech level.

EDIT: I'd also like to add: focusing on and specialising in one "world" allows a much better job to be done. I think it's much better to be known as crafter of one masterpiece (one that keeps growing, mind you, so it's not as though it's stagnant), than half-assed scribbler on multiple walls.
Last edited by RAVEN.myst on Fri, 16. Dec 16, 07:31, edited 1 time in total.
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bambikaka
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Post by bambikaka » Thu, 15. Dec 16, 22:33

RAVEN.myst wrote:
Skeeter wrote:Hmm more x game development. :(

Wished you would make a new IP set in space instead of redoing the same game over and over again.

I know bernd is x mad and doesnt wana do anything else but it would be interesting to see what egosoft as a company could do with a new IP and not be known just for 1 IP/game.
Personally, I have to disagree - sticking to one universe allows it to grow in depth (and breadth), the lore expanding with each new release. For those of us to whom story matters, that's very important. Starting anew will never allow the same quantity and quality of backstory to be created, even if a large cadre of staff is assigned to the task exclusively - lore has to grow semi-organically over an extended period of time, and inaccuracies, hearsay and contradictions actually end up contributing as much as canon.

Furthermore, the X-verse has had a shipload of creativity invested into it - to simply throw it all away would be a waste of criminal magnitude. In my opinion...
totally agree with this, especially that i think of XR like that new IP and, well, it didnt go well :) the x universe is quite unique and i think this is the main reason why so many x fans run off seeing xr, we wanted to continue living in THAT x universe we left at X3.

about the station building i would like a version between X3 and XR. or to be more detailed id like to build any station module separately like in x3 if i want but when i want to go for hubs, aka connect more modules, they should properly connect into an xr style station. i dont think it would be so complicated. no fixed modules upon fixed modules but freely chosen module connect to corridor connect to other module. let us be creative pls

Senner
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Post by Senner » Thu, 15. Dec 16, 22:41

Thanks for supporting your games.

Once again putting my life on hold for XR. Right away I see performance improvements and small annoyances like waiting for Yisha to ask permission before docking has been fixed. Really appreciate the work.

I hope people are interested in helping out with the bug smashing in the beta forum. The game is a lot better now.

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Technojerk36
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Post by Technojerk36 » Thu, 15. Dec 16, 22:46

Thanks for keeping the dream alive egosoft :D
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Zaitsev
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Post by Zaitsev » Thu, 15. Dec 16, 22:50

The news about X4 being in development has made me irrationally happy! :D
I'm sorry, I can't hear you over the sound of how awesome I am :D

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Axeface
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Post by Axeface » Thu, 15. Dec 16, 22:58

I'll just leave this here 8)

:boron: :boron: :boron: :boron:

[ external image ]

:boron: :boron: :boron: :boron:

thrangar
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Post by thrangar » Thu, 15. Dec 16, 23:26

Wow I had heard rumours,of X4 but nothing serious enough to get me out of off topic!

Really happy to hear X4 is on the table! :D

RAVEN.myst
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Post by RAVEN.myst » Thu, 15. Dec 16, 23:28

Zaitsev wrote:irrationally happy
Hahaha, I like that :D
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Leafcutter
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Post by Leafcutter » Thu, 15. Dec 16, 23:42

[lurker on]

Well I remember seeing the first ever video of X-Beyond the Frontier... a download via telephone line back then... and was so amazed that finally a game could replace the only previous contenter... the original Elite!

Every iteration has been spectactular... and those who say Rebirth was a waste of time, at least acknowledge the engine has now been fully tested (except VR of course).

[fan boy on] I have no doubt the next game will be brilliant too. [fan boy off]

May I make a suggestion to egosoft... I have mentioned this many times over the years... please invest in some good story telling and writing this time... it really will do wonders for the game.

I have been following development of Kingdom Come by Warhorse and they seem to be using some great story flow software which helps them design quests etc. Guys, give them a call and ask them what they use.

[lurker off :-) ]
Always expect the unexpected, and you will never be surprised.

berth
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Post by berth » Thu, 15. Dec 16, 23:44

Great news!

Whether I find the time to play X4 (When it's Done™) is another matter :)

Keep up the good work :thumb_up: :thumb_up:

Rail_Balco
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Post by Rail_Balco » Thu, 15. Dec 16, 23:46

Leafcutter wrote:[lurker on]

I have been following development of Kingdom Come by Warhorse and they seem to be using some great story flow software which helps them design quests etc. Guys, give them a call and ask them what they use.

[lurker off :-) ]
Yeah, have you seen lately how Hellboy is gonna be hamish throwing zweihanders while Reading bible?? X universe needs such character! :-D

Promethium
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Post by Promethium » Fri, 16. Dec 16, 00:27

Really glad to have gotten this news the other day. I could never get into Rebirth.

I have faith that the team can bring it back to X3 and its roots and pump out something great.

Browser_ice
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Post by Browser_ice » Fri, 16. Dec 16, 00:30

Sorry but I may be blind or too tired but clicking the link where the beta forum is just brings up the normal form for me. I don't understand where to go to get Beta info on X3AP.
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Santi
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Post by Santi » Fri, 16. Dec 16, 02:05

Browser_ice wrote:Sorry but I may be blind or too tired but clicking the link where the beta forum is just brings up the normal form for me. I don't understand where to go to get Beta info on X3AP.
X3 AP is in the L3 (level 3) section of the forums, go to your forum profile and tick the box where you volunteer to be a L3 Devnet member, that should open for you the X3 beta forum.
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Informer
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Post by Informer » Fri, 16. Dec 16, 02:22

Wow, great Christmas announcements. Can not wait to try XR Vr and X4.

Big thanks, :D

To all the best wishes in the next holidays. :lol:
Information is power. But like all power, there are those who want to keep it for themselves (Aaron Swartz you will live forever)

Triaxx2
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Post by Triaxx2 » Fri, 16. Dec 16, 02:37

Meh.

Kind of Exciting.


X4!!!(Ad infinitium, in increasingly large type face.)
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phantomrock2
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Woooo Hooooo

Post by phantomrock2 » Fri, 16. Dec 16, 02:51

Yes yes YEEEEEEEES
I just wonder if (my) Yokohomas will stop smackin into me while in a wing.
[" thank you "]

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Lander1979
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Post by Lander1979 » Fri, 16. Dec 16, 03:06

Sweet!

Definitely a +1 to being able to pilot everything/anything. The Role-play aspect of the game demands it.

It is not "inconceivable" that one may find themselves employed as a Defense Officer or Helmsman/Pilot during the course of the game, especially during the earlier stages of the plot where the player otherwise has no access to super expensive capital ships.
0101...0011...0011...0101...2!

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