What do you expect from Egosoft? (next game)

General discussions about X Rebirth.

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quick poll about your expectations

X:Rebirth 2 (X:R conception)
47
31%
X4 (X 1-2-3 conception)
105
69%
 
Total votes: 152

henkbein1
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Post by henkbein1 » Thu, 3. Sep 15, 21:29

Bernd wrote:...The question of the poll is not very helpful, because everybody who votes has a different understanding of what the two options really mean...
I disagree.
Those who voted 'X4 (X 1-2-3 conception)' have a very good understanding of this option, because they are your loyal customers of the last decade.

Indeed the poll will eventually not be very helpful, because most people have abandoned XR and this forum.

Sparky Sparkycorp
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Post by Sparky Sparkycorp » Thu, 3. Sep 15, 22:00

henkbein1 wrote: I disagree.
Those who voted 'X4 (X 1-2-3 conception)' have a very good understanding of this option, because they are your loyal customers of the last decade.
You may also notice from this poll that they are - at least for now - a significant majority.
I disagree.
Partly because I doubt you are clairvoyant, and partly because it reads like you've equated voting for 'X4 (X 1-2-3 conception)' with a different question.

henkbein1
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Post by henkbein1 » Thu, 3. Sep 15, 22:03

Sparky Sparkycorp wrote:... clairvoyant...
Clairvoyant on what ?

Sparky Sparkycorp wrote:... with a different question...
What question ?

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Getsune
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Post by Getsune » Thu, 3. Sep 15, 22:08

henkbein1 wrote:I disagree.
Those who voted 'X4 (X 1-2-3 conception)' have a very good understanding of this option, because they are your loyal customers of the last decade.
You may also notice from this poll that they are - at least for now - a significant majority.
I think you misread Bernd's post; he did not write that we don't understand what we want. What he wrote is that everyone
has a different understanding of what a 'X 1-2-3 conception' means, and I believe he's right.
Tastes tend to differ, and every player has a different opinion about the concept of a 'X4'.

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Post by henkbein1 » Thu, 3. Sep 15, 22:41

Arkana wrote:...What he wrote is that everyone has a different understanding of what a 'X 1-2-3 conception' means...
'X 1-2-3 conception' is about a decade old. It leaves little room for different understandings in my view.

Nanook
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Post by Nanook » Thu, 3. Sep 15, 22:56

henkbein1 wrote:
Arkana wrote:...What he wrote is that everyone has a different understanding of what a 'X 1-2-3 conception' means...
'X 1-2-3 conception' is about a decade old. It leaves little room for different understandings in my view.
Perhaps in the very broadest sense. However, if you really want to understand Bernd's statement, I suggest you browse the now-closed X Rebirth Archive forum and read the multitude of posts about what various past and present forum members considered to be a true 'X4'. I doubt you'll find all that much agreement, even back then.

As far as that goes, I doubt many people agree on exactly what a new 'X Rebirth 2' should be. :P
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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Post by henkbein1 » Thu, 3. Sep 15, 23:12

Nanook wrote:...I suggest you browse the now-closed X Rebirth Archive forum and read the multitude of posts about what various past and present forum members considered to be a true 'X4'. I doubt you'll find all that much agreement, even back then...
Thanks for the info.

I leave this forum with an open question:

Is the poll wording 'X4 (X 1-2-3 conception' not a bit weird.
Are there any X babies expected ? How did this ... well, never mind.
Perhaps 'X4 (X 1-2-3 concept)' would be better ?

Until X4

Graaf
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Post by Graaf » Thu, 3. Sep 15, 23:29

Bernd wrote:Please just give us a little time and continue to support us.
I'll support an X4 using the X1-2-3-concept while using the Rebirth-engine. I will not support Rebirth or any continuation of that concept.

Nanook
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Post by Nanook » Thu, 3. Sep 15, 23:32

henkbein1 wrote:
Nanook wrote:...I suggest you browse the now-closed X Rebirth Archive forum and read the multitude of posts about what various past and present forum members considered to be a true 'X4'. I doubt you'll find all that much agreement, even back then...
...
I leave this forum with an open question:

Is the poll wording 'X4 (X 1-2-3 conception' not a bit weird.
Are there any X babies expected ? How did this ... well, never mind.
Perhaps 'X4 (X 1-2-3 concept)' would be better ?...
'Concept' comes from 'conception'. Conception defined. Interesting that babies is the first thing that comes to your mind. :wink:
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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Post by Santi » Fri, 4. Sep 15, 00:28

What I expect from the next game. Well something that I expect and that made me very happy was seeing that Egosoft is already
we are working on massive changes to the structure of the universe and, with that, much improved maps
The new game should have a Universe where gameplay is affected by where you are, and exploration opens up further opportunities, the Universe should be a massive playground that is whole and consistent, not a chopped up series of clusters and sectors with very little interaction between them.

In "core sectors"Pirating should be an almost suicidal activity and smuggling wares a very risky business while trade should be safe but with low margins, opposite should apply to "lawless or war sectors". Because if some factions have hostile relations, there should be a buffer zone heavily defended, a frontline and a no man's land.

Another expectation will be a two folded approach, an individual pilot, where you can do trading, bounty hunting, exploring, pirating, hacking, either for yourself of other factions.

And creating your own faction or Corporation, where you have some level of customization, paint jobs, logos, tech tree (a mix of reverse engineering and new ships, weapons, engines etc.), player HQ and gameplay is more biased toward either helping, meddling or competing with Governments and other Corporations, exploring and developing new areas, some kind of take over system, helping in military Campaigns as a mercenary or privateer with your own fleet etc.
A por ellos que son pocos y cobardes

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Post by Snafu_X3 » Fri, 4. Sep 15, 03:28

Nice to hear from you Bernd! I suspect many players here would appreciate if not a 'roadmap' then at least a 'feature list' for this game.. after all your last official msg here was over a year ago :)
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

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Post by Gligli » Fri, 4. Sep 15, 11:01

Bernd wrote:The question of the poll is not very helpful, because everybody who votes has a different understanding of what the two options really mean(...)
Oh, I see it coming too... I'll try to recover

- Now we have a usable heart, core, engine... (with a name, no mess! :) Say that you switch from Ued to Crysis, people understand it better)
- We won't see oldish UI, IA, contents, etc... any more.
- We needs of rewrite about everything that interested by the past
- Some will, some not due to already existing mechanisms
- That will take time
- So, what did you liked that is not already in? What can be improved?
---

Oh, and thank you for all those years of entertainment :)
wrote:'X4 (X 1-2-3 conception)'
Closely, that don't reflect what is wanted. As each iteration represent a huge difference each time. (But that don't need to be changed. The idea did pass)

I suggest pointing each idea on separate topic like issue are managed in beta forum.

@Santi:
Thanks for making us coming back to reason :) and I agree, generally.
On se rend vers la connaissance avec circonspection.
c.a.d, avec un immense respect et la peur au ventre.

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Post by Bernd » Fri, 4. Sep 15, 15:08

Artean wrote:And, lastly, I wish for more exploration in 'outer space' - abandoned pirate bases, ship wrecks, nebula and such!
May I ask how much you played The Teladi Outpost?
Cause that was the main priority of this DLC. What do you miss in TTO in particular (in the regard of exploration in a dangerous nebulas etc.)

-Bernd
---
-Bernd Lehahn, bernd@egosoft.com

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vukica
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Post by vukica » Fri, 4. Sep 15, 16:04

Bernd wrote:
Artean wrote:And, lastly, I wish for more exploration in 'outer space' - abandoned pirate bases, ship wrecks, nebula and such!
May I ask how much you played The Teladi Outpost?
Cause that was the main priority of this DLC. What do you miss in TTO in particular (in the regard of exploration in a dangerous nebulas etc.)

-Bernd
it was just too little. you could actually explore everything. in a space game, you shouldn't be able to explore everything.

in an ideal space game, you would have long range scanner (similar to existing long range scanner) that would give you information over greater distances.
you would get reading of object distance and size. if you had additional equipment, maybe you could get mass, and some other information. then you would decide how far do you want to go, and where. do you follow something that looks like a ship, and hope it leads you to a base, or do you find the biggest object in range and fly directly to it? maybe it's just a rock. maybe it's a hidden UFO base.

once you get there, and if you get there alive, you have multiple choice of where you want to go.

so many blips, so little time.
Split say NEED MORE FIREPOWER!!

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Fri, 4. Sep 15, 16:27

I loved exploring TO zones and then working for pirates.
But yes, got to agree with the above. It was a bit too temporary.
Maybe if those pirate stations, nebulas and xenon territories were added to non-DLC systems?

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Post by Artean » Fri, 4. Sep 15, 16:42

Bernd wrote:
Artean wrote:And, lastly, I wish for more exploration in 'outer space' - abandoned pirate bases, ship wrecks, nebula and such!
May I ask how much you played The Teladi Outpost?
Cause that was the main priority of this DLC. What do you miss in TTO in particular (in the regard of exploration in a dangerous nebulas etc.)

-Bernd
Yes, I've owned TO since release and enjoyed it. I just wish that the original sectors had just as much exploration value as TO. The dangerous regions looks really good and would be perfect for at least one in Devries as well!
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A

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Post by mr.WHO » Fri, 4. Sep 15, 17:59

Bernd wrote:
Artean wrote:And, lastly, I wish for more exploration in 'outer space' - abandoned pirate bases, ship wrecks, nebula and such!
May I ask how much you played The Teladi Outpost?
Cause that was the main priority of this DLC. What do you miss in TTO in particular (in the regard of exploration in a dangerous nebulas etc.)

-Bernd

What I'd love for the next game is something similar to "Unfocused jump drive" sector, but instead the sector the whole system would be randomly generated from pre-defined parts (backgrounds, sectors, zones, pirate bases, xenon bases, wrecks and crates to explore).


Let say we use something like UJD on our capship (carriers and Arran style montherships would be handy) - we prepare ourself for the expedition (fuel, ammunition, fighters and other stuff).
We pack it on to our UJD equipped ship and jump. then the UJD system is randomly generated:
- background is picked
- sectors are randomly created
- zones are randomly created
- zones are randomly filled with content (pirate bases, Xenon infestation, treasure crates, wrecks, abbandoned ships to claim, nebulas)
- since most of these systems would not have highways there should be some kind of long range scanners that could "ping" for nearby sectors/zones. Each "ping" could have a chance to reveal the zone/sector, but also has a chance to lure local pirates/Xenons to your position.
- once you think you explore enough or exchausted your expedition too much you use UJD again - you go back to normal space and the temporary UJD system dissapear.


Basically every time you jump you have chance to explore something new - new system, new dangers, new treasures.
This offers METRIC TONS OF FUN AND REPLAYABILITY.

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Nikola515
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Post by Nikola515 » Fri, 4. Sep 15, 18:18

What i actually want to see in explaining is random generated events..... TO was pretty good looking but after you see something there is no reason coming back. FTL did pretty good job with this as well as SPG1 and SPG2...... Alos SC have pretty good idea too....
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....

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Post by Boringnick » Fri, 4. Sep 15, 18:20

Bernd wrote:I am always hesitating to reply to such threads, but here I go anyway...

The question of the poll is not very helpful, because everybody who votes has a different understanding of what the two options really mean. Yet I like to read the replies in this thread.

The only real simple to understand difference between XR sequel and X4 as you guys call it would be the technological engine we use. These two are fundamentally different and with that I do NOT mainly mean the graphics engine. DX12 DX9, Vulkan or OpenGL can be put over any of our game engines. But the game engine in itself is a lot different and we put our main development effort in the XR technology both for a new game as well as a bug update and DLC (see recent video explaining this a little).

Other than that however, it is the game features that matter and they are really independant from the engine we use. From just following threads here I am pretty sure that some features would get very clear vote results (Should player be able to fly many ships? Should player be able to command cap ships more directly from a bridge? Should we add more advanced fleet management?). So yes, we know which direction to work in for the forseeable future and before there will be a new game, there will be a lot more cool things also happening in the form of DLC and (free) Update.

Please just give us a little time and continue to support us.

Thanks!

-Bernd
Sheesh, guys, no one cares about the engine. X-Rebirth is a scaled back thing that puts it somewhere between Xtension and Freelancer.

When the fans say they want a "X4" they mean:

Empire-building!

That's what the standout feature of X was.

-The ability to build hundreds of factories and complexes
-Huge fleets
-HUGE everything (lots of factions, weapons, ships, sectors)

What X4 should add to the above:

-Streamlined interface to accomplish all this without having two-dozen menus. Note: PCs have a mouse.

-More interactions between the factions (diplomacy and stuff).

-Putting all the fleets you're building up to good use. Like some massive enemy in the galaxy that you need to destroy as a long-term goal (with a fleet, not by completing a few quests). The Litcube's Universe mod shows how that could work.

If you guys would have added these features on-top of those X3 already, and beefed up the graphics, you would have had a top-product on your hands, guys.

You're sometimes in deep denial about your user-base (a good example of this were the wisecracking teen-characters in X3)

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Post by Tamina » Fri, 4. Sep 15, 18:32

Bernd wrote:
Artean wrote:And, lastly, I wish for more exploration in 'outer space' - abandoned pirate bases, ship wrecks, nebula and such!
May I ask how much you played The Teladi Outpost?
Cause that was the main priority of this DLC. What do you miss in TTO in particular (in the regard of exploration in a dangerous nebulas etc.)

-Bernd
The Teladi Outpost is a perfect "prototype" how the rest of the X universe should look like imho (the one without any highways).

Removing the highways made this sector really "big" and "dangerous" because you couldn't just jump into the next highway and boost far away when getting in contact with Xenons.
Also the fact that you had to discover every zone first (instead of just flying along the highways) made it even bigger and more dangerous and the exploration part was really fun.
Finding new stations after a long search or following another ship to do so gave me personally a big feeling of happiness and success.

Another cool thing is the "active environment" in this sector, speaking of hull-eating nebulas. Made it even more unique, dangerous, interesting and neat looking.
Notevery system needs something like this but some variety with this active environment in some sectors would make for some interesting gameplay.

I only wished every sector in the XR universe would have been like this one. :( :)


Things I would like to see:
1.) Superhighway entrances/exits and gates to be more centered in the middle of a sector somewhere. I would expect an economy to revolve around such spots for obvious reasons and not develop only in one direction.
Giving the advantage that you can explore a system upon entering it in every direction.
Not saying that all gates and all super highways should be located (always) in one spot.
2.) More interesting stuff to explore or some spots of interest. TO had two interesting stations (besides missing gameplay and interaction with those stations (the pirate station was like every other station, nothing special)).
In XR there is not much happening between zones, there are no fights, no pirate raids. The only thing happening is some randomly spawned capitals placed into zones.
Giving pirates their own "economy" like gameplay and making them grow by raiding first some ships travelling outside of zones and when they have the firepower raiding whole zones would make for a very interesting pirate-gameplay.
3.) Capitals with their boosters and especially the cheap-to-use jumpdrives kind of destroyed the whole system a bit by replacing the non-existend (and also in other sectors "existend") highways.

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