it was about turning off chatters not about making priorities. the queuing is already done so there is nothing to do with it. i dont care how it works when it is turned on, with my solution it will work as it works now so even discussing that side is pointless and giving the chance to turn it off would perfectly work so where did i exactly failed hard? (and why im the point of a post again?) ohh, and how long since turned off messages can overlap? bruhaha.SPzzz wrote:and I can tell you that as a developer you've just failed hard. the voice messages would overlap, there will be a possibility of many kinds of glitches since right now you can only see and hear one incoming directed message. you will also want to be able to queue both voice and visual notifications as opposed to presenting them on demand as well as make sure there's a way to assign high priority to some messages not to let the most essential ones to be interrupted - as a player you might want or not to get messages from your tiny trader while an admiral of a whole faction is on your comm. that's just the most basic issues from top of my head and I haven't even seen the code they are using or the results of testing of the changes fastest to implement, which I believe you want to have done too - the testing part, eh ? so yeah, there's a difference between doing doing it fast and do it properly.Luanda wrote:i can tell you from here without knowing their code it would cost 2 lines of code to do it (and 1 line of declaring a variable). seriously. 1 line in the function which plays all the chatter voices to check a boolean, if its true, return if its false play the sound, and one line for the menu where you set the boolean based on a checkbox.... thats it.
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My point is that you won't have to listen to those "5 lines dialog" if you can interrupt it. I do it all the time in the previous X games (for example, when selling a bunch of different wares at a station) and things move right along, skipping virtually all the repetitive dialog. So, in my opinion, being able to interrupt the dialog is the more important thing.Luanda wrote:i mostly agree with this but in my views a hi! leave my squad. ok, bye! would be more than enough for chatting. but when you start assigning a fleet of fighters (lets say 20) to a capship and you always have to listen the 5 lines dialog of lets see how to chose the superior what ship do you have for me yes we are putting you through kinda discussion with its broken english and on the top uninterruptable... ...Nanook wrote:The 'chatter' isn't the problem. It's the inability to interrupt it that causes all the grief. If they want to keep talking while I pilot my ship, arrange trades, or whatever else, that's ok. But freezing my controls during that meaningless chatter is completely unacceptable. Hopefully they're working on a 'fix' for this.
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Are they working on a new game? Could you give me a source, please?Karmaticdamage wrote:The next game is the primary focus now it seems. Maybe they will call it "XR2: the greater threat" and we can fly all the ships again. Personally I might just hold out for XR3:AP as the sandbox is always best in the final installment.
X4 Foundations videos ***NOT MODIFIED***
X Rebirth Vanilla Plot videos
X Rebirth videos
I also have a lot of older ***NOT MODIFIED*** X3 videos.
X Rebirth Vanilla Plot videos
X Rebirth videos
I also have a lot of older ***NOT MODIFIED*** X3 videos.
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http://forum.egosoft.com/viewtopic.php? ... 6&start=10TDQuasar wrote:Are they working on a new game? Could you give me a source, please?Karmaticdamage wrote:The next game is the primary focus now it seems. Maybe they will call it "XR2: the greater threat" and we can fly all the ships again. Personally I might just hold out for XR3:AP as the sandbox is always best in the final installment.
This is very very sad to hear. I liked egosoft a lot before XR. But they announce that most of their work is going towards a new game, while XR is still in such a poor state. All those people saying it was a cash grab from the beginning would be gloating if they were still around.Karmaticdamage wrote:http://forum.egosoft.com/viewtopic.php? ... 6&start=10TDQuasar wrote:Are they working on a new game? Could you give me a source, please?Karmaticdamage wrote:The next game is the primary focus now it seems. Maybe they will call it "XR2: the greater threat" and we can fly all the ships again. Personally I might just hold out for XR3:AP as the sandbox is always best in the final installment.
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Why is it that sad..? They are finally working on an X4. You never liked XR anyway, should be happy that it's not the primary focus any more.yoyolll wrote: This is very very sad to hear. I liked egosoft a lot before XR. But they announce that most of their work is going towards a new game, while XR is still in such a poor state. All those people saying it was a cash grab from the beginning would be gloating if they were still around.
And actually who still play the game seem to like it.
Since they have worked for 8 years on it, i would not say cash grab. More like rush at the end and some bad ideas.
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LOL.linolafett wrote:Erm, "We are definitely working in the direction of an X4" and "We are definitely working on X4" are two different things.pref wrote:They are finally working on an X4.
The first quote is from bernd, the second one was never said.
1. You are working on the next title
2. You are working towards an X4.
This is called working on X4. Don't force your company's weird communication style on me please.
You guys would also be better off imo being clear about wth you are doing/planning
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XR and the next "in the direction of X4 but not X4" title will run on a different version of the engine they have.Earth Ultimatum IV. wrote:Apparently the next game is going to run on XR engine, so any improvement made to X Rebirth will transfer over to that next game. Any work on XR is "working towards next game".
My biggest hope is that many of the necessary improvements in XR will be made obsolate by the improvement on the engine for the next game.
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I don't think it applied to the long plot dialogues/video's audio, but much chatter can be skipped by bringing up the interaction menu when double-clicking on something in space. Not ideal and perhaps it is even a bug but it helpsNanook wrote:My point is that you won't have to listen to those "5 lines dialog" if you can interrupt it. I do it all the time in the previous X games (for example, when selling a bunch of different wares at a station) and things move right along, skipping virtually all the repetitive dialog. So, in my opinion, being able to interrupt the dialog is the more important thing.Luanda wrote:i mostly agree with this but in my views a hi! leave my squad. ok, bye! would be more than enough for chatting. but when you start assigning a fleet of fighters (lets say 20) to a capship and you always have to listen the 5 lines dialog of lets see how to chose the superior what ship do you have for me yes we are putting you through kinda discussion with its broken english and on the top uninterruptable... ...Nanook wrote:The 'chatter' isn't the problem. It's the inability to interrupt it that causes all the grief. If they want to keep talking while I pilot my ship, arrange trades, or whatever else, that's ok. But freezing my controls during that meaningless chatter is completely unacceptable. Hopefully they're working on a 'fix' for this.
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Double-tapping the drone menu (T) is easier!Sparky Sparkycorp wrote:]
I don't think it applied to the long plot dialogues/video's audio, but much chatter can be skipped by bringing up the interaction menu when double-clicking on something in space.
I don't really care about NPCs talking. If people want it removed or changed, be it. It's irrevelant to me.
No, it is not, and this kind of misinterpretation is exactly the reason for what you describe as the "weird communication style".pref wrote:1. You are working on the next title
2. You are working towards an X4.
This is called working on X4.
Everyone's idea of what an "X4" would be like is likely to be different, but most people would interpret it either as a new game using the X3 engine, or as a game using the XR engine but with all the features of X3 and more. Neither of those accurately describes what we are doing.
We are using the XR engine, yes, and we are working on adding features, such as flying different ships, that will take various aspects of the gameplay more in the direction of the previous series. We have taken on board the feedback we've had since the release of XR and we hope that the new game will appeal both to those who enjoy XR and to those who preferred the previous series. That's what we mean by working "towards" a more X4-like game.
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You will always get people that do not like something, no matter how good you do it.CBJ wrote:No, it is not, and this kind of misinterpretation is exactly the reason for what you describe as the "weird communication style".pref wrote:1. You are working on the next title
2. You are working towards an X4.
This is called working on X4.
Everyone's idea of what an "X4" would be like is likely to be different, but most people would interpret it either as a new game using the X3 engine, or as a game using the XR engine but with all the features of X3 and more. Neither of those accurately describes what we are doing.
We are using the XR engine, yes, and we are working on adding features, such as flying different ships, that will take various aspects of the gameplay more in the direction of the previous series. We have taken on board the feedback we've had since the release of XR and we hope that the new game will appeal both to those who enjoy XR and to those who preferred the previous series. That's what we mean by working "towards" a more X4-like game.
In my book this is X4 - after a try at a different game style you guys return to the direction/evolution of the previous games in the series.
Afterall most of the 'X4 requests' are about having features from X3, or a more fluent UI. More like finetuning XR to support larger scale or longer sandbox gameplay.
If there is no urgency to release the next game, im sure it will be nice.
But i still feel that a more clear message would not hurt however - what you have to communicate now sounds discouragingly uncertain occasionally.
That's enough details to keep me interested. I don't even care about flying diffrent ships. I hope you will be able to breake the glass celing in form of always nightmarish GUI that require a lot of needless clicking, browsing, dialogues for most basic (which means most often used) things, like fleet commands and fleet management.CBJ wrote: We are using the XR engine, yes, and we are working on adding features, such as flying different ships, that will take various aspects of the gameplay more in the direction of the previous series. We have taken on board the feedback we've had since the release of XR and we hope that the new game will appeal both to those who enjoy XR and to those who preferred the previous series. That's what we mean by working "towards" a more X4-like game.
For the unique game that allow you to have a huge personal empire it has bizzare GUI that start to be pain in the a** after you have more than a few station and dozen ships.
Second thing is that for the game tha allow you to have a huge empire it was always problem to have anything interesting to do with that huge empire (like conquer the galaxy - it's not possible due to constant NPC ships respawn). I mean even station missions do not scale up beyond some point which requires you to have only one big ship (no need for the fleet).
Going towards big empire is a lot of fun, but once you get there you are really bored because there is nothing interesting left to do.
This sounds promising, indeed. My perfect X4 would be just as you describe; combining the good elements of X3 and XR.CBJ wrote:No, it is not, and this kind of misinterpretation is exactly the reason for what you describe as the "weird communication style".pref wrote:1. You are working on the next title
2. You are working towards an X4.
This is called working on X4.
Everyone's idea of what an "X4" would be like is likely to be different, but most people would interpret it either as a new game using the X3 engine, or as a game using the XR engine but with all the features of X3 and more. Neither of those accurately describes what we are doing.
We are using the XR engine, yes, and we are working on adding features, such as flying different ships, that will take various aspects of the gameplay more in the direction of the previous series. We have taken on board the feedback we've had since the release of XR and we hope that the new game will appeal both to those who enjoy XR and to those who preferred the previous series. That's what we mean by working "towards" a more X4-like game.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
There was a lot of feedback in the forums, it could be very interesting to know roughly how it was processed and what are the main points that Egosoft thinks that player feedback affects regarding the game.CBJ wrote:We have taken on board the feedback we've had since the release of XR and we hope that the new game will appeal both to those who enjoy XR and to those who preferred the previous series.
A por ellos que son pocos y cobardes