Capture Xenon Branch 9 Destroyer(K)?

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Zervox
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Capture Xenon Branch 9 Destroyer(K)?

Post by Zervox » Sat, 23. Nov 13, 08:25

Ok, so apparently it is possible to board this ship, but I am unable to find out how to repair it, I have a captain and engineer in my crew compartment, and I can't figure out how I would transfer them to the ship, as I can't find any docking spot or anything on the ship.

Lazerath
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Post by Lazerath » Sat, 23. Nov 13, 08:40

you need to go buy some construction drones and then wait for a patch so you will have the ability to transfer drones from ship to ship. That is the only way to fix a ship that is damaged and dead in space.

If it already has construction drones on it when you cap it, then you just need the captain to fly it, the engineer to fix it and the defence officer to man its weapons!

Need them drones on it for it to repair with the engineer aboard! no way to do that at the moment unless it already has some on board!
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Zervox
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Post by Zervox » Sat, 23. Nov 13, 08:44

Bah, what a waste! Well then, I guess I will just have to watch it be blown to smithereens. :D :roll:

Antyrael-86
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Post by Antyrael-86 » Sat, 23. Nov 13, 10:50

or sell it on the shipyard.^^

(just as info for the ones, not cheating)

Zervox
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Post by Zervox » Sat, 23. Nov 13, 12:23

Sure, but the xenon ships has such awesome blow up effects. :P :roll:

Ryuujin
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Post by Ryuujin » Sat, 23. Nov 13, 12:27

Xenon ships don't have docking ports deliberately (They're giant computers, they have no real "crew" or even interior space for crew). CBJ mentioned in another thread that Xenon cap ships lacking a docking port is a rare example of working as intended - which makes sense in context.

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sat, 23. Nov 13, 12:44

Which is actually totally wrong, because xenon ships DO have interiors.
At least they had them in previous games, but I heard that interiors are hardcoded for Xenon ship construction from the Terraformer times, so they MUST build interiors no matter what, because their code cant be changed.

Here is the description of Xenon I M2 from X3AP:
This powerful destroyer has not been seen anywhere before. It closely follows the standard Xenon design principles, and appears to be a direct response to recent developments in the super-heavy destroyer field. The exact power and threat levels of this ship are not known, but it is advised to run as far away as possible at the first sight of this ship. Like all other Xenon ships, it still contains a redundant crew deck, theoretically enabling living creatures to pilot it.

Piorn
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Post by Piorn » Sat, 23. Nov 13, 12:47

I always thought they just don't have doors...

Arandrell
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Post by Arandrell » Sat, 23. Nov 13, 13:14

Earth ultimatum IV. wrote:Which is actually totally wrong, because xenon ships DO have interiors.
At least they had them in previous games, but I heard that interiors are hardcoded for Xenon ship construction from the Terraformer times, so they MUST build interiors no matter what, because their code cant be changed.

Here is the description of Xenon I M2 from X3AP:
This powerful destroyer has not been seen anywhere before. It closely follows the standard Xenon design principles, and appears to be a direct response to recent developments in the super-heavy destroyer field. The exact power and threat levels of this ship are not known, but it is advised to run as far away as possible at the first sight of this ship. Like all other Xenon ships, it still contains a redundant crew deck, theoretically enabling living creatures to pilot it.
Which means they need a standardised docking port capable of landing the Skunk because?

Also, just because with the correct command codes you can take control of the Xenon ship doesn't mean that the player had access to the correct/valid codes.

I imagine trying to turn on a Xenon core without the correct codes is not a very pretty sight. If there was anyone left alive nearby to see what happened to you...

'Unauthorised access to a Xenon core? Just say: "Arg! *Splat*"'

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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. » Sat, 23. Nov 13, 14:02

Thats why you had to train hacking skills of your boarding party in X3TC & X3AP. To hack the ship core.

Alexandus
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Post by Alexandus » Sat, 23. Nov 13, 14:05

That would be an interesting mechanic, having to hack the ship before it blows up.

I'd rename my character in my head to "Jack Bauer"
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Arandrell
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Post by Arandrell » Sat, 23. Nov 13, 15:39

Something like this could work and be within Rebirth 'lore':
  • 1. Buy 'Xenon hacking software' from a Beryll Mechanic
    2. Board Xenon ship with 'Uuber-marines of doom'
    3. Xenon ship doesn't need a captain/engineer/defence-officer as it still has the ones it was built with
Make the default 'crew' 2-3 stars and that's it. If you need to swap things out then a station, possibly a specific player owned repair-yard, is required.

If the option is there to raise the stats on the AGI and thus crew level then the possibility of a rebellion should be put in.
Could be a 'fun' game feature:
  • Give All Xenon medium stats
    Install uuber AI into captured Xenon ship
    Captured ship goes rogue
    You have to manage to kill it before it makes it to the Xenon 'core'
    If you fail to capture it, all Xenon ships become massively harder.

Raapys
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Post by Raapys » Sat, 23. Nov 13, 16:21

So how do you get your marine officer back?

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Baconnaise
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Post by Baconnaise » Sat, 23. Nov 13, 17:18

Xenon stations and interiors appear to be in the game as they're part of the plot. There are a bunch of ships in the game but we can only build handful. I would bet the reason for this discrepancy is that they cut corners with most of the ships except the few we can actually build.

Arandrell
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Post by Arandrell » Sat, 23. Nov 13, 17:45

Raapys wrote:So how do you get your marine officer back?
The marine officer that needs to have his hand on the kill-switch? You DO like to live dangerously...

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