And I can tell you that it will be mostly the case...I would be amazed if they allow suicidal stations to go retail.
...A constant on the entire X's series was the complete lack of attention to Friendly Fire on the "Vanilla" Turret code... Something painfully easy to exploit against the Xenons.
I understand the reassons, too much CPU power investment... That's why I think it will be highly likely that, due to the complexity of some of the modules already shown on some SS, Station turrets can be triggering FF regularly. For example:
http://4.bp.blogspot.com/-Y7BgzhXecA0/T ... 81ou57.jpg
This one that looks like a Solar Power Module (akin to the SPPs on previous X's) has the kind of geometry EASILY exploitable as cover by a player fighter (Specially if it's capable of the powerfull strafing of previous X's games) against the owning station turrets placed somewhere else.
I wouldn't be surprised if they used the simple solution (but unrealistic) of simply making the sations immune to damage of shots of their turrets (Which is far less CPU intensive). Something similar may happen to Rocket turrets that, without any doubt will not even require complex geometry for a player to use missiles against the owning station.
Added to this they can also deactivate collision detection against the owning stations for those shots... Which would remove the chance to use the station geomethry as cover (Notice that turret arc could still prevent it to shoot at targets out of it... But that makes sense and still a tactial option attackers and defenders should pay attention to).