<RefObj> = The ship or station sending the message.
<Var/String> = The message you want to send.
<Var/Boolean> = A [TRUE] or [FALSE] value to save the message to the player logbook after display.
The message will be queued for display but will not be saved in the logbook afterwards if <Var/Boolean> = [TRUE].
$sending.ship send incoming message: text = 'Party at Ketraar's place this weekend' temporary = [TRUE]
Notifies the player of an upcoming event, but does not save it to the players log book.
- »» Audio Commands
- <RefObj> send incoming message: text =<Var/String> temporary =<Var/Boolean>